Just an edited version of the Severin Manor house in Raven Rock. Adoption friendly. follower friendly, crafting friendly, etc. Just more cozy with a mix of Raven Rock and Noble.
Only required if your using an older version from the Archives, each will say if needed. Downloads will still mention G.S. requirement even on latest version. Ignore it, I can't delete old files.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to Harvery2112 and Draco1122 for General Stores!
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version v2.0
Some interior coziness changes, see images.
Version v1.1
Just added some rugs to entrance upon request.
Version ALL
Added a teleport spell.
Added a portal shelf, teleport to the other 5 houses. (see description page) Also a version without
Added auto closing to the doors. Also a version without
Moved veggies off the ground for better pathing/appearance.
Version 2.6
Changed the way the portal orbs work. Instead of a spell approach, they use doors now. This way they are gated behind the key to each house. No key, it's no portal, or console action. :P With that, the 5 teleport scripts are no longer needed. If your MM of choice doesn't remove them for you, they're Abs_TP_"house".pex
Changed just about everything lying around into statics. Less things to grab your crosshairs attention, and smoother all around with all those havok scripts removed.
Made alot of the current storage that was in place into linked containers. Later I wanna make them custom made like I did in Cliffside, but this way, the visual changes after you update won't look any dif. storage wise. Any "chest" with the same name will contain the same items. Replaced one of the Urns outside for a drop off point. To be safe, I'd empty containers before updating.
Reworked the lighting again. Was looking pretty good on my last walk through.
Version 2.5
Updates:
Severin Manor 2.5:
Removed the autodoor closing, that sh*t get's annoying. You may have to remove AutoCloseDoor.pex from your scripts folder if you manager doesn't.
Replaced the cooking pot in kitchen with the Hearthfire oven.
Fixed some weapon racks that were being stupid.
Anything that had a flower in it, now has potting soil. Grow your own herb(s)!
Changed some lighting, so far for me, no more flickering. (note, not using any lighting or enb's atm, using an older card until I can score)
Changed two beds in the follower chamber to kids beds (yeah, you know the next unordered listing), so, 4 follower beds, 2 brats.
Adoption friendly now! Or so I'd like to think.. it passed the "bless home" spell and I had a brat hanging out and sleeping, soooo..
Since the Return to Severin Manor book used the alteration book, that's where you'll find the spell after it's learned.
And yet,very functional
Features
Doors that will close themselves (version dependent)
Portals to the other 5 player houses* (excluded hearthfire houses)
V2.1 has auto-sorting storage thanks to General Stores
All the older versions are in the Archives folder which we can no longer delete. If your new to my mod, or been using it for awhile, ignore all the old stuff and just stick with the newest version. It will be the only one I support!
Note: I didn't do anything to preserve the safety of any quests involving this house makeover, as such I recommend only installing the mod only after any and all quests involving it are finished!
*All the teleports on the shelf now require you to own the house your heading to, or at least have it's key.
Cleaned all versions to the best of my know how in SSEEdit.
Enjoy!
Just install with mod manager of choice. Version 2.1 will require General Stores
If your upgrading from any of the previous versions, it’s safer to empty any containers, zone out and save. Then install new version.