Skyrim Special Edition
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Ondrea

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Ondrea

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About this mod

Clears the Saints and Seducers' camps and Ri'saad's dialogue so this quest will no longer trigger.

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I'm not a fan of this content to put it mildly.  I don't want to see the armor, the npcs, nor the oversized insect pets.  I don't want the quest triggering because I've gotten too close to the camp.

Nearly everything in the camps and Crystaldrift Cave placed by S&S have been set to "initially disabled" (you may see a random coin purse or such).  Only the worldspace edits have been disabled.  If you have a mod that distributes the armor, weapons, or other items from the mod, they will all still be available, so this is compatible.  I left the butterflies in the jars alone.  I left the solitude sewers alone as this is only accessible after a certain point in the quest.  Ri'saad's dialogue regarding his bandit troubles that triggers this quest has been removed.

I tested this on a new character as well as an existing character that had not yet come across any camp triggers.  On the existing character, I still saw one of the elytra nymphs sitting there, although it was not interactable.  So use at your own discretion on an already existing character.



XBox Port by Andfive - 
Bethesda.net | Saints and Seducers Begone Mod