Skyrim Special Edition
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Martinezer

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Martinezer

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About this mod

Skyrim specific xEdit script, to automaticaly generate Crafting recipe for WEAP/ARMO/AMMO records. Adds all needed conditions and requirements. Required items and perks will be selected according to items Keywords, if script can't do that - it will give a message in log with link on created recipe without required items.

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Skyrim specific xEdit script, to automaticaly generate Crafting recipe for WEAP/ARMO records. Adds all needed conditions and requirements. Required items and perks will be selected according to items Keywords, if script can't do that - it will give a message in log with link on created recipe without required items.

Usage:
  • Download a file, extract it
  • Put both files into your 'xEdit/Edit scripts' folder
  • Load some mods via xEdit
  • Select records inside Weapon/Armor category of plugin you want to edit (script will not create new plugin)
  • Right click, "Apply Script"
  • Inside dropdown menu on top, select 'Skyrim - Make Craftable'
  • Press Ok
NOTE: Script will check if the item is already craftable and will skip it if it is so.

NOTE: if you are using my other scripts, SkyrimUtils.pas can be replaced with no fear, it is a functions collection where all magic happens :O)
I've made it to clean all scripts and so it is easy to use in any of your own scripts and stuff, in many combinations. Don't know what and where Nexus generated copyright and things for published files, so I'll repeat it as is... if you want to use/rewrite/modify or do whatever, please do. I've published this stuff not for credit or somethink, so use. However, please update the stuff from time to time.

NOTE: if you have suggestions, or you are making mods and some script feature can help you or you have a request - write in a comments I'll try to do what I can.

NOTE: xEdit can hide newly created records (especially if Constructible Object category was not present in plugin), fear not just colapse/expand categories/plugin lists and you will find them. 

Generated recipes will not only have required items acording the Keywoords, script will put different amounts of them depending on item weight and type. I'm not a balance guru so for now it is that simple, suggestions are welcomed.

How to change working stations in generated recipes:
  • open SkyrimUtils.pas in any text editor
  • search for =Settings
  • you will see big constants like this WEAPON_CRAFTING_WORKBENCH_FORM_ID
  • you can read the comments and change workbenches by replacing FormID, remember these IDs are actually Keywords (seems Beths like to confuse their workers)


How to combine 'SSEEdit Script - Make Craftable' and 'SSEEdit Script - Make Temperable' to run at once and for same itimes:
  • open one of them, they are simple as hell, find 'function Process',
  • before 'end;', you will see 'makeCraftable(selectedRecord);'   or   'makeTemperable(selectedRecord);'
  • just put them together, one on a line.