Skyrim Special Edition
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Unedjis

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Unedjis

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About this mod

A simple mod that changes item weights for basic crafting materials (ores, ingots, pelts) and a few crafting recipes to make up for Bethesda's flawed logic in its magical make-something-from-nothing crafting system. Also changes weights and crafting recipes for Hearthfire building materials accordingly.

Permissions and credits
Changelogs
Description: v 3.0

This mod increases the weights of pelts, ores (and Dwarven substitutes), and ingots so you won't craft Iron Armor (weight 30) for materials with a total weight of 5.3 (5 Iron Ingots + 3 Leather Strips). For a full list of changes see the Readme file (click "view as txt file" for working layout).

This will make collecting crafting materials more difficult, and it is not aimed at playstyles that favor infinite carry weight. Still, here's a list of mods to go with this so you can make everything fit your individual preferences:

- Carry Weight Modifier by DrRibbs: For people who, like me, prefer the logical flaw being in the Dragonborn's herculean ability to carry loot, rather than in the crafting system. I use Carry Weight x2, which allows me to loot at least one full dungeon before having to run to a shop.
- Weight Overhaul by azzendix: An excellent mod for anyone who wants to rebalance item weights according to their tastes. Lots of options.
- Horse Storage by Imp of the Perverse: A simple mod that adds a configurable storage container to player-owned horses. Comes closest to a "pack horse" mod.
- Bandolier - Bags and Pouches Classic by Dragten: The *truly* immersive way to carry stuff.
- Slave Pack Riekling Porter by Prometheus: The *truly* immersive way to get someone else to carry all your stuff.
- Realistic Weights by Deathfouton: Gives Gold weight and halves the weight of worn armor. This author said he had plans to expand to other areas like arrow weight (which I'm also still waiting for someone to do).
- Surely tons of other weight and carry overhaul mods.

Other than that, you can always use followers. They're sworn to carry your burdens.


Requirements:
- Up-to-date Skyrim
- All Bethesda master files (Dawnguard, Hearthfire, Dragonborn)


Compatibility:

This mod won't be compatible with anything that changes the same items and records, including re-naming (e.g. in sorting mods). Use SSEEdit to merge / carry over the changes you want from the mod higher in the load order to the one that's lower (drag & drop, pretty straightforward).

- Immersive Jewelry: This mod has been designed with IJ in mind, even though both mods edit some of the same records. If you prefer IJ's ingot and ore weights as well as its renaming of some of the materials, put Crafting Material Weight Overhaul.esp higher in your load order. If you prefer this mod's values and the Vanilla naming, put it lower. NOTE: If you put CMWO lower, the different categories introduced by IJ at the Smelter will be overridden. It's still possible to smelt everything down, but (Armorer's) Iron Ingots will be craftable in the Misc. section rather than the Iron section (just like it is in Vanilla).
- Ars Metallica: A consistency "patch" to make AM's new smelting recipes fit this mod's weight changes has been uploaded as an optional file, and there's also an alternate main file now that already contains the AM patch and therefore requires that mod as a master file.
- Immersive Armors: Still waiting for permission to patch. (Timestamp: 2017-05-22)


Installation:

As of v3.0, there are two different main files.
- The main file "Crafting Material Weight Overhaul" is the base mod with no dependencies other than what SSE already gives you. Use this if you do *not* have Ars Metallica or don't want to use the consistency patch for some reason (with the patch, you'll get significantly less ingots out of your loot).
- The alternate main file "CMWO_AM_Merged" is (as you might guess) a merged ESP that combines the base file and the Ars Metallica consistency patch into one ESP. You know, to save you one slot. If you encounter any issues with that, you can stick with the old way: Install the main file, then install "CMWO_Ars Metallica" and put it lower than both "Crafting Material Weight Overhaul.esp" and "Ars Metallica.esp" (when in doubt, let LOOT do the sorting).


Permissions:

If you *really* need my mod for something and can't just whip up your own version (which should take, like, 60 minutes unless you have even less of an idea of how to use the CK than I do), please ask me about it. I should be online quite regularly (time stamp for quote: May 22, 2017).


FAQ (<-- haha I haven't been asked a single question yet, so the F is a lie):

Q: Will this break my game?
A: I'm pretty certain it won't. This may be the first mod I made myself, but it's so straightforward that I should get an award if I managed to break your game with it. I've cleaned it with xEdit. I broke my own game often enough to know the basics.

Q: Is this safe to remove?
A: It should be. All it does is change a few weight values and add and modify even fewer crafting recipes.

Q: Why are all the Ores weight 10 but the Ingots have different weights?
A: Because I made it so. Think of it as different levels of purity. Sometimes there's just more dirt around the useable stuff.

Q: I have three different recipes to turn Werewolf Pelts into Leather at the Tanning Rack. WHY?!?
A: You have three different mods that add one each. One of them is CMWO (4 Leather), then Immersive Armors adds one (4 Leather), and DLC Integration adds another one (3 Leather). (Those are the ones I use; there might be more.) Pick one.

Q: Can I make a request?
A: You can. I won't guarantee that I will grant your request, though. What I certainly won't do is maintain a million versions of the same mod. Saw missjennabee go down that road with Expanded Towns and Cities (fantastic, brilliant, stunningly beautiful Oldrim mod, which she is rebuilding for Newrim, WOHOOOO) and I won't follow her on that path. Want to move a barrel? Well, time to update 84 versions of the same mod. NOPE.

Q: Are you going to make this compatible with sorting mod xy?
A: Possibly. I am aware that sorting mods are very popular these days.

Q: I don't like your mod. I don't like that suddenly an Iron Ingot has weight 8. I want it to have Weight 4. I hate you.
A: Either don't use it or use SSEEdit or the CK to edit the values to your liking. It's pretty much the easiest thing to do in modding.

Q: The Readme looks weird and I don't understand it.
A: Click on "view as txt file" and you'll get the right layout.

Q: Is this mod immersive?
A: Yes, this immersive immersion mod will immersify you immersive immersion through immersification of immersive item weights that immersify the unimmersive crafting system by adding immersion to it. The immersion rating of your game will increase by at least 1%, money back guarantee!! (Which is zero because paid mods are evil.)


Credits:
- Bethesda for making an incredible game that makes me feel at home despite and due to its rather peculiar logic in some areas.
- Sable17 for making me take the leap into modding with her excellent and highly underrated Smithing Oils mod.
- Forteverum and Arthmoor for making Immersive Jewelry and Ars Metallica, which made me make this particular mod. Also for kindly giving permission to patch.