Immersive Patrols SE by Scrabbulor
Skyrim Special Edition » Immersion
Added: 29/10/2016 - 02:23AM
Updated: 19/12/2016 - 05:00PM

13,639 Endorsements

1.3.1 Latest version

254,648 Unique D/Ls

611,522 Total D/Ls

713,104 Total Views

Uploaded by Scrabbulor


Last updated at 18:00, 19 Dec 2016 Uploaded at 3:23, 29 Oct 2016

Adds fully functional, scheduled patrols of almost every major faction across all DLCs including Stormcloaks, Thalmor, Imperials, Dawnguard, Caravans and Guards to Skyrim and Skaal, Redoran, Reavers and Rieklings to Solstheim without cluttering the world. Also includes moderately sized Civil War fort battles.

Completing the Civil War will disable all patrol and battle NPCs (including Thalmor) of the losing faction. Destroying the remaining enemy Camps after the Civil War will completely disable all Civil War NPCs from this mod, effectively ending the Civil War within this mod.

Dawnguard patrols will only exist after reconstruction of Fort Dawnguard has begun.

Patrolling hold guards added by this mod will change factions to reflect the progress of the Civil War.

=====What you need to Know=====

Does not use scripts. Feel free to install and uninstall worry free.
SSEedit cleaned every iteration, no matter how small the change. 1.3
All NPCs respawn besides Caravan NPCs who can only be killed by the player.
Can be placed anywhere in your load order but please use LOOT to sort your mods.
All enemies scale but only through stats/player level.
There are no vampires, werewolves or bandits in this mod.

=====Incompatible Mods=====

Man Those Borders SSE

These are direct quotes (with spelling errors) from the "Man Those Borders SSE" bug section;

MTBUser: "Users please be aware this version still has the errors reported in the same mod from the original game, specifically 103 ITMs, 96 UDRs and 10 deleted navmeshes. UDRs and deleted navmeshes can cause crashing if used with another mod that tries to referance those objects, and ITMs can overwrite other mods due to being unneeded edits. To the author: you can fix the ITMs and UDRs by cleaning the file in Tes5Edit and if you need help with fixing the deleted navmeshes please let me know, and there's plenty of tutorials out there on how to do it."

MTB Author: "I plan on updating the mod and cleaning it, also planning to remaking the navmeshes without deleting."

MTB's Author is clearly aware of the issues and is working on a fix :) Until then I would advise you not use the mod in conjunction with Immersive Patrols or at all.


Large battles are located at Fort Amol, Dunstad, Greenwall, Neugrad, Snowhawk and Sungard.


For those looking at the mod in the Creation Kit. The strange names and I'd imagine confusing separation of the patrol and battle npcs of the
same faction were intentional. Searching for Imperials/Sons and sorting by ID is the fastest way to see all mod npcs of a specific faction. alias.

Steam alias.