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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.1.2
Fixed broken textures + smoothed normals on mesh
Version 1.1.1
Fixed texture saving
Version 1.1.0
Includes high-quality BC7 (DXT10) compression + vanilla collision so no collision issues
Version 1.0.3
Increased Specular Effect
FAQ
Does this mod fill up a .esp slot? No, it replaces the meshes/textures only while supplying its own texture paths for the changed models so as not to conflict with any other mods for any new textures
Where should this be placed in my load order? Above any other mods - textures for Nif models will not interfere with any other textures as they have their own private directory
What ENB are you using? Rudy ENB and I heavily recommend Quality cubemaps as It heavily improves the metal's reflections
What are Optimised versions? Optimised versions have ½ res normal maps, ½ res roughness maps and ¼ res parallax maps (if parallax maps are included)
Texture/Nif making process Textures have to be converted from PBR to the Skyrim Engine (Gamebryo) using my own custom method if you have any questions or queries about how this then feel free to message me about your question(s).