Skyrim Special Edition
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eu3fan

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eu3fan

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About this mod

Knocked-out followers now stay on the floor until the combat is over. This will make fights more balanced and challenging

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Summary: This mod adds an option to force knocked-out followers to stay on the floor until combat is over. This will prevent them from infinitely reviving and cheesing out hard fights (e.g. against Dragon Priests).

Why do I want this mod?
1. Fights are more realistically challenging (even though companion doesn't die)
2. You can feel less guilty about bringing 2 or more companions to a fight

Support for original Skyrim:
I no longer mod for original Skyrim since I barely have time to mod for SSE anyway. Try this mod instead if you need it for that version: http://www.nexusmods.com/skyrim/mods/52681/?, based on its description, it's covers everything my mod does and more.

How to use:
Vanilla companions:
A dialogue option is available to toggle this nerf on or off (see here)
Other NPC's (Followers): Two spells can be crafted to toggle this nerf on or off (see here). This is mainly for supporting customer followers from other mods. Feel free to cast it on any NPC as well, although I don't see much of a point in that.

Bug:
- Seems like the nerf needs to be re-applied through conversation if you just reloaded the game AND you exit the cell that the NPC with the nerf was in. This is a game engine limitation of Skyrim which kills scripts constant effects when NPC's unload and do not allow scripts to restart on NPC reload.

Conflicts with other mods:
There are no conflicts with other mods (AFT, etc)

What happens when someone with this nerf is knocked out?
They will be inactive. Once the battle is over, they will revive within 5 seconds or you can press "e" on them if you don't want to wait.

Does this make an NPC essential/non-essential/invulnerable?
No, this mod does not change these states.

My other mods:
Teleportation Network: http://www.nexusmods.com/skyrimspecialedition/mods/6612/?
House Guests and Companions: http://www.nexusmods.com/skyrimspecialedition/mods/6621/?
Traps and Guardians: http://www.nexusmods.com/skyrimspecialedition/mods/6619/