SKYRIM SPECIAL EDITION
Rogue-like Encounters - SSE Edition by ArwingXL and the SOT Team
Skyrim Special Edition » Overhauls
Added: 25/12/2016 - 11:37PM
Updated: 23/07/2017 - 03:30PM

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Uploaded by tonycubed2

Description

Last updated at 15:30, 23 Jul 2017 Uploaded at 23:37, 25 Dec 2016




    "What a base and trifling creature is man... yet at once he is the master of this empyrean flow, grand as all the heavens."

The initial goal of Rogue-like Encounters is to flesh out skyrim by balancing the difficulty and challenge of the world around you from level 1 to infinity. This is done through mechanical changes to NPC spellcraft, combat, damage mechanics, spawning, level-balance, and unpredictability. 

This mod ONLY edits creatures, creature races, and leveled lists for spells, items, and creatures.

RLE SSE is hefty(~639mb compressed) as of version 1.53afeaturing over 370 creatures derived from the same open-source packs as SiC and Monster Mod.
 The main ESP pack comes with several compatibility patches as well for mods that fit well within its scope.

COMBAT TEST VIDEOS from RLE Classic
==================

Spriggan Woodlord(lvl 62): https://a.pomf.space/qzgwwdzqleox.webm
Sporemind(lvl 12): https://track5.mixtape.moe/kbzofa.webm
Sightless Pit(lvl 50 - last room - pt.1): https://a.pomfe.co/jhggmmv.webm
Morvunskar lvl30(no combat mod): https://aww.moe/sr9r47.webm
Queen Chaurus Encounter: https://a.cocaine.ninja/lqnqyv.webm
Level 39 Furnace Centurion Fight: https://a.pomf.space/jmhrvsvqmeqj.webm
Snow Critters: https://a.cocaine.ninja/xdnwtj.webm


----------------------
Guide: ADDITIONAL Modules
------------------------------

combat: adds stagger, bleed, and armor degradation mechanics. also removes load door blocking, water restrictions, zone level restrictions from npcs. an alternate version without player races covered is also available.

morereagants: changes to vanilla leveled lists to drop more ingredients
spellchanges: edits VANILLA attack spells changing burst damage to damage over time to make mage fights last longer 

followers: adds 22 followers(7 humanoid, 16 monstrous) through skyrim

----------------------
GUIDE TO THE CORE Module Types
------------------------------

full: full cast of new monsters
lore: made-up and least lore-friendly critters removed, ash spawn moved from mainland, bandit lists cleaned
monsters only(mo): no new player spells / gear




DRAGON COMBAT
(core module)

Dragons now have fixed combat styles encouraging a higher likelihood to engage in melee, attacks that cool down for usage instead of waiting for combat styles to queue them, conjuration magic, disarming power words to combat weapon users, armor magic, necromancy, and more breath weapons.

For frost dragons, bloodstealing and magic burning are new breath weapons. For fire dragons, lightning, ash, and acidic breath have been added.


IMPACT AND BURN-IN
(spell-changes module)

All vanilla spells cast by players and npcs, specifically spells that inflict a substantial amount of damage, have been changed into 2-3 second damage over time spells. This re-balances mage fights by allowing the person or npc more-prepared with potions and healing effects a chance to recover and continue, rather than die instantly. This way, two mages hurling large damage spells will become less of a "victor shot first" and more of a "victor has the strategical advantage" scenario.

CRITICAL HITS
(core module)

Most non-humans now have a 1 in 10 chance to do critical damage with melee or ranged attacks.

BLOCK-RUNNING, QUICK-DRAW, & FASTER MOVEMENT WHILE AIMING
(core module)

You are just newly a dragonborn, for the first time in your life taking up arms. All around you stand men, women, and creatures who have been in arms for years. They are in shape, and used to holding a bow and shield.

CLEAVES
(core module)

Most large creatures that have sweeping attacks which target one opponent but pass through others have unlocked attack hitboxes that effect all targets in their swing path. These include dwarven centurions, giants, trolls, mammoths, bears etc.

ARMOR DEGRADATION & BLEED 
(combat module)

All power attacks, bashes, and unique attacks debuff armor and cause internal bleeding. These balance combat by rewarding parries and bashes as well as clean power/unique attacks and punishing the reciever. These effects are also distrobuted by cleave and amplified by critical hits.

STAGGER
(combat module)

As of RLE 1.5, the entire world now has a script-less, engine-based stagger system applied to melee combat, based on the gargoyle's vanilla combat effects. For the player, taking a heavy or unique attack causes screen-shake and drunken movement. This effect stacks, and while freedom is maintained, accuracy becomes very difficult. NPC's merely go through their own stagger animations.



ALTERATION BUFFS (5 min. each)
-------------------------------------------------------------

Elemental Guard (resist fire/frost/cold)
Ether-hand (enchanting)
Brewer-brain (alchemy)
Battle-blood (1-handed, 2-handed, and block)
Spell-guard
Poison-guard
Regenerator (hp/magicka/sta regen)
Silver-Tongue(barter)
Burden-bearer(increases carry weight)



PARTY SPELLS - 100 magicka each
------------------------------------------------------------------
Heal Allies(60hp/5sec.)
Invigorate Allies(60stamina/5sec.)
Affinity for Flight (+90% speed/90sec..)
Storm of Swords (+10% melee dps/2min.)
Rain of Arrows (+10% ranged
Bricks of the Legion (40armor/2min.)


DESTRUCTION
------------------------------------------------------------------

Blood drain
Blood bolt
Blood Blast
Blood wave
Blood rune
Blood cloak
Blood storm
Wind wave
Flame wave
Frost Wave
Doom
Disarm


CONJURATION
----------------------------------------

Magicka Eater
Leech
Clay Atronach
Obsidian Atronach
Grimhound
Draugr Graveguard
Forest Atronach
Frost Lurker
Frost Creeper
Sentinel of Sanguine
Flame Lurker
War Hound
Flame Creeper 


SUMMONABLE MOUNTS
-----------------------------------------------------

Chaurus Crawler
Chaurus Hunter
Spider
Snowy Spider
Young Mammoth
Scrib
ValeDeer
Vale Sabre Cat
Moose (male and female)
White Stag
Fox(Red and Snowy)
Wolf(brown, snowy, and red)
Elk (Male andFemale)
Skeever(Brown and Grey)
SpectralStag
Beaver
Raccoon
Gazelle(naked and armored)
CaveLion
Cougar
Lynx(Plains and Forest)
Boar
Bear(Black andPolar)
Vampiric Hound
Armored Husky
Sheephound




ArwingXL - form-writing, leveled-list filling, zbrush sculpting, texturing, testing, etc.
muppetpuppet - the original sloadmodel
Skywind Team - cyrodil goblin meshes
MrCasual - the skaven resources
coda - tundra chimera mesh
Erkeil& t3ndo - combat profiles
abbalovesyou - creature player mesh resources
tonycubed2 - load door behavior, water behavior, SSE conversion, bethesda.net release, quality checking
TheOldOne822 - faster mining/wood-chopping animations
junin/zerofrost - griffin meshes and textures
Mihailmods - grave lord, furnace centurion, sload high-blood, wood lord, and harvester meshes
dogtown1 &ironman5000 - varied creature resources
m150 - bug/walrus people creature resources
candit & allzero - blood magic
TheGreyLight - alternate summoning visuals
jackga, Gendundrup,and vicn - creature resources
StudioCD Projekt RED - witcher creature resources
SirJesto - fomod installer, bugfixing, updates, quality checking






A) Download the esp collection

B) Copy a core of your choice and the BSA to your data folder

C) If you want enhanced combat, copy EITHER the *_combat or *_combat_npr file to your data folder. The npr version is for race mod compatibility. Either/all/both other addition esps that enhance reagant drops and magic are also available. 

D) If you are running this and vanilla, THIS IS ALL YOU NEED TO DO. If you run any other creature mods, go to
(E). Additional modules have their own instructions.

E) Create a BASHED PATCH and possibly a MERGED PATCH. This mod edits many leveled lists, creature forms, race forms, and other important parts of vanilla. Without these patches, you will get bugs when playing with other mods.

F) enjoy