A texture replacer for the six rune spells: fire, frost, lightning, poison, frenzy, and ash. Includes an extension for "Apocalypse – Magic of Skyrim".
Permissions and credits
Author's instructions
This mod is licensed under the Creative Commons CC-BY 4.0 license.
In short, this means you can share and/or modify my textures however you want – including commercially – as long as you credit me as the author of the original content. The rest is a few mundane details - no warranty, non-endorsement of derivative works, etc.
File credits
GIMP Because I'm too cheap to buy Photoshop, and too straight-laced to pirate it. It's really a very good tool. Obviously, I'm using the DDS and normal map plugins.
The "Oblivion" font by Dongle of the UESPWiki I wouldn't have been able to make these textures without it, being I can't actually draw all that well. A font which replaces the usual Roman alphabet with its Daedric equivalent.
ObsidianDawn's Arcane Circles Brushes While I didn't end up using any in my textures, I borrowed more than a few design elements from the Arcane Circles brushes. They make some cool resources over there.
TheThirdRace's Mod Publishing Tutorial A good and thorough guide to publishing a mod. Also includes a pretty good introduction to FOMOD installers, with a link to another even better one.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.4.0
Added a retexture of the Meridian rune from Dawnguard Arsenal.
The clean and worn versions of this mod are now separate downloads, to reduce download bloat with all the different options.
If you have both Apocalypse and Dawnguard Arsenal, the FOMOD script will install a combined patch, so don't be too surprised if Skyrim tells you you're missing the Apocalypse-only plugin after updating.
Version 1.3.1
The worn versions of the textures will now correctly install when selected.
Choosing worn-out versions of the Apocalypse textures will now correctly install the patch plugin.
Version 1.3.0
Added worn-out versions of all the textures, with a corresponding option in the FOMOD installer.
The Apocalypse patch is now an ESPFE light plugin. No FormIDs were renumbered, so it should be backwards-compatible.
Version 1.2.2
Fixed a typo in the acceleration rune: "until acted upon by an utlerior[sic] force."
Fixed an issue where the normal or parallax maps had been exported under the name of the diffuse map in some of the lower-res installations.
Shifted over to a less error-prone way to manage my XCF files in light of the above. Previously I had a duplicate of each rune for each resolution: now I export from the original size and remove the higher mipmaps to generate lower-res versions. Thus if the original size is correct, so too will be its smaller counterparts.
Version 1.2.1
Added a plugin to fix the pathing of Apocalypse's normal and glow maps. The base mod was pointing to vanilla assets, which worked fine - as long as the textures weren't overridden. New normal maps have been added for these four runes for the records to point to.
Version 1.2.0
Added textures for Enai Siaion's "Apocalypse - Magic of Skyrim" mod. Includes textures for the Acceleration, Culling, Geas, and Summoning runes.
Version 1.1.0
Converted to BC7 format. The files are the same size, but the quality of the textures should be higher. Due to the format change, versions hereafter are no longer backwards compatible with original Skyrim.
Fixed the specular map: textures will no longer be absurdly shiny, which was never intended.
Version 1.0.0
Initial upload.
Early in December 2016, Indrisblake published their Detailed Runes retexture. While these – which I since learned are made using ObsidianDawn's Arcane Circles brushes – are very nice, the symbols in them have no real place in Elder Scrolls lore: they're only generic arcane scrawl. I don't consider myself much of an artist, but I saw these simple 2D decals and thought, "I could do that!" So came to be my first mod, by the occultish powers of geometry.
Daedra-tastic Rune Spells does as it says on the tin, replacing the textures of the rune spell decals. This includes the Destruction runes of the base game as well as the more exotic three added with Dragonborn. The installer allows you to choose texture resolutions from as high as 2K down to the 512 of the originals.
In other news, I can now read the Daedric alphabet. Easter eggs await if you can too.