This mod only does one thing: raises the player's maximum possible resistance to magic/elemental and poison damage, from the default 85% to 100% (or 99%). Also works with disease damage or any other new damage types if you are using other mods that adds that. This only affects the player.
Just so you know, without mods sun damage is actually typeless and the Silent Moons enchant does fire damage.
Just so you know, without mods sun damage is actually typeless and the Silent Moons enchant does fire damage.