About this mod
Finally you can get all the 303 dragonbone magic weapons from looting or purchasing them from vendors.
- Permissions and credits
- Changelogs
- Absorb Health* - (15, 20 or 25 points)
- Absorb Magicka* - (20, 25 or 30 points)
- Absorb Stamina* - (20, 25 or 30 points)
- Banish - (Summoned Daedra up to level 12, 20 or 36 are sent back to Oblivion)
- Fear - (Creatures and people up to level 13, 16 or 20 flee from combat for 30 seconds)
- Fire Damage - (20, 25 or 30 points)
- Frost Damage - (20, 25 or 30 points, Slow 50 points for 3 seconds)
- Magicka Damage - (40, 50 or 60 points)
- Paralyze - (2, 4 or 6 seconds)
- Shock Damage - (20, 25, 30, half as much Magicka damage)
- Soul Trap - (If target dies within 10, 15 or 20 seconds, fills a soul gem)
- Stamina Damage - (20, 25 or 30 points)
- Turn Undead - (Undead up to level 21, 30 or 40, flee for 30 seconds)
* Not provided for bows
The enchantments are the same for Daedric available in this compendium: Unofficial Elder Scrolls Pages - Skyrim: Generic Magic Weapons
You can get them (according to the three diverse tiers of power) at level 57, 60, 63 (...for Ebony is 37, 40, 43, Daedric at 47, 50, 53...).
All the 8 generic Dragonbone unenchanted weapons from level 55.
They have been added to vendors, chests and so on, integrating them to the vanilla leveled lists of the game.
Please check these two mods and consider to install them in place of this one if you want a better experience with all vanilla weapons fixed:
Weapons Regulation
Dragonbone Weapons Regulation