Skyrim Special Edition

1603 comments

  1. Chesko
    Chesko
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    Hey everyone,

    I have released updates to the Vivid style (Stone and Flat).

    * The file size was greatly reduced with no perceptible loss of visual fidelity.
    * The files are now distributed as loose files in order to improve compatibility.
    * A short script now sets the world map blur INI settings, instead of distributing a separate INI file with the mod, to improve compatibility.

    To address concerns that were brought up: If you do not trust me, or otherwise want to make these INI changes yourself, and don't want any scripts included with this mod, you can safely delete both of the scripts included if you want to make the following INI edits yourself:


    [MapMenu]
    bWorldMapNoSkyDepthBlur=1
    fWorldMapNearDepthBlurScale=0
    fWorldMapDepthBlurScale=0
    fWorldMapMaximumDepthBlur=0


    If you do trust me, then, the work is done for you when you start the game.

    I think it's important that you understand what is in the mod and what it does, and how it does it, and to try to dissuade you from the feeling that "script" is a bad word. The game is full of scripts, it's how many things in the base game runs.

    Here are the scripts. I'm happy to walk you through them. I hope this calms any fears you might have.

    There is a quest. It needs to be started when the game runs. The quest doesn't do anything other than give us something that's needed to listen for a game load event.

    The script reads, effectively, "If I'm not running, start myself."


    -----------------------

    scriptname _WorldMap_MapSettingsQuest extends Quest

    Event OnInit()
    if !self.IsRunning()
    self.Start()
    endif
    EndEvent

    -----------------------


    There is a Reference Alias filled by the player. (A Reference Alias can be thought of as a "container" for another object, and lets us listen for events on that object without affecting the object itself. In this case, the object is the player.)

    When the quest starts, this script runs. When it first runs (OnInit), and when the game is reloaded (OnPlayerLoadGame), it makes INI settings changes. INI settings changes via script are temporary, which is why we do it when they reload the game, too. This temporary-ness has the nice side-effect that if you uninstall the mod, the changes automatically revert to the defaults. There are no persistent changes or things "sticking in your save game". There are no loops or continuously running code.

    This script can be read as: "When I initialize, or when the player loads the game, set the camera settings. When I set the camera settings, I should set the value of these 4 things and stop."


    -----------------------
    scriptname _WorldMap_SetMapOnLoad extends ReferenceAlias

    import Utility

    Event OnInit()
    SetCameraSettings()
    EndEvent

    Event OnPlayerLoadGame()
    SetCameraSettings()
    EndEvent

    function SetCameraSettings()
    debug.trace("[A Quality World Map] Applying map camera constraint settings on load." )
    SetINIBool("bWorldMapNoSkyDepthBlur:MapMenu", true)
    SetINIFloat("fWorldMapNearDepthBlurScale:MapMenu", 0)
    SetINIFloat("fWorldMapDepthBlurScale:MapMenu", 0)
    SetINIFloat("fWorldMapMaximumDepthBlur:MapMenu", 0)
    debug.trace("[A Quality World Map] Settings applied." )
    endFunction

    -----------------------


    That's all there is to it. I hope this provided some clarity.

    Enjoy,

    -- Chesko
  2. zaozaoman
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    i wish this had maps for Forgotten Vale, Blackreach, Dayspring Canyon, and Skuldafn...
    1. tirefrier
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      Check out the post right below yours from Iokzaza.
    2. zaozaoman
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      what post from @Iokzaza looked and there are no post from them in all of the latest 5 pages lol
    3. lokzaza
      lokzaza
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      this post ...
      I don't log into nexus very often
      ---
      [repost with minor corrections]
      Mar 2023:
      This mod is severely out of date now, and our legendary Chesko has been away for years. For new
      modding builds with Skyrim SE/AE/VR, try the following two mods instead
      as suggested by Lexy's modding guide:
      https://www.nexusmods.com/skyrimspecialedition/mods/56367 (tool which works with several land expansion mods)
      https://www.nexusmods.com/skyrimspecialedition/mods/79205 (tool to generate more map content based on your game)
      -- truncated
  3. 444fred444
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    I've got a very blurry map, has anyone else experienced this?
  4. rattlesnac
    rattlesnac
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    Great mod. It makes navigations so much easier to actually see the roads on the map.
  5. N3kk3dSn3k
    N3kk3dSn3k
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    Love Quality World Map. Want to love the paper one, because it looks awesome as hell. It just doesn't work right for me. Can't zoom in or out. Icons move around the map. If these were fixed, I would definitely use the Paper map, I love its look.
  6. TTIKKIWWARRD
    TTIKKIWWARRD
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    My Game crashes when I open the map I dont know why Is it because of this mod?
    1. TTIKKIWWARRD
      TTIKKIWWARRD
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      never mind it was my save
  7. smokey424
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    I have tried classic and vivid and both remove all clouds for me. No clouds anywhere even around the edge is clear.
    This is without installing the remove cloud's mod.

    The map looks great but i want my clouds back. is this a known bug?
    Im running the lasted version of skyrim se and i use enb i don't know if that could effect this.

    Edit: Never mind, clouds have appeared now. I started it multiple times yesterday with no clouds
            and today I have clouds. Maybe something to do with my pc being shut down
            then rebooted today. 
  8. lokzaza
    lokzaza
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    [repost with minor corrections]
    Mar 2023:
    This mod is severely out of date now, and our legendary Chesko has been away for years. For new modding builds with Skyrim SE/AE/VR, try the following two mods instead as suggested by Lexy's modding guide:
    https://www.nexusmods.com/skyrimspecialedition/mods/56367 (tool which works with several land expansion mods)
    https://www.nexusmods.com/skyrimspecialedition/mods/79205 (tool to generate more map content based on your game)


    Please understand that the map functions as its own "WorldSpace" (like Tamriel for the default when the character is in an outdoor 'CELL' or Solstheim) assigned to it. This WorldSpace has its own textures, meshes, normal maps, parallax(if any), and level of detail (LoD). The implication is that you need to understand what you are doing, as this is a bit more of a complex change than an armour texture replacement.

    As always, READ THE FLIPPIN' MANUAL of mods you are downloading.

    A lot of users report z-fighting. The funny shapes around water on the map could be cause by a number of things: water level changes, mesh or texture conflicts, ENB/postprocessing, video card driver bugs. If you do see them, I recommend extracting the BSA and manually solving the conflict with "Mod Organizer 2" (and may the Lord have mercy on you if you do not use it and have 100+ mods).

    ---------------------------------------------------
    Dearest noobs,
    Here are the form44 converted ESP files. Created using Bethesda Launcher Creation Kit with CK64 fixes rev 2.8.
    This likely does nothing beside getting rid of the annoying error prompt from your mod manager ("not for this game version"). A user previously reported that this fixed their issue with the Anniversary Edition. If you have updated to AE, remember to update your generated patches (bash, zEdit, reProccer, etc.)

    Microsoft OneDrive (UK) link:
    https://1drv.ms/u/s!Av0pgZ6-84p1aF8ut2jMusTKKsU?e=qgt8TU
    Megaupload (NZ) link:
    https://mega.nz/file/xFxjSYBb#KJQdWSW9oqWMlF2dj1tMVnNcgjhzOTX7oM-lOTcOutc

    To install:

    • install mod
    • get file you need from URL
    • overwrite .esp

    verbose instructions:

    • from the link above select the same version as the one you have installed.
    • just in case (i don't know what mod manager you are using), remember the load order number of the .esp plugin.
    • either copy-paste & overwrite the .esp where the mod is installed
    • (optional) for Mod Organiser 2 users, you can also define a new folder and create a new virtual mod, ensuring the new mod is below the original "a quality world map", so that it gets overwritten. In case you use multiple profile, "STEP SSE modding guide* " good practice is to also hide the original esp you are replacing (either by manually renaming the extension of the file or using MO by right clicking-> optional esp, and moving the old esp to the left).
    • check that your plug-in load position is unchanged. If it did, drag it to where it should be from point 2).

    If you use DynDoLOD (default in STEP/Lexy guides):
    Overwrite DynDoLOD files with those contained by this mod. If doubling occurs, in the DynDoLOD options untick the map LOD generation.

    If you use SSELodGen/XLodgen:
    You will also have to overwrite these files, because your roads will disappear.

    How to unpack the BSA file to ensure manual file overwriting/conflict handling:

    Only do this if something doesn't look right. Do this with other mods at your own risk.

    • method 1 https://www.nexusmods.com/skyrimspecialedition/mods/974
    • method 2 https://www.nexusmods.com/skyrimspecialedition/mods/23316
    • method 3 (Mod Organizer) https://www.nexusmods.com/skyrimspecialedition/mods/13486/
    • method 4 (Mod Organizer) https://wiki.step-project.com/Guide:BSA_Extraction_and_Optimization
    Manual Conflict resolution (without unpacking BSAs)
    In your data folder ( or virtual file structure), delete the following files:
    -------------inside----- textures\terrain\tamriel
    tamriel.32.-32.-32.dds
    tamriel.32.-32.-64.dds
    tamriel.32.-32.0.dds
    tamriel.32.-32.32.dds
    tamriel.32.-64.-32.dds
    tamriel.32.-64.-64.dds
    tamriel.32.-64.0.dds
    tamriel.32.-64.32.dds
    tamriel.32.-96.-32.dds
    tamriel.32.-96.-64.dds
    tamriel.32.-96.0.dds
    tamriel.32.-96.32.dds
    tamriel.32.0.-32.dds
    tamriel.32.0.-64.dds
    tamriel.32.0.0.dds
    tamriel.32.0.32.dds
    tamriel.32.32.-32.dds
    tamriel.32.32.-64.dds
    tamriel.32.32.0.dds
    tamriel.32.32.32.dds
    tamriel.32.64.-32.dds
    tamriel.32.64.-64.dds
    tamriel.32.64.0.dds
    tamriel.32.64.32.dds
    --------------inside---- textures\terrain\dlc2solstheimworld
    dlc2solstheimworld.32.0.0
    Compatible with ATLAS map markers.

    Please stop asking, you're doing something wrong, I don't know what it is. Generally mods that alter the meshes of the map tend to obscure map markers. Check that first.

    Weird/jagged water edges which clip when you move around map:
    What you are likely experiencing It's called Z-fighting, a common problem with any 3D rendering. This is likely caused by generation of 3D party meshes which do not seem to play nicely with this mod. You could try fudging the settings of DynDoLOD/xLODgen as to exclude mesh generation for the map space, or try a newer alternative mod such as https://www.nexusmods.com/skyrimspecialedition/mods/56367

    Colours appear weird:
    Do the above conflict resolution. Also delete corresponding normal maps (.n) often generated by tools. Update graphics drivers. Disable any loaders /ENB/DirectX injectors. Check if video card is overheating.

    No map search function:
    Install SKY UI https://www.nexusmods.com/skyrimspecialedition/mods/12604. You need Skyrim Script Extender http://skse.silverlock.org/

    Missing custom map markers
    A user suggested installing Flat Map Markers SSE https://www.nexusmods.com/skyrimspecialedition/mods/22122 You might also try to remove the corresponding custom meshes (in the meshes folder)

    Recommended to use "Classic" or "Classic-all roads" for maximum mod compatibility.
    All mods that add new meshes to the "Tamriel" map are potential trouble makers.

    Kudos go to JarNOWAY https://www.nexusmods.com/users/67244591
    here's a better solution for the following -- don't use the paper map and don't uninstall mods after starting a gameplay. simple.
    Figured out the solution to uninstalling the paper version safely!
    I've seen many other people having issues with uninstalling the paper
    version of a quality world map, where it resulted in floating map
    markers, the camera being upside down, etc. So I'll give my solution
    that worked.


    I generated my Texgen, DynDOLOD and xLOD files while I had the paper variant of a quality world map installed. I took the following steps to fix the world map (I don't think these are all necessary, but it worked this way):


    • Disable the plugin for the paper world map, then go in-game; obviously, the map is now broken

    • leave the game, and disable everything that is remotely related to DynDOLOD: that is, Dyndolod output and
      resources, texgen output, xLODgen output. For me, it was also everything
      to do with Majestic mountains, including patches. If you now enter your
      game, you should see the fixed, normal, vanilla world map.

    • delete everything you just disabled, including the archives

    • Now you can regenerate all your LOD's with texgen, xLODgen and DynDOLOD;
      now that the paper world map is gone, it'll create normal LOD's for the
      world map (which is its own tiny worldspace) that were wrongly generated
      before, because there was a paper world map instead of a normal world
      map. Of course, generating your LOD's again sucks, so here's a useful
      guide for DynDOLOD 3.00 that I used. makes it more clear for me: DynDOLOD 3 for all game versions (steam guide).


    I hope this'll help someone, because I spend the whole day trying to figure this out. No need to start a new game, yay!


    STEP SSE can be found here https://wiki.step-project.com/STEP:0.3.0b or https://stepmodifications.org/wiki/SkyrimSE:2.2.0 (for the 2021 Anniversary Update version) This guide is newer and easier to use than Lexy's https://lexyslotd.com/ modding guide.

    Please do not upload these files to Nexus as a new mod unless you have Chesko's written permission (because the mod permission list says so). This service is provided as courtesy to new users or for those that don't want to bother with Bethesda's Launcher.
    1. Lightmagic13
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      Thanks for the link, it fixed the compatibility :)
    2. pillowbasher29
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      Big Thanks! 
    3. asdtm123
      asdtm123
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      THANK U
    4. Oblivionplayer437
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      This OP definitely needs to be reposted every once in a while, as it is really super useful for noobs and non-noobs alike. Cheers!
    5. barnicskolaci
      barnicskolaci
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      big thanks
    6. westmoon
      westmoon
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      Thank you so much for the link, and helpful guide.
    7. jaydawg55
      jaydawg55
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      This old noob thanks you. Can't someone upload these to the Nexus page? 
    8. DarkDominion
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      Well jaydawg55, not without permission
    9. lokzaza
      lokzaza
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      jaydawg55
      icepenguin, the original creator no longer seems to have a nexus account, and Chesko is on a long hiatus.
      I did actually ask Chesko, so it's not like I didn't think this through before writing this post; i've held on the idea for several months, but decided most users might be put off having to download Bethesda's launcher to the install the construction kit for what is a 1 minute load/save operation.
    10. Shena999
      Shena999
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      Thank you! I tried CK over and over and it just didn't work. This helped a lot.
    11. lokzaza
      lokzaza
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      Steam only provides Skyrim "Legendary Edition" (2011) creation kit. You would have to use the Creation Kit obtained exclusively via the Bethesda launcher, in case you have similar mods. You don't need to own Skyrim thorugh the bethesda platform to do so.
    12. JoeMacFly
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      Thank you very much. I am Happy  ;))
    13. Doux8
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      Thank you. Sbd pin this in
    14. Glanzer
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      I came here to say that the BSA needs to be extracted to overwrite SSELODGen's output only to find the same thing BURIED in this thread. Please put this on the main description page!
    15. woodyf
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      This is great, thanks.
    16. jayr848
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      @lokzaza: A kudo for you. Thanks.
    17. UltraGrim
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      Thx
    18. Ijxa
      Ijxa
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      Thanks
    19. Reveion
      Reveion
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      thank you bro
    20. guygadot
      guygadot
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      Another thanks and bump for the fellow noob!
    21. punkfairie
      punkfairie
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      Thank you!!! I was so frustrated at the lack of roads - which is the whole point of the map!
    22. lokzaza
      lokzaza
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      bump up.
    23. ZESwazy
      ZESwazy
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      Thanks!
    24. MrFozzyMotto
      MrFozzyMotto
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      Thanks
    25. BlackChameleon
      BlackChameleon
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      thank you for the "form44 converted ESP files" :)
    26. OldSchool0124
      OldSchool0124
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      Big thanks!
    27. Kvntvmt
      Kvntvmt
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      Cheers
    28. Zephrusprime
      Zephrusprime
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      Thank You!! 
    29. lokzaza
      lokzaza
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      bump.
    30. ReconRooster
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      Thank you for your due diligence.
    31. xnadler
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      Just adding my name to the chorus of thanks.
    32. WhoNose
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      Thanks for saving me the time to convert it myself!!  

      Kudos given!!
    33. jonewman
      jonewman
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      Thankyou.  That worked perfectly.  Appreciate you!
    34. Lifell
      Lifell
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      Thank you for all the instructions and what not! :)
    35. Nubasik90
      Nubasik90
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      Big Thanks! 
    36. lokzaza
      lokzaza
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      Nubasik90, is this advice still valid for Anniversary Edition Skyrim? I have not actually checked it. Thanks.
    37. Hectorilus
      Hectorilus
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      s#*! like this is why I love this community 
    38. Woolfy123
      Woolfy123
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      Please accept these well-deserved kudos! Thanks for the fix!
    39. DovahkiinJustyce
      DovahkiinJustyce
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      thx homez
    40. dazzabo
      dazzabo
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      Thanks mate
    41. dud3rino
      dud3rino
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      !BUMP
      this is the way!
    42. lokzaza
      lokzaza
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      bump, generic advice still valid for 80% of the potential problems with this mod.
    43. SamSeriousStone
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      I don't see anything in the OneDrive. Am I to late?
    44. lokzaza
      lokzaza
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      oneDrive link works fine. Use a VPN if your provider is blocking access to western internet sources, or if that's not an issue perform an offline boot-mode rootkit, spyware and malware check.
    45. TylerN97
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      I am also getting an error from the OneDrive link. I'm in the USA and clean of malware. A new link would be much appreciated!
    46. lokzaza
      lokzaza
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      @TylerN97 grumble, grumble, unkind words, grumble. here, have an alternative. s'wit.
      https://mega.nz/file/xFxjSYBb#KJQdWSW9oqWMlF2dj1tMVnNcgjhzOTX7oM-lOTcOutc
      it works fine. Perhaps your browser settings or provider do not allow access to UK onedrive assets due to cyberterrorism concerns. DPO laws mean that the cloud is physically present in UK.
    47. Niloumine
      Niloumine
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      Thanks! Finally I can get rid of that anoying warning from MO2
    48. sdwfnd
      sdwfnd
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      Thank you!
    49. TemperedReaper
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      If you don't do anything, would it still load it? Even though it has that notice? 
    50. lokzaza
      lokzaza
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      it will probably work in this case, but it is acknowledged as poor practice by any modding guide.
    51. Aeskuro
      Aeskuro
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      Comment should be pinned, thanks!
    52. deleted100558238
      deleted100558238
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      How can i revert to vanilla map from Paper version?
      Uninstalling it seems to break vanilla map (markers float in the sky above the actual map).
    53. FrosticSG
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      You sir deserve all the love you want, thank you.
    54. lokzaza
      lokzaza
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      it is not recommended to uninstall mods midway through the play. your best bet is to load a save file prior to the paper map, or start a new game.
      If you do attempt it, first make sure your last save is in an interior cell.
    55. ZeniahStarfire
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      Thanks Lokzaza for these detailed instructions. As soon as I study what all this means, (its as good as reading Greek at this moment), I'll be able to do these things. When I actually get around to the reading/ research, it should be no more than a day or two to perfect what your explaining. I'm pretty good at learning new things and pretty quick at catching on. Finding time in my schedule, to do this is the bigger challenge. But detailed explanations such as yours helps make the learning process all that much easier.
    56. lokzaza
      lokzaza
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      ZeniahStarfire
      modding for the first time can be daunting especially as you'd have 10+ years of Skyrim modding to catch up with.
      my post above can be summarised to:
      1. use a newer mod that does the same
      2. use a modding guide (I recommend Skyrim STEP as a base, then gradually add your own customisations as you gain confidence) https://stepmodifications.org/wiki/SkyrimSE:2.2.0)

      If you are stuck, note that I monitor my Nexus account infrequently.
    57. lokzaza
      lokzaza
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      bump
    58. adsnb
      adsnb
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      Thank you! 
    59. lokzaza
      lokzaza
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      bump
    60. LOPM
      LOPM
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      Big Thanks!  
  9. seniormunchie
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    Word of advice to silly newbie mod users, don't use mods you've found from nearly 10rs ago. lol.
    1. nlmiller0064
      nlmiller0064
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      Terrible advice still using this mod and it works. Should probably learn to look for conflicts in your load order instead of just downloading and plugin mods 
    2. rodr1ss
      rodr1ss
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      +1
    3. Psydeffexclone
      Psydeffexclone
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      word of advice if you got a problem with 10+ years mod. keep it to yourself.
      and learn to look for incompatibility's before blindly installing it and start complaining.
    4. Whatopia7
      Whatopia7
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      But some mods don't have competent replacements for a decade after release. New modders have to learn to become experienced modders who can debug their own games
    5. Branwen
      Branwen
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      I have been using this mod ever since it came out. I'm using it with my current Skyrim SE modloadout. The problem is on your side, so don't make such false statements.
  10. Skyrimse10
    Skyrimse10
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    Okey
  11. DavidMaurus
    DavidMaurus
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    This mod still works perfectly fine on 1.6.1170. If you can't update the esp, just delete it. The mod works fine without it. In my case xEdit was telling me the ESP was already form 44, oddly enough.

    IF you're still getting a form 43 plugin, just convert it. It's easy. Takes less than five clicks. Here is a nice simple tutorial. You should always have the Creation Kit installed alongside Skyrim specifically because modders are real people and real life happens. Someone might die, have young children, move somewhere without internet, close their nexus account, etc. You should always have the tools to prevent hassle ahead of time.

    If other mods are overwriting this one, just use BAE to extract the textures and delete the BSA in the mod and replace it with the loose textures.

    Either way, stop harassing Chesko to return to modding. Real life always takes priority.