1703 comments

  1. Chesko
    Chesko
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    Hey everyone,

    I have released updates to the Vivid style (Stone and Flat).

    * The file size was greatly reduced with no perceptible loss of visual fidelity.
    * The files are now distributed as loose files in order to improve compatibility.
    * A short script now sets the world map blur INI settings, instead of distributing a separate INI file with the mod, to improve compatibility.

    To address concerns that were brought up: If you do not trust me, or otherwise want to make these INI changes yourself, and don't want any scripts included with this mod, you can safely delete both of the scripts included if you want to make the following INI edits yourself:


    [MapMenu]
    bWorldMapNoSkyDepthBlur=1
    fWorldMapNearDepthBlurScale=0
    fWorldMapDepthBlurScale=0
    fWorldMapMaximumDepthBlur=0


    If you do trust me, then, the work is done for you when you start the game.

    I think it's important that you understand what is in the mod and what it does, and how it does it, and to try to dissuade you from the feeling that "script" is a bad word. The game is full of scripts, it's how many things in the base game runs.

    Here are the scripts. I'm happy to walk you through them. I hope this calms any fears you might have.

    There is a quest. It needs to be started when the game runs. The quest doesn't do anything other than give us something that's needed to listen for a game load event.

    The script reads, effectively, "If I'm not running, start myself."


    -----------------------

    scriptname _WorldMap_MapSettingsQuest extends Quest

    Event OnInit()
    if !self.IsRunning()
    self.Start()
    endif
    EndEvent

    -----------------------


    There is a Reference Alias filled by the player. (A Reference Alias can be thought of as a "container" for another object, and lets us listen for events on that object without affecting the object itself. In this case, the object is the player.)

    When the quest starts, this script runs. When it first runs (OnInit), and when the game is reloaded (OnPlayerLoadGame), it makes INI settings changes. INI settings changes via script are temporary, which is why we do it when they reload the game, too. This temporary-ness has the nice side-effect that if you uninstall the mod, the changes automatically revert to the defaults. There are no persistent changes or things "sticking in your save game". There are no loops or continuously running code.

    This script can be read as: "When I initialize, or when the player loads the game, set the camera settings. When I set the camera settings, I should set the value of these 4 things and stop."


    -----------------------
    scriptname _WorldMap_SetMapOnLoad extends ReferenceAlias

    import Utility

    Event OnInit()
    SetCameraSettings()
    EndEvent

    Event OnPlayerLoadGame()
    SetCameraSettings()
    EndEvent

    function SetCameraSettings()
    debug.trace("[A Quality World Map] Applying map camera constraint settings on load." )
    SetINIBool("bWorldMapNoSkyDepthBlur:MapMenu", true)
    SetINIFloat("fWorldMapNearDepthBlurScale:MapMenu", 0)
    SetINIFloat("fWorldMapDepthBlurScale:MapMenu", 0)
    SetINIFloat("fWorldMapMaximumDepthBlur:MapMenu", 0)
    debug.trace("[A Quality World Map] Settings applied." )
    endFunction

    -----------------------


    That's all there is to it. I hope this provided some clarity.

    Enjoy,

    -- Chesko
  2. andymash70
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    The mod is fine (and I've converted in 44 form); the 'problem' is, the mod is 'ancient' and the textures are 1K only.
    Is there (anywere) an update with much more higher resolution for the map's textures?
    1. swervinboy
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      +1
    2. lokzaza
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      This mod is severely out of date now, and our legendary Chesko has been away for years. For new modding builds with Skyrim SE/AE/VR, try the
      following two mods instead as suggested by Lexy's modding guide:
      https://www.nexusmods.com/skyrimspecialedition/mods/56367 (tool which works with several land expansion mods)
      https://www.nexusmods.com/skyrimspecialedition/mods/79205 (tool to generate more map content based on your game)
    3. andymash70
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      I know these mods; the one is generating lods for the world, the other is a similar map mod like this here.
      But what I asked is, can we find the ground/map textures with larger resolution?
      Or, when I'll run the LODGen, I'll pick a large res. output?
    4. lokzaza
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      on the 2nd, yes.
    5. andymash70
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      Got it, thxs.
    6. cfzlbj
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      The map you recommended is not detailed enough, and the colors are too dark, making it look uncomfortable.I remember the Legend version had a 3D map zoomed in to very precise positions, but unfortunately there is no SE version.
    7. andymash70
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      Any link???
      Because these are JUST TEXTURES, we don't need to convert anything to SE/AE!
  3. MrButter123
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    i have an issue the paper map version doesn't work it looks like the classic and vivid version, but it is not the paper version
  4. masterkairi0
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    having some water dissapear from the map at certain curser locations ..its west of center map and above  when curser is near the mountain i thought it was just flickering but i fine tuned to see it and discovered the water was just vanishing
  5. JorgenJarleson
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    The quality is actually worse on this mod than the vanilla map. Especially the water looks awful. Obviously I've not done it properly. Do I need another texture mod or something?
    1. spacefiddle
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      uhhhhh what? Post a screenshot? Sounds like something went horribly wrong, either at install or some weird texture conflict...
    2. lokzaza
      lokzaza
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      possible z-fighting issue between multiple textures and/or mip maps. try extracting the *.Bsa in this mod, and placing the folder more recently in the virtual filesystem load hierarchy. Better yet, don't use this mod and use something newer. See my post.
    3. JorgenJarleson
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      It's not in conflict with any other mods, and the exact same thing happened the first/last time I used the mod. I'll upload a screenshot
    4. JorgenJarleson
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      Yeah uhm, I dont speak Greek, sorry. But thanks for trying to help :)
  6. Emm95
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    does someone know by chance how to set xlod up so the Quality World Map overwrites the textures from the xlod output, but in Vortex?
    1. lokzaza
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      Yes, extract the *.bsa archive in this mod and place the mod later in the load order in Mod Organizer2, or make sure other software similarly does so once bsa is extracted..
  7. spacefiddle
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    Looks great. Has the amazing and wonderful property of letting you see where you are, where you want to go, and how you want to get there, which, apparently, someone forgot to tell Bethesda IS WHAT A FKN MAP IS FOR FFS

    Sometimes i try to imagine the conversations at Bethesduh that lead to their design choices.

    "We're wrapping up development on TESV, what's the status of the world map?"
    "Well let's see... so far, we've restricted the camera movement so you can't get a good look around the mountains or get a sense of elevation; made it get dark at night even if the player reads it holding a torch because why not; made it nearly monotone; ignored all the world's roads; and scattered some random fog around."
    "Hmmm, i think there's still a chance the player might find it useful once they get used to it. What else can we do?"
    "Let's add a layer of animated clouds obscuring the whole thing so you can't even see what little detail there is!"
    "Brilliant! Immersive! And it's 3D which makes it fancy! You get a bonus! Ship it!"
  8. LoneWolfPR
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    Huh, after many years i recently reinstalled the game (Steam Special Edition), i installed a couple of mods using MO, everything fine but this mod seems to be not working, the map looks the same, i made sure that the mod was checked and updated to the "latest", still nothing.
    1. LoneWolfPR
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      Nevermind, working now thx
  9. BostaMole69
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    Does it work in 1179 version?
    1. mukeju
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      yes!
    2. firsTraveler
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      Wish they'd update the description page to say that it does.
    3. Ssstormclaw
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      @firsTraveler
      Seems like Chesko left the scene over a year ago, so I doubt it'll get updated.
  10. kemm
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    As i understand there is no easy way to fix bug when quest markers and some cities floating is some sky? i meam on the map.. the map looks great but with this bug is useless(
  11. GigaMira
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    I know this mod is ancient but I was hoping to find some help here. I thought I removed all of the paper version and this, but even starting a new game, I have no map makers for Solitude, Riften, or Windhelm. I have to go to their stables and when I open the map in town it looks like those cities are so flung off the main map that I can't even fast travel from the city. I don't want to have to purge my entire mod folder to remove this thing entirely and get my map back to normal.