Skyrim Special Edition
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CDCooley

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cdcooley

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About this mod

Introduces two pauses in the rather short mage guild quest line at the College of Winterhold and allows for customizing the start of the three apprentices' quests. The actual time delays can be configured.

This mod is obsolete and I recommend At Your Own Pace with (optionally) College of Winterhold - Quest Expansion as a good replacement

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Translations
  • Spanish
  • Italian
Changelogs
I now consider this mod obsolete and recommend At Your Own Pace with (optionally) College of Winterhold - Quest Expansion as a good replacement.

Introduces two pauses in the rather short mage guild quest line at the College of Winterhold and allows for customizing the start of the three apprentices' quests. The actual time delays can be set using the console or a special container embedded in the wall near the Hall of Elements.

  • Tolfdir will not start the Saarthal quest at the end of the initial lesson on Wards.  After 8 days if you are near Tolfdir on some morning before 9:00 (which you will be if sleeping in your assigned bed) he will approach and tell you about the expedition to Saarthal. (Since you and the other apprentices are all in the room, the dialogue still makes sense.)
  • After recovering the lost books and being sent to Tolfdir by Urag, Tolfdir will make his observations about the Orb, but Ancano will not interrupt the conversation.  After 8 days the Psijic monk will have arrived and if you enter the Hall of Elements Ancano will be looking for you.

  • Brelyna, J'Zargo, and Onmund have personal quests that originally only start after the Saarthal quest is complete. But now they can be started earlier. By default, Brelyna's personal quest will be  available on the day after the Wards lesson and then J'Zargo's on the next day and then Onmund's after that. You can set all three to start on the same day if you like. Any that are not started before you enter Saarthal will be started when you make your report to the archmage.

These particular changes were chosen because it required the least amount of dialog editing.

Quests MG01, MG02, and MG04 along with their scripts, scenes, and some AI packages are edited by this mod. Changes from the Unofficial Skyrim Patch have been included, but other mods changing those quests will probably conflict.

See the ReadMe for notes about specific mod conflicts and how to configure the options.