Skyrim Special Edition

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Created by

Tartaross and Joolander

Uploaded by

Tartaross

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About this mod

This is a small mod that adds Torch Arrows and Torch Bolts to the game.

Requirements
Permissions and credits
Translations
  • Ukrainian
Greetings!

This is my conversion of the Torch Arrows by Joolander for Skyrim Special Edition. Please Note that this mod is in no shape or form my original work, I only ported it because I wanted to use those for my Survival-Hunter-Playthrough and the permission section stated that a conversion for SSE is allowed. If you want to share some love for this mod, please, I beg you, visit the original modpage right here: http://www.nexusmods.com/skyrim/mods/23574/?

Besides porting it I made a few changes to the recipes (having to find the journals is no longer required, but I left those in the game for those collectors among you) and added a glowing effect to the fire-salts-part of the arrow (bolts come in a future update) to make it easier to see which projectile you are using,

Have a good one :)

This is a small mod that adds Torch Arrows and Torch Bolts to the game.

With one arrow or bolt you will be able to:
- Light up the area your arrow hits (to see better in dark dungeons or dark nights)
- Set enemies you hit on fire
- Set flammable oil puddles, flammable gas, and beehives on fire by shooting them
- Lay short-lived fire traps that damage enemies with leveled damage where your arrow lands

These arrows are meant to be mid-level items, but should still be useful at higher levels

Fires that are attached to the ground, wall or ceiling will last 15 seconds (10 for bolts) and then snuff themselves out. The light radius of the fires is slightly bigger than the vanilla torch.

Note: Fire trap DOT operates based on tiers according to the level of the owner (the one who fired the arrow/bolt) AND the level of the target. For example, if the owner is in Tier 3 and the target is in Tier 5 (higher level), fire traps will do Tier 3 damage to that target. If the owner is in Tier 7 and the target is in Tier 2 (lower level), then the Fire traps will do Tier 2 damage to that target. Basically, damage is always scaled to the lowest leveled actor involved, to prevent the a low level NPC or player from punching above their weight class, while allowing the arrows and bolts to scale with the player. Fire from bolts does slightly less DOT than arrows

The Dawnguard version of this mod adds extra DOT against all Vampire races (including against the player) to the fire traps

It is HIGHLY RECOMMENDED that you use one of the many fantastic ENBs or FXAA injectors that make nights and dungeons darker

Arrows may be found in shops (most reliably in the Solitude Fletcher's shop) for purchase, or may be looted from Bandits or Imperial guards/soldiers (if a town is under imperial control, the guards may have Torch Arrows)

Bolts may be found on some Dawnguard NPCs, or for sale from Sorine Jurard's shop

To craft the arrows, you will need
- Marksman Level 25
- Steel Smithing Perk

To craft the bolts you will need
- Marksman Level 25
- Steel Smithing Perk
- Access to Steel Bolts (you get this during the Dawnguard Quest)

The recipe to make a bundle of 24 arrows is
- 24 x Steel Arrows
- 1 x Dwarven Oil
- 1 x Fire Salts

The recipe to make a bundle of 36 bolts is
- 36 x Steel Bolts
- 1 x Dwarven Oil
- 1 x Fire Salts

If you like this mod, PLEASE ENDORSE it :)

If you can think of a new feature that makes sense, feel a feature needs improvement, or feel a feature appears to not be working as intended, please let me know through the comments section or via PM

LORE

So, how do these arrows work?

The arrow itself is a steel arrow with two major modifications
1. The arrowhead has been modified to include a reservoir (filled with Dwarven Oil) that opens when the arrow strikes its target
2. A striker strip made from Fire Salts that ignites due to friction against the bow as the arrow is fired.

Torch bolts are smaller and faster than Torch arrows, so to fit into lore fires generated by bolts do slightly less DOT and burn for 10 seconds. This is because they have less oil per projectile than the arrows.


INSTALLATION

PLEASE DOWNLOAD ONLY ONE MAIN FILE

The file is standard-packed, so it is recommended that you use the Nexus Mod Manager link above to download and install it

Otherwise, you should extract all files into your ~\Skyrim\Data\ folder

If you have mods which alter leveled lists for for arrows or bolts, you may need to use Wrye Bash if you would like them all to show up in game with this mod. otherwise, place the mod you want to take priority after all the others in your load order

If you do not want Leveled List implementation, install the optional file labeled "No Leveled Lists" AFTER you install one of the main files. If you are using Nexus Mod Manager, select "No" when it asks if you want to upgrade and "yes" when it asks to replace the esp file

Uninstallation:
- Delete TorchArrow.esp or TorchArrow-Dawnguard.esp from your data folder
- Delete the folders ~\Skyrim\Data\Meshes\weapons\TorchArrow\ and ~\Skyrim\Data\textures\weapons\TorchArrow\
- you are done

COMPATIBILITY & FRAME RATE

- I'm getting reports that the patch that makes this mod fit with Closer Quivers and Longer Arrows may be causing problems for some users. I am working with the CQaLA mod author on this, please be patient. For now, if you are using that mod with this one and you are having problems, unequip the arrows before you save your game, and everything should be fine. Or, you can run the two mods without the patch and have to deal with torch arrows not being close to the body, and slightly shorter than other arrows. They are compatible, it just might look funny if you pay close attention

- If you are running a mod that changes the Form List for what will trigger flammable traps, this mod may conflict with it (very very rare)

- Frame rate issues may occur on lower end PCs, since each time you fire an arrow you create a new light source (arrows extinguish after fifteen seconds to prevent this issue)

FREQUENTLY ASKED QUESTIONS

Q: Why aren't the arrows on fire while in the bow? I would be more realistic that way!

A: There are 2 reasons for this: Firstly, if the arrows were on fire while still sitting in the bow, they would also be on fire while in the quiver, which makes it look like the quiver itself is on fire, which is even less realistic than self-igniting arrows (the Dragon-Born is probably smart enough to not wear something that is currently on fire). Secondly, it is very hard to aim your bow in 1st person when there is a flame taking up a large portion of the center of the screen. Thats why I added a glowing effect to the firesalt-part to make it easier for you to see if you are using the correct arrow. :)
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TO-DO LIST
- add the glowing effect to the crossbow-bolts aswell

CREDIT, LEGAL, & THANKS
Joolander for making this mod and making it possible to convert it by giving permission for this to be ported over!
Silverfeetstudio for allowing Joolander to expand and improve upon his idea
Bethesda for Skyrim and the Creation Kit

Please do not upload this mod to any other sites, THIS IS A NEXUS EXCLUSIVE
If you would like to use my mod in yours, just credit me and Joolander in the description, and have fun
If you want to feature this mod in a video, or upload non-"adult" photos, go right ahead, you already have permission