Skyrim Special Edition

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megapatato

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megapatato

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About this mod

A tileset for modularizing the cistern under Riften, and new passages & canals.

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This is a set of meshes, using vanilla textures, that modularizes the cistern under Riften (aka Vekel's Ragged Flagon). It also provides assets to be used as canals and waterways. The entire thing tiles using 16 CK units. All pieces have accurate havok collision geometry, using Stone as material.

This collection can be understood as three main categories:


The Flow Connector
The FC series is designed as if it were pieces of a canal system, something akin to a giant storm drain. Work in progress adds water to these, with currents and particle emitters. These are all completely new geometry, tracking the silhouette of the vanilla alcoves. There are various connectors, various ramps, various corridors.

Straight ramps ascend either 1, 5, or 10 tiling units (so 16, 80, 160 CK units). Corridor lengths are 2, 3, 5, 10, 20, & 40 tiling units. In-plane curves sweep 90°, with a radius of 40 tiling units. Ramped-curves ascend 20 tiling units.


The Cistern
These modularize the Cistern (aka RiftenRWThievesGuild03.nif). Some pieces re-generate the bottom part of the vanilla room, complete with a secondary exit at the bottom that tiles with the FC series. Other pieces provide for a floor, with or without water-ways, that tile stand-alone or with the vanilla Ragged Flaggon piece (RiftenRWThievesGuild01.nif, not included). Other pieces allow for a second room to be added above, with an "anulum" to hide seams between floors.


Decoration
Included are some decor pieces. These are watertight meshes of bricks, meant to decorate and in general break monotony. Some are curved laterally, some are curved laterally and vertically. Front, side, and back-faces are all textured and havok'ed, re-using the visible mesh for the collision geometry (so your arrows won't get blocked by invisible walls....)


Demo
The included plugin has a cell, "_CisternTileSetTestCell" meant as a demonstration of how the pieces mesh together. It has a CenterOnCell marker, so feel free to check it out in-game.


This is a resource for modders. If you use it for your own mod, kindly drop me a line so I can link it from here. I enjoy seeing what people do with these assets.


Feedback, ideas, suggestions, & bug reports are very much welcome.



This started via an off-hand comment during the early stages of the Echoes of Barenziah project. Then scope creep took me for a wild ride...