Skyrim Special Edition
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About this mod

Now Skyrim suffers really by a Civil War.
Each hold (only exception Whiterun hold, according to lore) have own Imperial or Stormcloack patrols that guard the borders and enter into cities/villages to search for spies, enemies and bandits.
Some patrols go over the borders to spy and attack enemy soldiers.
There are four great ba

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POPULATED SKYRIM CIVIL WAR

-LEGENDARY EDITION-


NOTICE:  Once we (the SoT team) start to enhance and mold the mod to match our sick and twisted vision for it, we will usher it into our SoT family line of mods and this description page's theme will change to match accordingly.




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All credit to Erkiel Team, the original authors.

(Republished by the SoT team with permission.)



1) SHORT DESCRIPTION

Now Skyrim suffers really by a Civil War.
Each hold (only exception Whiterun hold, according to lore) have own Imperial or Stormcloack patrols that guard the borders and enter into cities/villages to search for spies, enemies and bandits.
Some patrols go over the borders to spy and attack enemy soldiers.
There are four great battles along the border of two factions, where more than 200 soldiers fight to death.
And much other… Read carefully the long description for details.
Enjoy!

From THE ELDER SCROLL WIKIA: Initially, both the Empire and the Stormcloak Rebellion control four Holds. The Empire controls Falkreath, Haafingar, Hjaalmarch, and the Reach, while the Stormcloaks control Eastmarch, the Pale, the Rift and Winterhold. Balgruuf the Greater, Jarl of the central Whiterun Hold, remains uneasily neutral, but he will eventually side with the … once the war is joined.
– 12 Imperial Patrols (total n. 38 soldiers) that guard the borders and fight into and for Falkreath, Haafingar, Hjalmarch and The Reach Holds.
– 8 Stormcloak Patrols (total n. 24 soldiers) that guard the borders and fight into and for Eastmarch, The Pale, The Rift and Winterhold Holds.
– 4 Imperial Armies (total n. 125 soldiers) fight 4 different battles (two are large scale – 40 vs. 40).
– 4 Stormcloak Armies (total n. 125 soldiers) fight 4 different battles (two are large scale – 40 vs. 40).
All soldiers are respawnable.


2) COMPATIBILITY

As far as I know, Populated Skyrim Civil War is compatible with anything and does not use scripts.
In fact, you may use with all Immersive Patrols modules, if you want.
Please, consider that PSCW uses vanilla soldiers, so if you are using a mod that alters vanilla NPCs (as Skyre, Requiem, ERSO, etc.) PSCW soldiers will have proper specifics related to your other mods.


3) INSTALLATION


PSCW is only an .esp (with meshes and textures for new NPC faces). So you may install and uninstall it without problem. Moreover, It does not use scripts
You may put PLRP at the top of your load order.
 

4) REQUIREMENTS

Nothing.


5) KNOWN BUGS

None.


9) LONG DESCRIPTION
Imperial Patrols (1 Captain, 1/2 Warrior, 1 Archer)

FALKREATH
PATROL A, C (total n. 6 NPCs) travels between Pinewatch and Broken Fang Cave zone to inspect and search for Stormcloaks, spies and bandits.
PATROL B (total n. 3 NPCs) starts from Haemar’s Shame zone and travels into Stormcloak territory (The Rift) and may randomly fight with Stormcloack patrols there.

HAAFINGAR
PATROL A (total n. 4 NPCs) travels between and go into Solitude and Dragon Bridge to inspect and search for Stormcloaks and spies.
PATROL B, C (total n. 6 NPCs) travels between Solitude Sawmill zone, Volskygge zone and Ravenscar Hollow zone to inspect and search for Stormcloaks, spies and bandits.

HJAALMARCH
PATROL A, C (total n. 6 NPCs) starts from Morthal and travels between High Gate Ruin and Hamvir’s Rest to inspect and search for Stormcloaks, bandits and to guard borders.
PATROL B (total n. 3 NPCs) starts from Morthal zone and travels into Stormcloak territory (The Pale) and may randomly fight with Stormcloack patrols there.

THE REACH
PATROL A (total n. 4 NPCs) travels between and go into Markarth and Karthwasten to inspect and search for Stormcloaks or spies.
PATROL B, C (total n. 6 NPCs) travels between Dragon Bridge zone, Moldering Ruins zone, Sunderstone Gorge zone and Reachcliff Cave zone to inspect and search for Stormcloaks, spies, bandits and to guard borders.
Stormcloak Patrols (1 Captain, 1/2 Warrior, 1 Archer)

EASTMARCH
PATROL A (total n. 4 NPCs) travels between Windhelm, Kynesgrove zone and Cragslane Cavern zone to inspect and search for Imperials, bandits and to guard borders.
PATROL B (total n. 4 NPCs) travels between Windhelm, MixWater Mill zone and Darkwater Crossing to inspect and search for Imperials, bandits and to guard borders.

THE PALE
PATROL A (total n. 3 NPCs) starts from Dawnstar and travels between High Gate Ruin zone and Whitewatch Tower zone to inspect and search for Imperials, bandits and to guard borders.
PATROL B (total n. 3 NPCs) starts from Dawnstar and travels between High Gate Ruin zone and Anga’s Mill zone to inspect and search for Imperials, bandits and to guard borders.

THE RIFT
PATROL A (total n. 4 NPCs) travels between Ivarstead, Shor’s Stone and Riften to inspect and search for Imperials, bandits and to guard borders.
PATROL B (total n. 3 NPCs) travels between Alchemist’s Shack zone, Mistwatch zone, Heartwood Mill, Tolvald’s Cave zone and Black-Briar Lodge zone to inspect and search for Imperials, bandits and to guard borders.
PATROL D (total n. 3 NPCs) starts from Ivarstead and travels into Imperial territory (Falkreath) and may randomly fight with Imperial patrols there.

WINTERHOLD
PATROL A (total n. 4 NPCs) starts from Winterhold and travels between Snow Veil Sanctum zone and Forsaken Cave zone to inspect and search for Imperials, bandits and to guard borders.
Imperial Army (1 Commander, 15-40 Soldiers) vs Stormcloak Army (1 Commander, 15-40 Soldiers)
GREAT BATTLE A near Alchemist Shack zone
30 Imperials vs. 30 Stormcloaks.
Armies walk to the location for fighting.
Survivors will escort their Commander to own capital, after that they will restart and enter into enemy territory to explore and spy.
GREAT BATTLE B between Valtheim Towers and Lost Knife Hideout
15 Imperials vs. 15 Stormcloaks.
Armies walk to the location for fighting.
Survivors will escort their Commander to own capital, after that they will restart and enter into enemy territory to explore and spy.
GREAT BATTLE C to east of Whitewacht Tower and Blizzard Rest
40 Imperials vs. 40 Stormcloaks.
Armies walk to the location for fighting.
Survivors will escort their Commander to own capital, after that they will restart and enter into enemy territory to explore and spy.
GREAT BATTLE D between Stonehill and Frostmere Crypt
40 Imperials vs. 40 Stormcloaks.
Armies walk to the location for fighting.
Survivors will escort their Commander to own capital, after that they will restart and enter into enemy territory to explore and spy.