SKYRIM SPECIAL EDITION
SSE Standing Stones Overhaul (based on Requiem - Behind the Curtain) by Paradoxnrt
Skyrim Special Edition » Overhauls
Added: 20/11/2016 - 07:03AM
Updated: 12/12/2016 - 01:17AM

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1.1 Latest version

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Uploaded by paradoxnrt

Description

Last updated at 1:17, 12 Dec 2016 Uploaded at 7:03, 20 Nov 2016

*While the values are correct, the text entries still need to be updated for Stone blessing descriptions...works fine though.  I'll do this later this week.

**A few people consider this mod OP...but it is nearly identical to Requiem - Behind the Curtain (as pointed out in the title).  This mod is really best used if you play with difficulty enhancing/realism type Combat mods (which brings combat up to Requiem level standards).  For example, I play with the 'Vigor' mod (and I play 'Dead is Dead' style)!  IF you are playing Vanilla SSE = then you are already OP!

So please don't send me messages like "I play on vanilla Skyrim on Easy mode and I tend to reload constantly in fights until I win....and I find this mod makes me too OP!".....ughhh, please don't!






This mod is largely a Port from original Skyrim's 'Requiem - Behind the Curtain' mod.  So let's all thank zer0morph for his hard work and generosity in letting me share with you!

In vanillaSkyrim/SSE, the Standing Stones are relatively unbalanced.....most experienced players will simply choose the Lord Stone or the Atronach Stone for their destiny.  The problem is that the other Stones blessings are simply inferior.

This mod seeks to better balance the Stone blessings,while keeping true to Lore.  Choosing a Stone Blessing is now a difficult decision that can greatly effect play style.

After installing this mod, you will likely have a hard time deciding on what Standing Stone blessing to use....which is the whole point of this mod!

STANDING STONE BLESSING DETAILS

THE WARRIOR:
+15% damage with all weapons
+15% block damage reduction
+15 Damage Resistance
+50 health bonus

THE LADY:
+80% bonus to stamina regeneration (isn'tslowed by combat)
+20% bonus to health regeneration (isn'tslowed by combat)

THE LORD:
+100 Damage Resistance
+15 Magic Resistance

THE STEED:
+75 stamina bonus
+20% bonus to stamina regeneration
*worn armor/clothes have 0 encumbrance

THE MAGE:
+60 magicka bonus
+5% spell magnitudes
+5% spell durations
-5% spell costs

THE APPRENTICE:
+125% bonus to magicka regeneration
-25% to Magic Resistance

THE ATRONACH:
+350 magicka bonus
+50% spell absorbtion chance
-0% most methods of regeneration magicka (0%regen rate)

THE RITUAL:
*adds a 'Raise Dead' power that can be used once per day....raises ALL dead within 75 units
*all raisedead/healdead type spells have their casting costs reduced by 25%

THE THIEF:
+15 fortify for pickpocket, lockpicking andspeechcraft
+20 fortify for sneak
+20% skill learning rate for pickpocket,lockpicking, sneak, and speechcraft

THE LOVER:
-10% recharge time for shouts
+20 fortify for persuasion checks
-20% spell cost for all illusion spells thatinfluence/manipulate the mind
+10% skill learning rate for speechcraft

THE SHADOW:
*adds an 'invisibility' power that can be usedonce per day.  It lasts 60 seconds
+50 fortify for sneak
+75% enhancement for 'muffle' and 'invisibility'type illusion spells

THE TOWER:
+50 fortify Heavy Armor
+50 fortify Light Armor
*player stagger reduced to 10%
*falling damage reduced to 5%

THE SERPENT:
*adds a 'spit poison' attack that can be used once per day.  Does 5 POISON damage per second for 50 seconds, and paralyzes for 25 seconds.  Note that some creatures are immune to poison and/or paralyze......also, don't miss!


V1.1 Changlog:
-tweaked values for better balance between the stones
-rewrote some of the descriptions (more work required)