Skyrim Special Edition
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theSniperDevil

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thesniperdevil

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About this mod

After your Character can dragon shout, your poor racial powers never see the hotkey again. This mod provides you racial powers that autocast in the right situations, so that they see the light of day, right up to the end game!

Permissions and credits
Autocast Racial Powers:

Intro:

Do you remember what your characters racial power did? No? That is forgivable, once you start racking up those lovely Dragon shouts that power hotkey has a lot of competition and the racial powers of your character fall off by the wayside.

This mod aims to remedy this!

<any video reviews go here!>


In short:

This mod makes your racial powers autocast, in situations where it would be useful. So you can play away with your cherished dragon shouts, but still use your innate racial power.

In Detail:

Once you have started the mod (see below) you will be able to go about your daily business in the world of Skyrim. However, when you enter battles next, you may notice something has changed! (click the race headings to see what their power is)

Argonian:
During a fight, when your HP is lower than 40% your racial has a 10% chance to activate when hit by a foe.

Breton:
During a fight, when a hostile spell hits you, your racial has a 10% chance to activate.

Dark Elf:
During a fight, when your HP is lower than 60%, your racial has a 10% chance to activate when hit by a foe.

High Elf:
At any point, when your magicka is lower than 10%, your racial has a 40% chance to activate when you cast a spell.

Imperial:
During a fight, when your HP is lower than 60%, your racial has a 10% chance to activate when hit by a human.

Nord:
During a fight, when your HP is lower than 50%, your racial has a 10% chance to activate when hit by a foe.

Orc:
During a fight, when your HP is lower than 50%, your racial has a 25% chance to activate when hit by a foe.

Redguard:
During a fight, when your Stamina is lower than 25%, your racial has a 25% chance to activate when hit by a foe.

Wood Elf:
During a fight, when your HP is lower than 80%, your racial has a 20% chance to activate when hit by a beast.


Wait, haven't I seen you before...?

This is in actual fact a re-release of a mod I made a loooong time ago when Skyrim first came out. It was a bit buggy and I stopped supporting it, but you will be pleased to know this version, is more stable, less script heavy and generally a better implemented mod than before.


How To Start:

Once the mod is loaded, you will need to take your character to the three standing stones west of Riverwood. Once there, look for the oddly engaging note on the floor and place it in your inventory. The mod should now be active and your powers should autocast.


FAQ:

Q: How do I start the quest?
A: See above, "How to Start"

Q: Does this remove the normal race powers?
A: No, I left them untouched, you can still use the daily powers in vanilla alongside the auto-cast versions introduced by this mod.

Q: If I use a mod that changes effects, what happens to this one?
A: See below "Compatibility"

Q: I do not like the threshold you have set, will you change them?
A: Not for now, I may release an MCM version if that comes to SSE to allow you to set your own desired thresholds.

Q: Will this go up for Xbox?
A: I plan to, but will give it a spin on PC first to find any issues.

Q: Khajiits?
A: Sorry bro, no changes to them kitty cats in this mod.

Q: Do NPC's have powers too, like the old mod?
A: Nope- while fun & chaotic, it made the mod very messy and bloated.

Q: Plan to support Bethesda's Mod workshop?
A: Eventually, but I will prioritise bug fixes first.


Compatibility:

Every edit made is added to the game, with no vanilla assets edited. So there should be 0 conflicts. If a mod edits the base games racial power- say to buff it or change an aspect, it will likely have those changes reflected in this mod too.
Mods that add new races will not work with this mod.

If you are a modder, or want to learn more about this mod, take a peek at the readme & also check out the files in the CK- you should have everything you need.