Skyrim Special Edition

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absol89

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absol89

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About this mod

This mod makes almost every multi stage perk tree more useful for any player character to invest in.
It also fixes some of the controversial or underwhelming effects found in Skyrim's Vanilla perk system.
Here's an overview of this mod: It's compatible with smithing reworks and spell mods (Not Ordinator).

v5.2 + are cleaned

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Translations
  • Spanish
  • Polish
Mirrors
This mod makes almost every multi stage perk tree more useful for any player character to invest in.
It also fixes some of the controversial or underwhelming effects found in Skyrim's Vanilla perk system.

Here's an overview of this overhaul patch list, which is compatible with smithing reworks and spell mods.
(Renamed mod for discoverability, it has been 7 years since I released it). 2023 now has a new giant club.

Added missing tempering and forge recipes, fixed some bugs, tweaked some magic and critical effects.
Improvements to Serana and Silent Moons effects. Conjuring spells are not absorbed like other spells.



Magic: Dual casting perks for all trees now also benefit a staff playstyle, boosting single handed spells

Smithing: Added the ability to temper Blades & Leather armors more. Silver/Iron 30% buffs vs. Undead.

70+ smithing skill perks can be unlocked via Arcane path, and some perks add to the civil war gearsets.

Thalmor smithing also adds a hidden tempering boost to daggers, which had been nerfed stealth wise.

Military Grade = Corundum & war faction armors
Thalmor smithing = Includes imperial light stuff
Arcane Smithing = Includes more skyrim factions
Orcish smithing = improves weapons and iron too

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Heavy Armor: Each Juggernaut stage now has bonuses for sets of increasing qualities of armor types.
I also fixed matching set perks to no longer require helmets. Fists of steel includes pugilist/bear gloves.

Novice armor = Iron, steel, iron banded etc.

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Block: Each Block Mastery level now adds 5 unarmed damage, with benefits for two-handed blockers too.
Changed Quick Reflexes slowmo to stage 2 because the time slow was a bit too strong in the earlier perk.

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Two Handed: Armor penetration, power attack bonuses on 2h-axes & bleed on greatswords. Normal Sweep

The Greatswords and Battleaxes are already good DPS wise, so Warhammers got an undead damage buff.

The Giant's Club you can find early in the game has 22 base damage and critical stagger for sprint attacks.

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One Handed: General focus on critical hit chance, with power attack damage on war axes. Flurry for ALL.

3 Blades perks now add bleed for 4, 5 or 6 seconds (stack). Mace perks also damage undead 20/40/60%

Note: Can unlock flurry 1-2 with two-handed skill at 30 and 50 too, you just need the first Armsman perk

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Archery: General focus on penetration and poisons applied to arrows, crit chance, damage and staggering.

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Light Armor: Each Agile Defender level now has bonuses for sets of increasing qualities of armors and sets.

Novice armor = Leather, fur & beginner sets
Advanced armors = Elven, scaled & factions

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Sneak: Each Sneak perk stage now adds increasing sneak damage bonuses to underused weapon types.
Shadow Warrior boosts nightvision and greatsword sneak attacks. The invisiblity is now at perk stage 2.

Backstab: 2x sneak atk damage for melee/sneak cast destruction
Deadly Aim: Bash, Cross/Bow, destruction, illusion gets +50% in sneak
Assassin: Dual cast restoration, Unarmed, Bow, Dagger +50% in sneak
I removed the dual casting condition but removed cloaks from scaling.

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Lockpicking: The Mastery Perks will let you unlock that level of lock when you use a torch out of combat.
Removed some prerequisites too.

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Pickpocket: Each Light Fingers stage increases your ability to pick pockets, and recovering more arrows.
Removed some prerequisites too.

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Speech: Many initial speech perks add underused & thematic perks from the Dragonborn DLC effect list.

1. Lets you benefit more from skill books (2x)
Have more summoned Followers & Atronachs
Use the steam shout without Visage of Mzund
Summoning a Dremora Merchant to sell things
Getting spell absorbtion (Blessing of the Stag)

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Alchemy: Each Alchemist stage now adds poison damage to your attacks, boosting the Falmer playstyle.

You can also get waterbreating (snake skin) and fully max out your disease and poison resistances here.
Removed some prerequisites too.

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Illusion: Each mastery stage will add a small chance to dodge arrows, stacking with all the other perks.
The Quiet Casting perk was made accessible by reducing the requirement to 50 in sneak or illusion skill.

Aspect of terror can be unlocked after Quiet Casting:
Less illusion perk choices are needed to boost fire.
Master illusion perk is now useful for all illusion.

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Conjuration: I added the kolbjorn barrow necromancy ring effect as an optional Dark Souls 2 investment.
These activations conflict in Vanilla, with this mod you can use either effect with a perk instead of a ring.
Potent Atronachs (Staff of the Atronach perk) now scale with player level. Mastery gives stagger vs Daedra

Get up to 6 summoned actors & more range.
Atronach Staff perk boosts staff powers too.
Master conjuration perk is now more useful.

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Destruction: I tweaked the elemental perk bonuses to better balance out common resistances and cost.

Fire: 20-40% (stacks with Aspect of Terror)
Frost: 30-50% (it's more frequently resisted)
Shock: 40-60% (Nothing is weak to this one)
Their Magicka cost can be slightly reduced too.
You also get more runes and range in one perk.

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Restoration: Investing in restoration mastery boosts magicka regeneration. Resurgence is very useful.
The availability of useful anti-undead and Expert restoration spells appear sooner in Winterhold Vendors.
Update: Necromage is now buffed to 30% (except slow time) and lets you reanimate level 50 characters.

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Enchanting: Each Enchanter stage lets close range kills recharge the weapon enchantments by 1% extra.
I added 14% to all in Corpus enchanter. And included some more Attribute keyworded effects in the 25%

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Alteration: Added resistances to each mastery perk. Posion, Frost, Fire, Shock & Disease. Stacks nicely.
Master Alteration perk is now useful

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Trivia and easter egg section: I have added some effects to Dragon Priest dagger, Battleaxes/recipes.

The ebony blade is a bit stronger. You'll love the headsman's axe and using silver and falmer weapons


You can also find some unobtainable items by killing the Torturer, and his hood is in the "hair" slot...

Also check out my modlist: https://next.nexusmods.com/skyrimspecialedition/collections/3gxotq

Thanks for the support and keep asking questions :) Always fun to hear your stories using the mod!

@absol_89 on twitter