SKYRIM SPECIAL EDITION
NPCs Protected Redux by Blattgeist
Skyrim Special Edition » NPC
Added: 09/11/2016 - 12:48PM
Updated: 14/05/2017 - 08:43PM

573 Endorsements

3.02 Latest version

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Uploaded by blattgeist

Description

Last updated at 20:43, 14 May 2017 Uploaded at 12:48, 9 Nov 2016

This mod makes almost all named/unique NPCs protected. No more failed quests cause of dragon or vampire attacks. It covers all relevant NPCs of the Special Edition and is completely free of scripts. Read below for more details.


A new game start is required for the mod to work if you install it for the very first time. I am sorry for not having noticed that before.
I Updated the mod to be in line with USSEP 4.0.7 and Cutting Room Floor 3.0.3.








Description:


Are you one of these people that simply can't get enough difficulty into their game? You as the Dragonborn might handle that by using your wits and strength, but what about the innocent townsfolk and especially the questgivers? That's right, all it takes is a single dragon attack and there goes your quest.

Have no fear young Dragonborn, here comes your salvation:
This is a simple plugin to make almost all named NPCs protected. Excluded are only the ones that need to be killable by other NPCs or game events, and also those that are not essential / protected or respawning by default. Protected NPCs can only be killed by the player.








Features:


  • Protects almost all of Skyrim's unique/permanent NPCs. Check out "Protection List" below for more info.
  • Protects all of Skyrim's standard followers, even when they are not actively following the player.
  • Does not modify NPCs that are supposed to die by the hands of others (scripted deaths during quests)
  • 2 versions of the main mod: 1. Standard follower level caps / 2. Uncapped follower levels
  • Several add-ons / patches to support other popular NPC mods with the protection system of this mod.
  • Forwards all changes from the Unofficial Skyrim Special Edition Patch.





Protection List:


Inclusions:
  • Named/unique friendly NPCs
  • Named/unique friendly creatures, pets and animals: What is friendly may as well enjoy a protective status.
  • Children: These had to be made 'protected' because "Non Essential Children" mods and the like would otherwise make them be killable by dragons, vampires and other hostile creatures. Don't worry, they can still die by your own hands.

Exclusions:
  • NPCs which were already essential/protected or set to 'respawn' by default
  • NPCs which are supposed to die in scripted quest events
  • Initially hostile NPCs, animals, creatures





Requirements:


Skyrim Special Edition and the Unofficial Skyrim Special Edition Patch.





Download & Installation:


The mod comes as a single NMM installer package, which includes the main mod as well as several patches/add-ons for other popular NPC mods. Two versions of the main mod are available (4 if you count the translations). A new game start is required for the mod to work if you install it for the very first time.


"NPCs Protected Redux": This is the basic version of the mod. It protects most of Skyrim's named/unique NPCs and friendly creatures that can interact with the player in some way.[/color]

"NPCs Protected Redux with Uncapped Followers": This is an alternative/extended version of the mod. It protects the majority of Skyrim's named NPCs and removes the maximum level cap of all standard followers and player pets. Excluded are only the ones which are temporary, aka quest followers.[/color]





Load Order:


Place the mod close to the top of your load order, right after the Unofficial Skyrim Special Edition Patch and the last mod ESM file. Preferably create a LOOT User Rule that sorts the mod. By doing this you make sure that other mods can make their changes, without being overridden by anything that this mod does. Place the add-ons (patches) right after the mods that they are designed for.

Example Load Order:

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
...
Other mod Esm-files
NPCs Protected Redux.esp or NPCs Protected and Uncapped.esp
...
...
Other NPC mods (which I provide patches / add-ons for)
Add-ons / patches for other NPC mods





Updating:


Overwrite the old mod with the update.
Uninstallation: Simply delete the mod files. They all start with "NPCs Protected Redux - ...". No scripts are used and therefore it will not break your game when uninstalling.





Compatibility:


By loading this mod (the main files) before all other mods that also edit named/unique NPCs it should be compatible with everything. There are of course a few exceptions, see below.


Fully compatible:

  • Deadly Dragons: Both mods are fully compatible. Just keep the MCM option that makes NPCs essential off, or it will override the changes of this mod.
  • Follower Managing Mods: This mod does not interfere with the scripted protection and uncapper system of follower managing mods, which means it should be fully compatible with these.
  • Run For Your Lives & When Vampires Attack: Essential and Protected NPCs flee in the current versions of RFYL and WVA. Confirmed by Arthmoor.
  • RS Children Overhaul: Use the Patch that is provided on the RS page. It's for the unkillable children version.


Not compatible:

  • NPC overhaul mods: Since these tend to change many NPCs they will usually conflict with my mod, by overriding most of the protection changes.
  • Correct Gender Animations: Not compatible, since that mod changes a huge amount of NPCs.
  • Inhabitants of Skyrim: That mod changes a huge amount of NPCs. No Patch planned, because that's simply too much maintenance work.
  • Bijin Wives and Bijin Warmaidens: These beautification mods also change a ton of NPCs.


Conflict resolution: If any mod that comes after this mod changes NPCs that were made protected then it will "un-protect" them and revert my changes. That is usually not a problem, but if you want to deal with it anyway then do the following: Open both mods in SSEEdit and drag the 'protection' flags from NPCs in my mod over to the ones that are missing them in the other mod. OR a better way would be to create a single plugin file with Tes5Edit that serves the sole purpose of making all of your mods compatible with each other, a so called "Conflict Resolution Patch".





Additional add-ons for popular mods:


Quick explanation: Add-ons (patches) are 'optional' files which can and should be used in conjunction with any of the main files. They basically extend the protection-system to other popular NPC mods. Note that I mainly support mods that breath new life into the world of Skyrim. Purely cosmetic ones are usually being avoided, unless they are just too awesome to be ignored or are about fixing inconsistencies and bugs among vanilla NPCs.




"Cutting Room Floor NPCs Protected" (CRF): This is a standalone plugin to make almost all of the "Cutting Room Floor" NPCs protected.

The list includes: All NPCs (29 overall) of the mod except for respawning, hostile, dead or already protected/essential ones.

Requirements: "Cutting Room Floor" which can be found here.
Load order: Place this add-on after its associated mod ("NPC Protected Redux - CRF.esp" after "Cutting Room Floor.esp").




"Consistent Older People Protected" (COP): This is a standalone protection add-on for the 'ALL NPCs USLEEP' - version of "Consistent Older People" (not the BYOD version).

The list includes: All NPCs (11 overall) of the mod except for hostile, dead, unused or already protected/essential ones.

Requirements: "Consistent Older People" which can be found here.
Load order: Place this add-on after its associated mod ("NPC Protected Redux - COP.esp" after "SPTConsistentOlderPeopleSE.esp").




"Alternate Follower Uncapper via Console" by Redbluesky21: This is a bat file that should enable players to uncap follower levels even when installing the uncapped follower version of the mod midgame (usually you would need to start a new game for the uncapper feature to work). Consider this a beta version. I have not have the time to test it. But according to Redbluesky21 it should work.

Installation: Extract the Follower-Uncap.txt from the download archive into your Skyrim folder (not the Data folder, just Skyrim).

How to use the file: Ingame open the console and type Follower-Uncap.bat. Done. Restriction: Only works on followers that you have already met. So you need to use it again if you meet new followers whose maximum level you want to remove.





Sources and additional information:


-Sources: UESP Wiki and Elderscrolls Wikia
-Some NPCs are hardcoded as essential (is not visible in Tes5Edit), these will become killable when the proper quest stage has been reached. I did not touch any of these.
-Tutorial about merging patches aka add-ons




If you like this mod feel free to leave me a comment and/or push some buttons.





Translations:


Polish by N0rc
Spanish by EHPDJFrANKy





Recommended Mods:


"Cutting Room Floor". It seems like Bethesda was a bit pressed for time and thus they cut several quests, locations and NPCs out of the game before the release. This mod fills the gaps.

"Bring Out Your Dead". This is another one of Arthmoor's great mods. It creates graves for NPCs that were missing them before. Although you might argue that it's not really needed in combination with "NPCs Protected Redux", people still use it for immersion. Maybe you end up murdering some people for whatever reason and want them to be buried properly.

"Consistent Older People". This is one of those quality of life mods, that fixes bad body-to-face mismatches for some older people of Skyrim.

"Sands of Time". That's a pretty big mod project. It changes the way you play Skyrim by adding a consistent element of danger around every corner. Newer versions of the mod have been optimized to be less demanding on the script engine.

"LOOT". The successor to BOSS is superior in every way. It's a plugin sorting tool which somehow manages to do it's job just right.





Special thanks:


Jodi79 - for the original idea, which can be found here. Don't hesitate to take a look at his work. And leave some comments if you like it.

GhostAgent - for the awesome banner, which can be seen on the very top of this page.

Permission notes: Just in case anyone is wondering, permissions from other mod authors were given to use their assets in the add-ons. I also got Jodi79's permission to use his mod idea as a baseline for this mod.