Skyrim Special Edition
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thegreatalan

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thegreatalan

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About this mod

My final Extreme overhaul, makes the game extremely hard; using all my meager modding prowess, i have completely reworked my tweaks to leveled lists, and now some to combat, take a look for an extremely hard playthrough! now with patches!

Permissions and credits
The Great and Mighty Alan Presents: Alan's Extreme Series

Leveled Lists:

-all enemies leveled lists are set to "1" so any variant of an enemy can spawn at their spawn locations (draugr, restless draugr, draugr scourge, etc... all where only normal draugr would be)

-all items in leveled lists have been set to "1" (if bandits can eventually use steel plate or iron, they have an equal chance of randomly using that without the normal requisite level)

-all spell leveled lists are set to "1" (an enemy can obtain and use any spell in their leveled lists at any level)

Combat:
-npc's use whatever will be most damaging

-npc's immediately attack without endless circling if they are aggro'd

-all npc's can duel wield

-increased AI dodge chance
(Not many people would just stand there with an ice bolt or skyrim's slow arrows headed towards them, I know I don't)

-always have the same magicka regeneration, regardless of combat state

Player/Enemy Damage:
novice=1/1
apprentice=2/2
adept=3/3 <--(this is what I play on)
expert=4/4
master=5/5
legendary=6/6

Load Order:
-place it after stuff that effects combat, leveled lists, and game settings if you want them to be overwritten

Installation/Uninstallation
-can be installed/uninstalled mid playthrough, just wait 3 24 hour cycles for everything to respawn and take effect 

Patches:

High Level Enemies, a big thank you to Dalquist
more to come

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Zuk Belend (More Conjuration)
Apocalypse - Magic of Skyrim
370 New Spells - Phenderix Magic Evolved
High Level Enemies
Attack Commitment No turning during attacks
StarterTomes
TrueStart
Realistic Walking Running and Sneaking Speeds