Skyrim Special Edition
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Created by

Vaffelmannpingvinen

Uploaded by

Vaffelmannpingvinen

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About this mod

This is a altered version of the SkyrimEditor.ini found in your main SSE folder. This allows you to load multiple master files and use their assets while modding.

Permissions and credits
Updated
In the comments many people pointed out that the .bsa-archives of the DLC's have been merged. Because of that I deleted some unnecessary changes.

What does it do?

This is the Skyrim Special Edition version of my mod "Skyrim Creation Kit with DLC" (http://www.nexusmods.com/skyrim/mods/74784/?). This alters the Creation Kit's configuration file (SkyrimEditor.ini) so that you can load all your DLC's in the Creation Kit and use their assets.

Installation Instructions (Important!!!)
(Make sure that Skyrim Special Edition Creation Kit is installed first, go to bethesda.net for more information regarding this)


  • Backup your CreationKit.ini (Usually found in Program Files(x86)/Steam/SteamApps/Common/Skyrim Special Edition/) - You will want this backup in case this does not work for you or you find a better alternative.
  • Download this file, and don't try to run it through a MOD organizing tool such as NNM as this is not a plugin for the game.
  • Copy/Extract this CreationKit.ini into your main Skyrim Special Edition folder (same as step 1), NOT THE DATA FOLDER.
  • Allow this file to replace your existing CreationKit.ini (You have a backup, right?)
  • Launch your creation kit and enjoy your new assets and opportunities


Want to do the hard work yourself?

If you don't feel comfortable downloading this file you can edit the configuration file yourself
. The changes I did was (line means added(changed), see the screenshots for further details:

[General]
sLanguage=ENGLISH
bAllowMultipleMasterLoads=1

bUseVersionControl=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
SLocalBackupPath=Data\CheckInBackup


If you want to use assets from custom DLC's (MODS) with ESMs, you must scroll down to Archive and write the name of the MOD .bsa, for example Wyrmstooth.bsa in the end of the SResourceArchiveList and the SResourceArchiveList2 lines,

Requirements
Skyrim Special Edition
Skyrim Special Edition Creation Kit

If you experience any issues, please let me know in the comments or send me a message. Also consider removing my ini-file and use your
backup instead if my file causes problems.