Did you ever get the feeling that enemy attacks were hitting you sooner than the animation would suggest? That's because they do. This is something that's bothered me since the game was released way back in 2011 and the introduction of timed blocking mods soon after made it even more obvious that something wasn't right. This mod aims to fix that.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Skyrim Behavior Tool, by Zartar
Donation Points system
This mod is not opted-in to receive Donation Points
For clarity: You do not actually need to download this mod to use it. Use Nemesis instead. Click on the checkbox for "Retimed Hit Frame" and launch the behavior engine to apply the mod.
Since tktk1 has expressed interest in implementing his own version of this mod, I no longer feel the need to continue development.
This mod does not change animations. All it does is change the moment at which the attack connects.
The mod currently covers both one handed and two handed weapon users. It does not alter the timing for first person attacks yet.
Are there any other attacks that should be retimed? Let me know with a comment.
Installation: This is a simple asset replacement mod. Install with a mod organizer. Alternatively, don't download this mod. Instead, use the "Retimed Hit Frame" patch in Nemesis.
Compatibility: If you're not using Nemesis, this mod will conflict with any mod that also replaces 1hm_behavior.hkx. For compatibility with other mods that modify the same file, don't download this mod. Use the patch in Nemesis.