- img 3 loading...
- img 4 loading...
- img 5 loading...
- img 6 loading...
- img 7 loading...
- img 8 loading...
- img 9 loading...
- img 10 loading...
- img 11 loading...
- img 12 loading...
- img 13 loading...
- img 14 loading...
- img 15 loading...
- img 16 loading...
- img 17 loading...
- img 18 loading...
- img 19 loading...
- img 20 loading...
Last updated at 14:22, 17 Jan 2017 Uploaded at 22:39, 23 Nov 2016
Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc. I made some friendly redesigns as needed too, and some redesigns for more dramatic looking.
-All light sources emits light, even the windows in interiors.
-New candle smoke FX.
-New water reflection.
-New translucent effect to market stands and imperial tents.
-More shadow lights in specific places.
-Each Inn with its own set of lights based in it's local weather.
-Each city with its own set of colors based in it's local weather.
-Enhanced the difference between night and day in interiors.
-Darker and smoky taverns.
-Slight to none FPS loss.
-Darkened fog colors and tweakened it's distances.
-Reduces color tints so no "white" lights.
-Dynamic lighting templates that changes the ambient lighting depending of the lighting in the place.
-Slight increased contrast and saturation.
ELFX - Hardcore.esp
-Carries all ELFXEnhancer.esp changes.
-Makes all not inhabited by humans really dark.
ELFX - Exteriors.esp
-Changes exterior light placements and fx.
-New shaders for the exterior windows on the big cities buildings.
-New lantern bugs for Riften area.
-Fake Shadows added to bridges, ships and boats over the waters.
-Removes the "Doesn't light landscape" flag from many lights so those lights the ground generated by heightmap.
-Adds the "Never fades" flag to almost all lights in exteriors so those can be seem from greater distances depending on your INI settings.
-A few friendly new light placements.
ELFX - Weathers.esp
-Tweaks the weathers lighting and colors
-Bigger sun with new textures creating intense sunrises and sunsets.
-More dense rains with new texture and heavier rain sound for storms.
-The fog from fog weathers more strong allowing you to see only a few meters ahead.
-Nights are darker and depends on the weather. Clear nights will be brighter than stormy ones.
-Changes the ice shaders for ice floes and frozen lakes.
Download the mod using Nexus Mod Manager, activate it and pick the modules you want in the installer.
Enhanced Light and FX
Should be compatible with any mod that doesn't change light, fx or the meshes it adds, my meshes are a must have, so make sure it overwrites anything it asks to. You can stick with LOOT load order.
The ELFX Enhancer
-Should be compatible with any mod that doesn't change imagespaces and lighting templates, which means ambient light, fog, contrast, saturation, bloom, depth of field, etc.
The ELFX Exteriors
-It should be compatible with everything that doens't place an object over the light sources I placed. You can stick with LOOT load order.
The ELFX Weathers
-It should be compatible with any mod that doesn't change the weathers. It may be compatible with Climates of Tamriel, because it doesn't change the vanilla weathers, but I don't recommend it, because CoT has so much weathers that you may barely experience mine.
-It should be compatible with any ice retexture and any mod that change the icebergs.
It should be compatible with any ENB setting, but I won't give any support to features that are changed by the ENB.
Insanely thanks to
-Bethesda for Skyrim and Creation Kit
-skyfox69 for NifUtils
-eclips3d for the installer
-xdayman for BAIN installer
-Niftools Team for Nifskope
-zaga86 for his ice textures.