Skyrim Special Edition
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Myst42

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Grungehog

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About this mod

Improves the tech from the mod Predators - The Lost Tribes in an attempt to make it more balanced, useful and fun to play with.

Requirements
Permissions and credits
Changelogs
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Description bellow from oldrim mod page, though I redirected the hyper links
"Intro
Do you love Predators?
Did you ever play the predator race mod for Skyrim?
Do you wish the tech had made you feel like a true trophy hunter hiding in plain sight, and that it actually worked as in the movies or games?
Well, this may be the mod for you then, though I can't promise perfection... 

Details:

This mod makes some radical changes to the way the tech works in  Predators lost tribes
For starters, cloaking abilities are no longer triggered automatically when you equip a mask, they are now toggleable and depend on the wrist device.
Masks now give you viewing modes, depending on the level of mask upgrade and type, you can get up to 3 different cyclable modes on the same mask.

Cloaking is also fully functional now. If you ever pushed the original mod and tested it's limits, you might have noticed that the cloaking was completely useless, since enemies could see you always, no matter what you did. Well, now it works. There's still 2 cloaking modes, one is true invisibility, and the other is just camouflage which makes you harder to detect (because of muffle) but you'll still be seen.
True invisibility:
-Is disabled when striking an enemy, casting a spell or pretty much doing any action
-Is recasted instantly after such disabling action.
-Is disabled for a longer period if you get hit or swim (The goal is to make is as close as possible to the effect of "cloaking disabled" if you stay in combat, while still allowing you to retreat if you wish to.

It's not perfect, still a bit overpowered, but at least, you'll usually stay visible if you're in combat constantly hitting/getting hit by foes. If you wish to retreat, you can stay away from combat and you'll disappear for your enemies.

View modes:
Most modes allow you to detect entities with a glowing aura, depending on the creature type.
-Basic thermal view comes with most masks.
-Berserk view is similar to thermal, but in red color.
-Targetting system sees non-hostiles in green, hostiles as orange and combat enemies in red
-There is a green mode to detect Dwemer constructs
-There is a greyscale mode designed for Xenos
-Decided to do something with the original racial ability too, which now gives a "fury red" view mod that looks closer to the original movie (Fight Arnold and no helmet)

Issues:
Given the nature of the script, sometimes switching from one helmet to the other directly, may cause the function to not work properly (Doesn't add the cycle power). If you want to switch helmets and keep them functional, you should unequip first and then equip the new one. Nothing serious though. Unequip-re-equip always gets it right in my tests.
I haven't had the time to test the mod to it's full extent on more demanding conditions (IE heavy scripted game), With any luck, everything should work as intended (within the basic setting). If not, basic issue can probably be fixed, compatibility issues... eh... probably not.
PS: this version is beta af.

Requirements
Obviously, the Predator Mod and whatever else it needs.

Install
Drag n' drop.
You should know this part if you installed Lost Tribes properly.
Use Mod Organizer or something.
Also, shouldn't need to say load order goes AFTER PredatorsLostTribesV1.esp
Requires a NEW GAME. Can't just install it on an already played Lost Tribes. Sorry.

Uninstall (If you want this gone AND keep Lost Tribes...)
Also sorry, dont know how to do this properly.
Scripts get baked into the game upon initializing. Deleting files might cause gear to stop working at all, and it would perhaps require uninstalling-reinstalling Lost Tribes to get the gear working as it did on the original mod.
Refer to their page for further instructions 

Uninstall (Removing all)
A simple deletion should work
(Also in BOTH cases, you should use Save Cleaner for save script sanitization)

Credits
Myst42
GenioMaestro for being my scripting mentor
Roland113 and everyone involved in the OG Predator mod
Veenix1998 for porting the V5d of lost tribes to SSE and fixing my headache when I was trying to 

Possible plans
Maybe some standalone version, mythic lost artifacts of the Divines or something... depends.

Feedback
Let me know if this works as intended.
Keep in mind I'm a complete noob when it comes to scripting. I can't make miracles, but I can try my best.
Want to help?
Dont be a stranger, I'm sure you experienced scripting wizards out there know some better ways to do things.
Didn't like it?
You were warned..."

my changes:
this mod is designed to work with the v115D of predators lost tribes, 

Anyway Happy hunting fellow youngbloods!
If you like this mod feel free to visit the original mod here download and endorse Myst42