Skyrim Special Edition

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Created by

FelesNoctis - Savage Hammer

Uploaded by

FelesNoctis

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About this mod

Makes the Arch-Mage's Robes more worthy for a master of the mystic arts.

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Still on classic Skyrim? Better Archmage's Robes - Cleaned is what you want!

Companion mod to:
Better Staff of Magnus - SSE

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Features:
  • Disenchantable Arch-Mage Robes
  • Multiple enchantment power options
  • Separate hood item
  • 2.0 - AIO Crafting system to create and convert all Arch-Mage gear between different versions, done at the Tanning Rack
  • 2.0 - Restored hooded versus hoodless power versions, with new unique enchantment for the hood
  • 2.0 - Restored "beta" versions of the development enchantments that weren't available before
  • 2.0 - Easier method of mod compatibility, because of the...
  • 2.0 - Early reduced version of Magus Toolkit framework that will be completely compatible with the full release
  • 2.0 - Opulent appearance patch!


FAQ
1.) "How do I craft these things?"
  • You craft everything at any available Tanning Rack. However, there are some restrictions. You need to have completed the College of Winterhold storyline, or, while related, you can also become the Arch-Mage by other means (such as using the console). Compatibility has also been included relating to mods where you can pass the Arch-Mage title to someone else, so one way or another, once you've graduated the College, find a Tanning Rack!

2.) "Can I install this without starting a new game?"
  • Ab-so-lutely! There's no scripting or locked-in values from the vanilla game, so any time you feel like using it, you can!

3.) "Can I uninstall this mid-game?"
  • Yup, go for it! The values on the Arch-Mage's Robes you have will revert to their originals. If you disenchanted a set, you'll unlearn the enchantment with no problems. You'll have to get yourself a set of fresh robes though!
    -- Anything you may have enchanted with a Skein of Magnus effect will continue to have the properties of the version of the enchantment you placed on them. For more information, see Known Issues #1.

4.) "Can I switch versions mid-game?"
  • 2.0: You don't need to do this anymore! All versions can now be crafted, including new copies. Collect them all!
  • 1.x: As much as you want! Your robes will update, your learned enchantment will update, but any items you enchanted with the Skein of Magnus effect will keep the effect they had previously.
    -- Updating equipment with this enchantment those requires re-enchanting. For more information, see Known Issues #1.

5.) "How do I change the appearance of the robes with your framework?"
      Authors: "I saw a screenshot of someone/compatibility patch combining my mod with your mod!"

  • 2.0: The framework introduced with Magus Toolkit was designed both for ease of use and due to permissions concerns. There are many mods that have authors that went missing, or mods that have been deleted but would make for an awesome appearance as the Arch-Mage, just hiding in a user's old downloads. After conversations with quite a few people, including Nexus staff, spread over many months, the consensus was that if a patch contained no content from such a mod, including overriding that mod's plugin records, then it wasn't in violation of permissions or copyright. As nothing from the original mod had been redistributed or modified, it's completely hands-off.
           To that end, every part of the Arch-Mage's outfit has been explicitly defined in the Magus Toolkit master, from armor addons to texture sets. Making a compatibility plugin for these involves copying all involved base records (ARMA/Armor Addons for meshes, ARMO/Armors for world models, TXST/Texture Sets for textures, etc) as overrides into a new plugin, then changing the asset paths to match those of the alternate appearances' assets.
           No assets are included. No plugin data is borrowed. Only a file path that only works if the files are actually there.


Known Issues
1.) Enchantments on created items are baked into your save.
  • 2.0: All power versions are now contained within a single plugin, and new instances can be crafted at the Tanning Rack. Collect them all!
  • 1.x: If you install one version of BAR, disenchant the robes, then apply it to an item, that is the version of the enchantment that item will use from now on. Skyrim saves any custom enchanted items as the magic effects of the enchantment, and magnitude (power) of said effects, not as the enchantment itself. The learned enchantment at the table will still update as normal, ready to be placed on any new items.

2.) "My save says _______.esp is missing!"
  • 2.0: All power versions are now contained within a single plugin. No more having to think about swapping around plugins!
  • 1.x: You updated from one of the optional weaker versions pre-Version 1.1.1. The plugin filename has been changed to match across all versions in order to preserve your learned enchantment at the table. Have no fear, your Archmage's Robes should adjust normally! If you've already disenchanted them and applied the effect to a new robe or piece of armor, see Known Issues #1.

3a.) "The Archmage's Hood says it gives the 25%/+50/175% values, but I'm not using that version of the robes!"
3b.) "The Archmage's Hood looks like the full robe in my inventory or when I drop it!"
  • 2.0:
    - a. Hardcoded item descriptions have been removed, so items will now display the exact magic effects applied. Doesn't look as neat, but it's much easier to manage and indentify.
    - b. Not only has this been corrected, the new MT framework setup means it should also match whatever appearance you have patched, like it should be!
  • 1.x: No worries, it's just a display issue. Everything is working right behind the scenes! If you're still worried, just put the item on and check your magic effects!
    -- Rather than having the enchantment description on the enchantment (which could then carry over to the item), Skyrim uses the item's description for the enchantment text. Since the hood uses the same enchantment as whatever version of the robe you have installed, but its own static description, the hood's description may not be right if you use anything other than "Main". Having a single file is for simplicity, but hoods may be merged into the main files in a future update. As for appearance, the hood uses the same world model as the robes for now, which may also change in a future update.


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Complimentary Mods and Options:
Alternative: Learnable Archmage Robes Enchantment (by Chivels)
Just want the enchantment without the my changes? Chivels has you covered!
Master Archmage's Robes SSE (by DryreL)
Don't like how the Archmage's Robes look? DryreL has a solution for you.
Black Mage Armor SE (by Reko)
Reko provides robe-like alternatives and armors of various kinds for the more discerning mage!
Ebony Mail of the Mage (by waka)
Are you running a battlemage and want a heavier look? Waka's outfit has the heavy armor appearance without the weight!

Mods in Screenshots:
Black Mage Armor SE (by Reko)
Catlike Khajiit 1.6 (by Zalunaya)
Zalyana's cats vary in head shape are fantastic for adding some new faces across Skyrim and beyond.
Alternative: Khajiit Overhaul (by NightroModzz)
Multiple years in the making and the love child of blood, sweat, and tears, what Nightro's Khajiits lose in head variation they gain in insane quality. I can't even begin to describe the love I have for KO, as I'd been marveling over the original models since they were just a modder resource! They DO work with Catlike Khajiit with a little fuss (though you lose the super HD quality of Nightro's work), and I may release a patch in the near future.

All thanks to Savage Hammer for the edits that made the Archmage's Robes actually worth wearing, and for permission to upload an update!

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LATEST NEWS
2021-11-08, ~8:25pm PST
The hell, almost five years later to the HOUR, this mod gets overhauled. Who could have seen that coming?

v2.0 includes a stripped down version of the Magus Toolkit framework, a crafting system to allow you to create and swap versions of the arch-mage gear (provided you meet the requirements of course), and several other neat things. It also comes with a more restricted v1.99 Upgrade version for you people who have already disenchanted your gear to put the enchantment somewhere else. Technically you can use the fully updated version still since you can craft the base items, but your enchanting library may act weird!

OLD NEWS
Spoiler:  
Show
2016-11-08, ~6:05pm MST
Spoiler:  
Show
Making the archmage's robes disenchantable, allowing the resulting enchantment to be placed onto any chest item, making that enchantment as unexploitable as possible, and importing the USSEP description changes?
Spoiler:  
Show







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v1.x Description:
Spoiler:  
Show
Better Archmage's Robes has always been a fixture in my mod list for mages. While I've been using tools for a while to merge small changes together, it's only recently that I started bothering with learning how to clean them. When I got around to this one I noticed it had header corruption and some incomplete entries, probably due to being made before the Creation Kit came out, so I cleaned it up! And now that Skyrim Special Edition is out, round two!


Original Robes
Vanilla Archmage's Robes - All spells cost 15% less to cast, +50 magicka, and magicka regenerates 100% faster.
Master Robes - Single school of spells cost 22% less to cast, and magicka regenerates 150% faster.

Better Archmage's Robes Options
Main - All spells cost 25% less to cast, +50 magicka, and magicka regenerates 175% faster.
Medium - All spells cost 25% less to cast, +50 magicka, and magicka regenerates 150% faster.
Medium Light - All spells cost 25% less to cast, +50 magicka, and magicka regenerates 125% faster.

Light - All spells cost 20% less to cast, +50 magicka, and magicka regenerates 125% faster.

Hoodless Robes
To gain the hoodless version of the Archmage's Robes, you can use the console:
player.additem 0007C932 1
Or, if you have the Unofficial Skyrim Special Edition Patch, the hoodless robes can also be found in the Archmage's Quarters.

Optional: Better Archmage's Hood
These hoods can be worn with a circlet as well!
To gain one of the hoods from the optional files, you can use the console:

help "Archmage's Hood"
then
player.additem XX000800 1 (for the unenchanted version)
- or -
player.additem XX000801 1 (for the enchanted version)
--- The XX in the item ID being the plugin's ID, example:


Original Description:
Original Better Archmages Robes by Savage Hammer
Spoiler:  
Show
I finally become archmage & recieve new robes with the job. But why are the robes weaker then expert mage robes. This mod fixes that & makes the Archmages Robes worthy for a master of the mystic arts.

---DESCRIPTION---
This mod improves the enchantments of the Archmages Robes to be slightly better then master mage robes. This also adds the missing +50 magicka enchantment to the hoodless version.

Vanilla - All spells cost 15% less to cast, +50 magicka, and magicka regenerates 100% faster.
Master Robes - Single school of spells cost 22% less to cast, and magicka regenerates 150% faster.

Main - All spells cost 25% less to cast, +50 magicka, and magicka regenerates 175% faster.
Light - All spells cost 22% less to cast, +50 magicka, and magicka regenerates 125% faster.
Medium - All spells cost 25% less to cast, +50 magicka, and magicka regenerates 150% faster.
Medium2- All spells cost 25% less to cast, +50 magicka, and magicka regenerates 125% faster.

---INSTALL---
Use mod manger or place contents into Data directory.

---UNISTALL---
Remove files from Data directory.

---UPDATE---
* Uploaded version with requested enchantment magnitudes
- All spells cost 22% less to cast, +50 magicka, and magicka regenerates 125% faster.
* Uploaded version with requested enchantment magnitudes
- All spells cost 25% less to cast, +50 magicka, and magicka regenerates 150% faster.
* Uploaded version with requested enchantment magnitudes
- All spells cost 25% less to cast, +50 magicka, and magicka regenerates 125% faster.
* Fixed error that causes NPC's to comment that you have no clothes on. MEDIUM VERSIONS ONLY
* Fixed enchanments for medium versions.