Skyrim Special Edition

File information

Last updated

Original upload

Created by

TaiChiKid and Piotrmil

Uploaded by

QRob001

Virus scan

Safe to use

About this mod

Create and save your own custom spells during normal play by combining almost 40 different magic effects. With the ability to vary the duration, the target type, the amount of damage, the level of targets affected, and more for each magic effect, there are literally thousands of possible combinations.

Permissions and credits
Changelogs
This is a port of the original mod for Oldrim which can be found HERE


SPELLCRAFTING FOR SKYRIM
Create and save your own custom spells during normal play by combining over 40 different magic effects. With the ability to vary the duration, the target type, the amount of damage, the level of targets affected, and more for each magic effect, there are literally thousands of possible combinations.

Each crafted spell can have up to five magic effect. You can combine Destruction effects with Illusion to make a Fury spell which also damages its target. Or combine Restoration effects with Alteration to make a spell to increase a follower's armor and fortify their one-handed and block skills. Or add a Conjured Bound Bow to an archery fortification and a muffle effect to craft a perfect assassin's spell.

To be able to craft new spells you must unlock each spells cantrip by using the vanilla spells after installing this mod.  You will be notified when you have unlocked a cantrip, then you may go to the spell crafting station located at the mages college second floor of the hall of attainment.

The only limit is your imagination!.


** Requires SKSE 1.7.3 (or greater) and SkyUI 4.1 (or greater, to use the MCM menu). Revised versions (>=0.9.6.1) also require Dawnguard and Dragonborn. 

SpellCrafting for Skyrim 1.0.1 Update


How It Works
An Altar of Spells has been added to the Hall of Attainment in Winterhold. Activating the Altar will allow you to pick from the list of magic effects you have mastered and combine them into new spells. You can have up to 25 custom spells at a time. Once a spell has been created you will be able to name your new spell and have it appear in your spell menu with that name.

Magic effects are mastered by learning Cantrips. There is a Cantrip for each magic effect; learning the Cantrip for a magic effect will allow you to use that effect when creating new spells. Cantrips can be learned in two ways. You can purchase Cantrip Tomes from Melrin Amborsius, the keeper of the Altar of Spells -- a new vendor who has been added to the Winterhold staff. Or you can learn Cantrips during normal play by casting spells from the original game which use a similar magic effect. Each time you cast Sparks or Chain Lightning, there is a chance you will learn the Shock Damage Cantrip if you don't already know it. However, not all magic effects can be learned in this way -- so be sure to see what Melrin is selling from time to time.

A complete library describing each magic effect, all of its possible variations, and their associated casting costs and perks has been provided. Check the shelves around the Altar of Spells for these Tomes.

The Spell Crafting Journal
The first time you use the Altar of Spells, be sure to pick up your Spell Crafting Journal. The Journal will let you review the Cantrips you have currently mastered, examine the details of the spells you have crafted, and forget custom spells. Reading the Journal will activate menus to guide you through each activity. The ability to forget a crafted spell lets you get rid of spells that you aren't happy with, or create more powerful versions of your favorite spells when your Magicka level increases.

New Magic Effects
Spell Crafting for Skyrim adds several new magic effects not available as spells in vanilla Skyrim.

Absorption -- Craft spells which absorb health, magicka, or stamina from a target and add it to your own.

Damage Attribute -- Craft spells that directly damage the health, magicka or stamina of a target. Requires less magicka than Absorption, Fire, Frost, or Shock damage.

Weakness -- Craft spells which give the target a 25%, 50%, or 100% weakness to Fire, Frost, Shock, Poison, or Magic.

Conjure Dragon Priest -- Craft a spell to conjure a Dragon Priest for 30 seconds, 60 seconds, 120 seconds, or permanently.

Slow -- Craft spells that slow a target's rate of movement.

Detect Life and Detect Undead -- New versions have been added that do not require a constant magicka drain.

Resistance -- Craft spells that provide 15%, 25%, or 35% resistance to Fire, Frost, Shock, Poison, or Magic for 30, 60, or 120 seconds.

Fortification -- Craft spells that provide 15%, 25%, or 35% fortification to Marksman, Block, Light Armor, Heavy Armor, One Handed, Two Handed, Health, Stamina, Magicka (0.9.6.2) Alchemy, Speechcraft, Enchanting, Lockpicking, Smithing, Sneak, or Carry Weight. The fortification lasts for 30, 60, or 120 seconds.

Cure Disease -- Acts like a Cure Disease Potion without the need to carry potions.

Magic Ward -- Create a barrier to absorb damage or effects from spells without a constant magicka drain.

Weapons Ward -- Create a barrier to block physical damage without a constant magicka drain.

Summon Gargoyle -- Can be summoned like a regular creature.

Ethereal -- Previously available only by using a shout, now they can be crafted into a costly Alteration spell.

All Magic Effects
The complete list of magic effects that can be mastered and combined is:

Destruction:
  • Absorb Health, Magicka, or Stamina
  • Damage Health, Magicka, or Stamina
  • Fire Damage
  • Frost Damage
  • Shock Damage
  • Weakness to Fire, Frost, Shock, Poison, or Magic
  • Flame Cloak
  • Frost Cloak
  • Lightning Cloak
  • Fire/Frost/Shock Rune
  • Fire/Frost/Shock Wall

Illusion:
  • Calm
  • Courage
  • Fear
  • Fury
  • Invisibility
  • Muffle
  • Frenzy Rune

Conjuration:
  • Conjure Familiar
  • Conjure Atronach
  • Conjure Dremora Lord
  • Conjure Dragon Priest
  • Conjure Skeleton
  • Conjure Draugr
  • Bound Sword
  • Bound Battle Axe
  • Bound Bow
  • Banish Daedra
  • Command Daedra
  • Soul Trap
  • Reanimate
  • Summon Gargoyle
  • Summon Mistman
  • Summon Boneman
  • Summon Wrathman

Alteration:
  • Armor
  • Become Ethereal
  • Detect Life
  • Detect Undead
  • Slow
  • Paralyze
  • Waterbreathing

Restoration:
  • Resist Fire, Frost, Shock, Poison, or Magic
  • Heal, Heal over time
  • Fortify skills & Atrributes
  • Cure Disease
  • Turn Undead
  • Magic Ward
  • Weapons Ward
  • Sun Damage
  • Sun Cloak
  • Heal Undead
  • Poison Rune
  • Restore Stamina


MCM Configuration Menu
Through the MCM Configuration menu you can:
  • Adjust the time interval between magic effects
  • Adjust the speed at which Cantrips are learned by casting spells
  • Adjust the number of Rune spells which can be active at the same time
  • Enable or disable Cantrip learning
  • Deactivate or reactivate the entire mod
  • Enable or disable all Cantrips in a school of magic with one click
  • Enable or disable Cantrips individually


Installation
Recommended: Download with NMM or MO (preferred) and activate.

For a manual installation, download and extract the contents of the archive to your Skyrim/Data folder.

If you are not starting a new game, install Spell Crafting for Skyrim, load your save game, once loaded save again immediately, and then reload the save to ensure proper initialization.

Be sure to back up your saves (as if you haven't been told that a hundred times).

Uninstall
Recommended: Deactivate with NMM or MO

For a manual uninstall, delete:
  • Skyrim\Data\_tck_SpellCrafting.esp
  • Skyrim\Data\_tck_SpellCrafting.bsa
  • SKSE\Plugins\GrimyTools.dll (provided other mods are not using it; dlls won't work from inside BSAs)

** Once uninstalled, performing a clean save is highly recommended.

KNOWN BUGS
The no mana cost for unique crafted spells still persist at this time.

Compatibility
Has been cleaned with TES5Edit.

Has been tested with other custom spell mods with no conflicts found (by compatible I mean that the spells can be added to the spellcrafting system and compatibility issues in game without - most likely - needing a patch.
Compatible with Immersive College of Winterhold.

Compatible with Ordinator (user-tested only).    

Potentially incompatible with other mods that uses out-dated or modified (and not renamed) UILIB_1 library or Grimy's Plugin. 


Future Plans
I plan to continue developing and adding new magic effects and functionality.

Thanks and Credit
Thanks go to:

  • scrivener07 -- I would never have figured out the upper/lower case character bug for custom spell names without your hints.
  • Bethesda for make such a cool game.
  • Piotrmil for allowing me to port and maintain this mod.
  • TaiChiKid for making this mod.
  • Grimy Bunyip for creating Grimy's Plugin
  • stoverjm and Blary for Open Books Library resources and BookSets Resources.
  • DavidJCobb, for helping me with translatable strings.


Permissions
Please do not upload this work to any other sites without my permission.

Comments And Feedback
As always, comments, both positive and negative, are welcome.

Thanks!