Skyrim Special Edition

File information

Last updated

Original upload

Created by

kryptopyr and Gamwich

Uploaded by

kryptopyr

Virus scan

Some manually verified files

About this mod

Adds more diversity and lore-friendly clothing options and gives NPCs more appropriate attire.

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Turkish
  • Spanish
  • Russian
  • Portuguese
  • Polish
  • Mandarin
  • Italian
  • German
  • French
  • Czech
Changelogs
Donations


This mod developed as an extension of and compliment to Weapons Armor Clothing & Clutter Fixes and Rustic Clothing. It's primary goal is to add more diversity and lore-friendly armor and clothing options to the game, as well as to give certain NPCs outfits that are more appropriate for them.

FEATURES
  • Adds greater diversity to the outfits available in game and worn by NPCs.
  • Changes the outfits of certain NPCs to be more appropriate to their rank and position.
  • New Jarls and their appointees will change into more appropriate clothing when they take over those roles during the progression of the Civil War quest.
  • Option to give clothing items a limited armor value.

REQUIREMENTS
Weapons Armor Clothing & Clutter Fixes is required.
Rustic Clothing is required in order to maintain consistency with the added textures and normal maps.
SkyUI is required to use the MCM.  

RECOMMENDATIONS
Armor and Clothing Extension - Settings Loader - Save, load, and import MCM settings from an existing save.

INSTALLATION
Load this mod AFTER Weapons Armor Clothing & Clutter Fixes. 
If you wish to use one of the optional texture resolutions, install it after the main file and allow it to replace the original .bsa file.

UNINSTALLING
As with any Skyrim plugin, there is no guaranteed safe method for uninstalling an esp file from an existing save.  It is recommended that you start a new game whenever you remove a plugin from your load order or else revert to a save made prior to installing this mod.  


CREDITS
I want to thank the following mod authors for providing assets that were used in this mod.
Thank you so much for permitting me to use your work and resources!
Gamwich for creating all of the beautiful new clothing textures.
PrinceShroob for scripts from Appropriately Attired Jarls
hl84 for Little Caravans and More Children Wears

CLOTHING OPTIONS
  • New Mage Boots have been added to match the different ranks of mage robes.
  • Removed the fur trim from the female mage hoods, so they will now appear similar to the male version.  New fur-trimmed mage hoods were added as separate items that can be worn by both males and females.
  • Changed the Iron and Ancient Nord helmets so they will appear the same for both males and females.  Added the female versions as new variations which can be worn by both males and females.
  • The various mage robes (Novice Robes of Alteration, Adept Robes of Conjuration, Expert Robes of Destruction, etc.) now have unique textures that reflect their individual school of magic and rank from Novice to Expert.   
  • Many clothing items now provide a small degree of protection, particularly quilted or heavily layered garments that appear to have leather or chain-mail components.  Realistically, these garments should probably be at least as protective as some of the lighter vanilla armors, and I've tried to balance their stats around those values.  NOTE: This feature is optional and disabled by default.  Armored clothing is still considered clothing: it won't level your armor skills, it won't increase in rating as your armor skills increase, and it can't be improved.  Currently, this feature only applies to the player, but I may extend the option to NPCs in the future.

OUTFIT CHANGES
  • Court Wizards will now wear college robes that reflect their specialized school of magic.
  • Priests and Priestesses of Talos, Kynareth, Dibella, Azura, and the Temple of the Divines wear robes with new, unique textures.  Priests of Arkay wear brown robes with brown hoods, and Priests of Mara wear plain robes with a yellow hood.  The appropriate divine amulet has been added to the priests' outfits.
  • Jarls, their Stewards, and their Housecarls will now wear clothing that better reflects the rank and allegiance of those NPCs.  Imperial-allied jarls will wear Imperial-style outfits; Stormcloak-allied jarls will wear Nordic-styled outfits. The jarls and their appointees in the major holds will generally have better, more expensive clothing and armor than those in the minor holds. When jarls and their courts are replaced during the civil war questline, the replacement NPCs will now have their outfits upgraded to reflect their new rank and station. 
  • A few of the unique children now have clothing that better fits their background.  
  • Vigilants of Stendarr wear new chainmail robes and hoods. Vigilant outfits have also been reworked so that they will spawn matching Steel boots and gauntlets, rather than a mismatch of different styles. If Wet & Cold is installed, Vigilants will equip fur-lined hoods in cold regions and regular hoods in warmer regions. 
  • Asgeir will wear the male wedding outfit for his wedding, then afterwards revert back to his normal fine clothes.
  • Dremora now wear black daedric robes with a new, unique texture. 
  • Vaermina's Devotees now have a 40% chance of having a matching purple hood.
  • Hunters will use a greater variety of clothing (farm clothes, fur armor, or hide armor). Some hunters in cold regions will may use Skaal outfits.
  • Some Dark Elves found in Skyrim will now be wearing Dunmeri Tunics from the Dragonborn DLC.


Like my work?
Check out what else I'm doing.