SKYRIM SPECIAL EDITION
Lucidity Sound FX SSE by Foggypath
Skyrim Special Edition » Audio - SFX
Added: 31/10/2016 - 08:55AM
Updated: 11/07/2017 - 11:51AM

980 Endorsements

v1m Latest version

10,646 Unique D/Ls

33,111 Total D/Ls

62,351 Total Views

Uploaded by Foggypath

Description

Last updated at 11:51, 11 Jul 2017 Uploaded at 8:55, 31 Oct 2016



~94% (4408) of all the original skyrim sound fx samples re-mastered/mixed






Foreword




Please take your time to read the detailed description below this page!






- Nexus site and NMM has some major problems right now


- on rare occasions you may stumble upon an installation error, due to some limitations of the mod manager


- in this case download this mod manually and activate in NMM thereafter



- the LSFX-Audiosettings.esp file is required ONLY for the additional audio settings


- those sliders may not be set to 100% so plz check out your volume sliders and adjust to your liking!


- you can still use this mod without using the .esp file!!






Hint


use Lucidity Sound FX as a base, overwrite with any sound mods you`d like to use


whatever your choice is, you will still be able to hear a lot of Lucidity samples,


even if you get all the audio mods available.






Installation


Install the mod with NMM-Nexus Mod Manager



for manual installation:


- unpack the archive


- copy and paste the Data folder over the original Skyrim Data folder - Skyrim/Data


- overwrite any existing files if prompted!


read Installation Instructions inside Data/Docs and Screenshots/Lucidity Sound FX for additional info!!








Translations












Compatibility



compatible to any other mods!






UPDATES



Lucidity Sound FX Update v1m



if you already got v1l , you only need this to update Lucidity to v1m


See changelog tab for info on newest version!






OPTIONAL FILES



Lucidity Sound FX - New Sounds


a bunch of selfmade sounds..highly recommended!


including:


new altar blessing sounds


a new nirnroot sound


new alchemy sounds


a new level up sound


new skill sounds


and more..lore friendly!






MISCELLANEOUS



Lucidity Sound FX Teaser


a view sounds out of the main file for pre listening






detailed description



Mod description by user named LuisCypherrr


It makes it easier to hear the special sound characteristics of each sample. Excessive amounts of sub bass were removed that would overpower or muddy the rest of the sample.


Special sound characteristics were additionally emphasised via EQ. For example, when a dragon lands you can clearly hear stones flying around instead of only the thump in vanilla. In Dwemer Ruins pipes and steam noises are easier to hear, which were masked by an overdone bass rumble in vanilla.


As you can see, the vanilla sound is loud in the beginning but its volume falls off rapidly. In game, you will only hear a small part of the sample, because the quieter parts will get masked by other game sounds. The modded sample shows a slower drop in volume, allowing you to hear "more" of the sample.


Several samples that were too quiet and almost unnoticable in vanilla were made louder.


Several volume spikes were reduced, the overall sound experience should be easier on your ears.


And much more!


Great mod, give it a try!





What has been done to those nasty samples?



applied psycho-acoustics to calculate precise harmonics that are related to the fundamental tones of sound


increased intelligibility, restored harmonics and improved clarity...recaptured natural sparkle and punch


added convolution reverb with reference to environment,featuring top quality samples of real spaces


utilized high end analog emulation bass compressor, mid, high, and harmonic processing


applied mid side processing adding depth and changing width on stereo samples


used various Equalizer individually to shape and give character to the sound


used high quality vintage channel analog compression for altering tone


attenuated ground loop hum, DC offset, and low-frequency rumble


reduced some reverb events to get rid of unwanted room info


regulated the amount of phase-compensated lows and highs


added subtle tube saturation to add air and imaging


used subtle delay individually, where needed


created the effect of lower,deeper bass


reduced excess sibilance “ess”+“shh”


zero crossing point looping






to be less technical here are some of the benefits of this mod



clearer samples, removed nasty ringing and other bad sounding parts among other things to make it more pleasant to the ear


reverb/delay..added better room info to the samples..for example birds sound like their actually between trees


of course this is not overdone to keep it all as natural and realistic as possible..however you'll notice it


the clarity when multiple samples are played at the same time, there is far less masking happening


for example,thunder played during heavy snowstorm/wind,you will hear any sound very clear


detailed tone as a result of altering frequencies and compression methods


increased brilliance and presence in otherwise dull samples


no unwanted pops/clicks/crackle while playing loops


less boomy,hum free,accurate and precise bass


no conflicts between other mods!


it is CTD free!






Afterword


let me know if there are some issues, so i can fix them


let me know if you like or dislike this mod..leave a comment..thx for taking care..have fun!








Credits


Nebulous112 / for providing the LSFX-SSE-Audiosettings.esp


Mebantiza / for helping me out with the best possible folder structure


Nexus Comunity / for playing and modding a lot


Mark Lampert / for the original sound design


Bathesda / for the game








My other mods