You may use the assets in this mod so long as you copy and paste this line into the permission section of your mod.
File credits
T4gtr34um3r for Sparkling Snow Augh for teaching me how to GIMP Osmodius for discovering this snow footprints texture - http://www.mb3d.co.uk/mb3d/Grass_and_Snow_Ground_Seamless_and_Tileable_High_Res_Textures.html
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Changelogs
Version 4.6
50% brighter snow than v4.3 for filmic tone weather mods like Azurite, Vivid, or Aequinoctium.
Version 4.3.2
Fixed shaded snow textures (textures/effects/projected*.dds) for better performance and blending with Cathedral Snow
Include corresponding snow LOD textures for Mathy's 3D Trees (for his experimental DynDOLOD tree LOD)
Version 4.3
Adjusted specular of several normal maps, including glaciers and icicles
snow02 is now the same as snow01, to reduce the appearance of landscape seams
Removed snow road texture added in 4.2.1, as it did not blend well with Cathedral Snow. Snow roads will be included in Cathedral Landscapes instead
Version 4.2.1
Fixed alpha for snow01altA.dds
Include compatible textures for 3D Trees snow and iNeed snow drifts
Include snow-covered road textures
Added compatible LODGEN textures under miscellaneous files, use for generating terrain LOD
Version 4.1
added forgotten dirtpathsnow texture from v3.3
added new snowrock textures from v3.3, but desaturated
Version 3.3
removed the ice flow meshes which did not have their associated custom textures, causing blue ice flows.
Version 3.2
updated snow02.dds in accordance with snow02landscape
Cathedral Snow comes in multiple versions. Version 1 and 2 are reworks of Sparkling Snow (Proof of Concept) by T4gtr34um3r. Version 3 is a rework and hybridization of Real Snow HD by Luxor. Version 4 is a rework and hybridization of snow from YALO by SteveoWasHere. Version 4 also includes glacier textures from YALO and a few ice textures from Glorious Glaciers. I've repainted, blended, and selectively altered mip-map layers to reduce tiling while keeping the nearby snow busy and undulated to help hide some inherent issues with Skyrim lighting and shadowing of landscapes. I've chosen a brightness about half way between vanilla Skyrim snow and most other snow mods, so it shouldn't be too bright or too dark, and it should approximately match whatever tree LODs you are using. The mod comes with a plugin to improve "dynamic" snow shaders on material objects.