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Author notes
Please message me a link to any mods using assets so I can see if I want to use them thank you hope you all enjoy.
File credits
Credits God Bethesda Nexus Modular Crafting Tables By tueffelachtein with Modding resource permissions. Script credits From Skyrim Adventures Tent By Herrbaron with permission from ogrinial mod page on oldrim to use assets. Inspired by TheWulfPanda's Teleport mods. Didn't use assets just like idea and how them worked mod.
Survival Teleportation a Fast travel system German
Changelogs
Version 1.7MV
Added Tel Mithryn teleport, fixed few tomes not showing at right times.
Version 1.5bNM
Same changes as 1.5b mage version.
Version 1.5b
Fixed Lakeview manor saying it takes you to honeyside. Replaced isenchanting keyword with isleantable to hopefully make compatiable with other mods that edit isenchanting. Removed unused keyword.
Version 1.5aNM
Release of Non Mage version. All spell cost 50 magicka and use Ap Alt Perk to reduce cost.
Version 1.5a
Fixed perks to all match at Master Alt.
Version 1.5
Fixed Hjerim and added Skuldafn.
Version 1.4
Added some new locations. Fixed some condition triggers not causing tomes appear at the right times.
Version 1.3
Added new custom bench from Modular Crafting Table. Added three new spells. Sky Haven temple, Sovngarde, and, throat of the world that unlock once quest are completed.
Version 1.2
Fix for Bee not selling things.
Version 1.1Edit
Also adds spell to Twilight Seplucher.
Version 1.1
Reworked Bee's Merchant factions. As well as some minor edit to try and fix here not selling Blank tomes. I tested ingame she worked for me then recycled actor on her and still worked so hopefully, issue is resolved. Please report if not.
Version 1.0a
Fixed Solitude spell not set to right marker.
Survival Teleportation
Adds craftable Teleportation tomes to a crafting bench in Whiteruns Belethor General Goods. Plus, Belethor's wife Bee that sells blank tomes.
Each tome requires a blank tome purchased from Bee (Belethor's Wife) and common soul gem. Some require higher empty gem.
These tomes have conditions set to not show up unless the requirements are met. That allows you to travel to major cities and other locations of importance.
From Whiterun to Sovngarde with conditions set to prevent access early.
Allows you to travel all over Skyrim. Too many places to list see Screenshot for some of them.
Two Versions.
Mage Version - Cost is 150 magicka with a 3-second cast. Will need some magic skill to cast spells.
Non-Mage Version - Cost is 50 magicka with a 3-second cast. No skill really needed.
Update Info. See changelog for details.
Please Report issues under bug reports, not comments. Leave suggestions in comments. I do not have premium so I do not get notified of comments so be patient I will check back from time to time.
Use NMM to Install.
The reasoning for the mod. The reason I made this mod was I like hunger and cold but not the no fast travel in survival. I saw the mod by TheWulfPanda Teleport spells. But, didn't want three ESP's and wanted a few more locations. Plus I wanted a version that had fewer world edits. So I made mine to references COC markers and other Markers. Only adds like two COC markers where none were present. Has been Cleaned in SSEdit using a different teleport script. I had to have some way to put in-game so added a merchant and a crafting station to Belethors General Goods in Whiterun. It is just 3 things so should be very compatible with other mods. Load other mods that edit Belethor's after this mod in the load order.
Known Issues. Sometimes followers do not travel with you. They do catch up in time, however. Looking into a better way to handle followers. Activator is in middle of teleportation bench, not the book. A minor issue may fix in a later version.
I uploaded for Xbox one as well. I removed the pc version as it is here on the nexus.