Skyrim Special Edition
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Penumbral is original author then fixed and merged and converted by SOT Team

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tonycubed2

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About this mod

Penumbral gets credit! This mod includes several improvements to Destruction magic to make it damage scale as well as other kinds of damage, and also adds some stronger specialization possibilities. It includes several ESPs, each modifying one particular aspect of magic. The individual esps have been merged now into one esp for saving slots.

Permissions and credits

AUTHOR IS PENUMBRAL!!!






original mod page is at : https://www.nexusmods.com/skyrim/mods/611?

Mod had not been updated in 7 years.  All esp modules had form count errors that are now fixed, with additional errors fixed in the Improved Destruction Perks esp file.  Additionally I merged them all in to save valuable slots in mod order



Improved Destruction Magic

This mod includes several improvements to Destruction magic to make Destruction
damage scale as well as other kinds of damage, and also adds some
stronger specialization possibilities. It includes several ESPs, each
modifying one particular aspect of magic. They are:

Improved Runes.esp:
  • Increased rune base damage to 75.
  • Increased maximum rune count to 3.


Improved Master Spells.esp:
  • Increased Lightning Storm's base damage per second to 135.
  • Increased Blizzard's base damage per second to 30.
  • Changed Fire Storm to be instant cast. Left its damage alone.


Improved Master Spells Except Fire Storm.esp:
  • By popular request, this contains all changes in Improved Master Spells.exp, except any changes to Fire Storm.


Improved Expert Spells.esp:

    Increases the base damage of the following expert spells so they scale nicer at mid-to-high tier compared to other damage builds.
  • Increased Incinerate's base damage to 70.
  • Increased Thunderbolt's base damage to 70.
  • Increased Icy Spear's base damage to 70.


Improved Cloaks.esp:
  • Increases the base damage of cloak spells so they're worth casting more often
    than not. In particular, increased base damage of all cloak spells from 8 to 12.


Improved Casting.esp:

    Small changes to dual casting to make it feel a bit more powerful than it does in vanilla Skyrim.
  • Increased dual casting effectiveness boost to 2.5 from 2.2.
  • Increased dual casting time multiplier to 1.25 from 1.


Improved Destruction Perks.esp:
  • Augmented Shock/Flame/Frost perks now have 3 ranks and increase damage by 20% each rank.
  • Expert Destruction now also increases Destruction spell damage by 10%.
  • Master Destruction now also increases Destruction spell damage by 15%.


Known Issues
  • The change I found to make Fire Storm instant cast also changes its mana
    cost to read "per second." This seems to only be a display issue, it consumes the proper amount of mana when you use it.


Changelog

    1.3:
  • Fixed an issue with Expert Destruction perk not being selectable on level up for some people.
  • Added another .esp that edits Master spells without editing Fire Storm, for those who don't want an instant cast Fire Storm.
    1.2:
  • Fixed an issue with Improved Destruction Perks that could cause save files to not keep the third rank of the Augmented perks.
    1.1:
  • Changed Improved Destruction Perks. Augmented perks have 3 ranks instead of the
    5 they had in 1.0, and added spell damage to Expert and Master Destruction perks (the end result is still the same, about 100% Destruction damage after all perks). This was after some concern on the Skyrim modding forums about the number of perks needed.
  • Fixed name corruption on Fire Storm.


Installation
To install and run, simply drop these .esp files into your Skyrim/Data
folder. When you launch Skyrim, select "DATA FILES" before you select
play, and check each of the .esp files you want to use.




Important:

There are two versions of the mod:




VERSION 1 -

The Classic version is the same as the version from 2011 but with errors fixed. This is the default version.


VERSION 2 -

The SOTomized version includes more changes to magic settings as detailed below.  The objective is to even out the playing fields fro players who want a Mage or Battle Mage play thru:

Player changes
fCombatMagickaRegenRateMult      reg.33   mod .50  -  player mana regen in combat versus out of combat.
fMagicCasterPCSkillCostBase     0.002500        mod 0.003900    Controls the rate at which spell (magicka) costs decline as skill increases. If set to 0, skill level has no effect on spell costs. If set to 1, all spells are free to cast.
fMagicDualCastingCostMult  reg 2.8   mod  2.0  default dual casting costs you 2.8x the magicka compared to a normal cast and only does 2.2x the damage.  Now costs less.
fMagicDualCastingEffectivenessBase   reg 2.2    mod  2.6   More effefctive dual casting
fplayeermaxresistance          reg 85   mod 75  to offset improved stats the maximum player resistance is lowered to 75 percent from 85.



NPC Changes
fMagicCasterSkillCostMult   reg  0.5    mod   3.0  magicka costs, as a multiplier now same as player
bRegenNPCMagickaDuringCast              mod 0 regen while casting/prepping a spell, turns it off. Sometimes found on.