Skyrim Special Edition

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Created by

Joubarbe

Uploaded by

Daffodilian

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About this mod

Embark on adventures from traveling with boats.

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Overview

To all non-fast travellers (and others), here is a mod that let you wander the rivers of Skyrim by boat.

  • You will find two lines : west and east, each deserved by a wooden ferry that can lead you to 15 various places. Also you will find a third line in the north. This one is a bit different, as it can lead you in real-time from Solitude to Yngol Barrow and vice-versa.

  • West : Abandoned Shack, Solitude, Morthal, Crabber's Shanty, Dragon Bridge, Karthwasten and Reachcliff Cave.

  • East : Yngol Barrow, Windhelm, Mixwater Mill, Whiterun, Riverwood, Half-Moon Mill, Ivarstead and Riften.

  • Please see the map included in the archive for more information.

  • During your trips, you will face various events, presented via message boxes, with multiple choices and equipment-dependencies.

  • Note that before every trips, you must free your boat from the docks by untying a rope.


Features

  • A quick starting animation of the boat when you depart. The fast travel is launched after a few seconds (it would be very hard to make an entire journey because of the rapids, rocks and falls).

  • At your arrival, you will received a report of your journey. You will encounter some minor events, the main one being the fact that you need to have a security kit on board, otherwise you may be arrested by river guards and requested to pay a 1000 Septims fine.

  • Sellers of such security kits are in Whiterun (the Bannered Mare - Barnard), Solitude (docks, on a boat - Brunei), Windhelm (docks, leant on a wall - Bruno) and Morthal (outside, leant on a wall - Agatha). They cost about 600 Septims with a low Speechcraft level and with no mods. They are also available in inns, sometimes.

  • You have a chance to use a security kit during your journeys, because there are a lot of rapids in Skyrim. It's a 20% chance, so you may ask yourself whether you prefer to risk a penalty or pay an expensive security tool...

  • You do not need to discover the places where you want to go. Maybe in future versions, because I already scripted the conditions. Currently, I think it's not necessary because security kits balanced the mod in a way that you will think twice before travelling by boat. Carriages are still very useful.

  • You can't use the boats while you are in combat or over encumbered. 

  • Each boat have a small orange light and lantern in its center, which makes easier to recognize as a ferry boat.

  •  Hawsers! All ships are now attached to a mooring, a walkway or a sea pole. Before sailing, you have to loose the rope. To do this, you must press "E" near the attach point of the rope. You will find a lantern at this place to help you (this is a trigger box, because I wanted to force the player to go to a certain place to prepare his boat). So, again, you have to stand in a specific area, and be looking at the rope you wish to loose ; there is no "Activate This" overtext. Note that you have 20 seconds to set sail before the rope attach the boat back to the dock. It is to prevent bugs and in a lore-friendly way of speaking, let's say it's because rivers of Skyrim are strong and can take your ship away!

  • From Riverwood (to anywhere), you will enjoy a 30 seconds trip with 3 waypoints :) I've been playing with scripts to see how I could implement a full real-time journey and it looks pretty good. However, at the end of the Riverwood trip, you will see a first problem : a fall! But here, the fast travel will save you. Whew...

  •  Coastal Line. At Solitude and Yngol Barrow, you'll see two new ships with a red glow instead of an orange one. These boats will lead you through the north shores of Skyrim in real time. As 30 minutes can be a long time, you can buy a Swiftness Device that will let you choose if you prefer to Fast Travel directly to your destination. However, if you do so, you won't be able to stop during your journey, because if you choose the real time trip, you will be asked if you wish to stop in the surrounding area several times. Note that you can open your world map during these journeys. Do not ever fast travel when you are in a boat!

  • Be light on your feet; you only get a few seconds to hop into the boat before it will retie itself



Compatibility

Some map markers references have been renamed, but that should not cause any problems. LItemFoodInnCommon (Leveled Item) has been modified. However, I made custom merchants in case any of your other mods modify this same object.

Every other elements have been created for the purpose of this mod, so it's compatible with everything, until proven otherwise...

Changes for Skyrim SE

  • Lanterns have been added to the boats so the lights look a bit more proper
  • Boating Events are now in first person instead of third person
  • Several additional landscape edits addded 
  • Properly cleaned in xEdit where applied


Known Issues

The lanterns don't follow the boat, but that's okay because you have a fantastic imagination and aren't bothered by it
If you are drunk from another mod, or in stagger mode, it will cause you to fall through the world...so please, don't boat and drunk
Sometimes the boats get stuck in their position- reload a hard save to correct the issue



Credits:

Original Mod: Travel by Boats from Joubarbe
Minor edits done by Volk (Daffodillian) and Tarshana to be made available to Skyrim SE Users

Console users -you already have this mod so don't ask : P