Skyrim Special Edition

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Created by

Edmond Noir

Uploaded by

EdmondNoir

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About this mod

Absorb dragon souls with a valiant shout and epic build music followed by a cinematic explosion of power. Everything is customizable - vocals can be male, female, or just instrumental. This mod is universally compatible, can be easily installed on new or existing saves, and is available in either English or Chinese.

Requirements
Permissions and credits
Translations
  • Mandarin
  • Italian
  • German
Changelogs
Donations


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This mod was inspired by the E3 demo and by the Dragon Soul Absorption More Glorious mod. I found that the Dragon Soul Absorption mod from old Skryim completely ruined my save because it was too complex, changing scripts and other effects unnecessarily. Since I write and record music frequently, I decided to make my own, high-quality sound files. This mod is entirely my own and has no connection to any other mod. 

As of version 2.0+, this mod has both male and female Dragonborn screams.
As of Version 2.5 and per user requests, optional ritual spell animation replacers have been added which will replace all master level spell animations. The character will now take a knee when absorbing a dragon soul or float high up in the air.



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  • This mod is compatible with all mods but will be overwritten by mods that alter the dragon soul absorption sound file.
  • The mod adds an optional and customizable spell (see images tab) to be used when absorbing a dragon soul. It will renew the Dragonborn's strength and optionally adds an epic explosive effect. The spell animation used will be the same as the animation you use for your Destruction master spells. (See Screenshots)
  • As of version 2.6+, there are now also optional ritual spell replacer animations which will replace the master level spell animations. You will either take a knee as the power overwhelms you or float high up into the sky (See Screenshots). This option was made to provide alternate animations for the character when absorbing a dragon soul.
  • This mod has many dragon soul absorption sound files to choose from that can be played and changed at any time. They include music that builds up to a Dovakhiin scream from the player and end with 2 different and optional versions of the Skyrim theme.
  • There is now an optional official Chinese translation of the mod available as an optional file as well.


Non-Scripted Version:
The non-scripted version puts all of the control into the player's hand. Animations for the non-scripted version are triggered manually by the player. Details on the non-scripted version and how to trigger the animations are found below:
  • This version has no scripts and can be installed, uninstalled, and/or customized at any time on a new or existing save without problems.
  • To trigger the animations, you must equip the spell and use it as you would any other spell. Like other spells, it can be canceled at any time. As a result, you - the player - have complete control over what happens at every second.  Every aspect of this mod is customizable. 
  • The aforementioned spell is available at the Riverwood trader. Lupin collects ancient artifacts such as the gold claw and has recently stumbled upon an old spell tome called Meditations of the Dovahkiin. Only the Dovakhiin can use this tome, so it sits in his shop collecting dust. You must acquire this spell to perform the animations. 


Scripted Version:
The scripted version of this mod will trigger the animation automatically for the player. Details on the scripted version are found below:
  • The hidden spell is added to the player at the start of the game. No action is required and animations will begin to trigger right away after slaying a dragon.
  • You will have to hit the dragon at least once or be hit by the dragon at least once before it dies. If you do not hit the dragon, the script will not start.
  • If you are attacked during the animation, the script will cancel automatically. This is to prevent you from dying while you are dancing around.
  • If you save while you're absorbing a dragon soul, the timing of the animation may seem off for that sequence if you load that save later.
  • If you have a sword or bow drawn, the script will automatically make you put it away before starting the animations. As a result, the timing of the animation will be off by 1 second. You likely won't notice the difference, but it is there.
  • I have noted that if you are running a large number of scripts at the same time, the animation sequence will sometimes play too early or too late. This does not happen often and will depend on your individual load - it is simply a result of too many scripts running simultaneously.
  • Dragons killed by Miraak will not trigger animations for save- and game-stability reasons. 
  • This script is standalone, which means that it does not impact any vanilla script and will not corrupt the game in any way. It can also be added and removed safely at any time, just use a script cleaner once it is removed. Please note that all scripted version can be swapped with one another at anytime during your game.




Video Showcase

0.00 - Build music and Scream variation showcase
02.25 - Optional Animations Showcase
04.32 - Ending Music Showcase
05.45 - Explosive Effects



Youtuber Showcase:





  • Only Skyrim is Required (Any Version)
  • To install, just use NMM to use the FOMOD installer
  • If installing manually, extract the mod files and drop the option you would like to your Data folder



  • There are no game-breaking issues with this mod
  • Please note that if, for example, you kill a dragon while in vampire or werewolf form, the epic build music and scream (if you chose to play one) will still play. This is because I replaced the extant audio files with my new and improved ones. Again, however, you can choose to have no build music and/or no scream instead.
  • The mod Mira has one issue that I have brought to the attention of that mod author. Mira has a custom spell that calls to the vanilla dragon soul absorption sound files that I alter. Using my mod in conjunction with Mira WILL NOT cause problems for your game, but when you use the ability "lend me your power" with Mira, my epic build sound file will play, which may seem out of place. This issue cannot be fixed on my end, but it is minor (not at all game-breaking).




Huge Special Thanks
Special thanks to pra for all his help with the script. Pra, you are a scripting god! Please check out  pra's mods for fallout 4 he does amazing work and is a pleasure to work with.