Last updated at 21:07, 24 Jun 2017 Uploaded at 15:07, 17 Jun 2017
Comprehensive Global Storage System
This is my take on an auto-sorting storage mod that lets you assign any number of any containers in the world to one of many built-in categories. The mod works by redirecting activation and changing the container name display, and because of this ANY container in the world can be assigned without ever having to fear re-spawning containers deleting your items. You can literally assign any container anywhere in the world and use it for safe shared access to the global storage for that category.
All containers assigned to a category share storage with all others assigned to that category, so you can assign a "Food Items" or "Alchemy Ingredients" in all your homes and access those items without having to haul them back and forth. Emphasis was on simplicity and ease-of-use. Compatible with ALL mod-added content: Simply add items not detected by the sort filters to any of the containers to have that category "learn" those custom mod-added items. Set up ignore filters to prevent auto-sorting things you have equipped.
NEW: v1.02 adds the ability to optionally link crafting stations to global storage!
NEW: v1.04 adds the ability to drop portable storage containers! These can be toggled movable or locked in place, can be picked back up and carried with you, and can be assigned to any of the storage categories. There is a wide selection to choose from.
Mod Use Instructions:
The Container Assignment spell:
This is the main spell you will use to assign containers to one of your pre-built categories. Simply cast it and activate any container within 3 seconds to see a list of options. For normal containers you will be able to assign or unassign them to a category. For the custom portable containers added by this mod, you will also have the option to toggle locking them in place, or pick them up so you can carry them around with you.
Learning mod-added items:
To teach a category to store unrecognized mod-added items in the future, simple drop the items you want it to learn into its container manually. You will receive a menu with the option to learn them when you close the container. Sneak-activate an assigned container to see a menu with the option to reset the list to default (forget mod added items and ignore lists).
Creating ignore lists:
If a container category is auto-sorting stuff you don't want it to, you can sneak-activate a container assigned to that category and choose to configure an ignore list. After selecting this option, manually drop any items you want this container category to ignore in the future into the displayed container (you will have to take them out first if they were auto-sorted). Also, if you don't want to wait for the full Revert option to forget ignored items, you can easily add them back by dropping them in the container as per the above method for learning mod-added items and it will un-ignore them individually.
The Container Setup spell:
This new spell gives you the option to Store All, which will automatically store EVERYTHING in your inventory in the appropriate container category, taking into account any mod-added items each has learned or any ignore lists you have set up. You can also configure options, which lets you toggle linking materials to crafting stations, or to safely uninstall should you choose, which automatically pulls ALL of your stored items out of the global storage for you and cleanly stops the quest script. You also have the option from this menu to Add Portable Storage containers...
Adding Portable Storage:
New in v1.04, you can choose this option from the Container Setup spell. You have the option to add 5 of all types (bags, chests, etc., there are many), or 5 or 1 of a specific type, which will let you browse categories. Portable Containers have their own storage category that can be assigned to any container using the Container Assignment spell as normal, so you can auto-store all Portable Containers using an assigned container or the Sort All spell. Portable Containers can be carried with you, dropped in the world, and moved/dragged around like any movable object. If you activate them with the Container Assignment spell active you can assign them to a category like any other container, optionally toggle locking them in place (make them unmovable or movable again), or pick them back up into your inventory.
Possible categories are:
- Alchemy Ingredients
- Books, Scrolls & Tomes
- Crafting Materials
- Food Items
- Jewelry & Valuables
- Potions & Poisons
- Portable Containers
- Soul Gems
- Weapons & Armor
Each category has a "Store All" option as well as specific options depending on the storage type. For example, Alchemy Ingredients has the option to store all but 1 or 3 of each ingredient, Soul Gems has the option to store only filled or only empty gems, Books Scrolls & Tomes has an option to store any of the three separately, etc.
The mod is extremely efficient and simplified with no looping scripts or save bloat. The container redirection is done with invisible perks on the player. All you have to do is cast the spell and activate any container within 3 seconds to assign or un-assign it. Custom filters can be reset/managed by sneak-activating custom containers.
Check out this video for more details:
In general this mod is compatible with nearly everything. Perk mods like Ordinator for example will NOT interfere or conflict with the functionality of this mod. As for housing mods or other mods that add custom containers, these will also work just like any other container, with rare exceptions that authors make their custom containers scripted Activator objects instead of actual containers, in which case you will not get the option to assign them with Assigned Storage since it will not see them as containers. This could potentially be resolved with compatibility patches, however as of v1.04 I find it easier to simply drop a custom Portable Container of the type you choose nearby and assign that instead.
- Extract the mod .ESP and .BSA from the download ZIP file to your Skyrim Special Edition\Data directory or use NMM.
- The first time you start a game with the mod installed, you will get a message to let it build its 1-time filter list. This will take a couple minutes but only needs to be done once. Make a new save after it completes so you don't have to wait for it again. You can cancel the message at load, but you will get it again when you try and use the spell until you let it complete this initialization.
- Equip the Alteration spell "Container Assignment."
- Cast the above spell and activate any container within 3 seconds to assign/un-assign it to a category.
- See other options in the Mod Use Instructions section above.
- Simply cast the Container Setup spell, select the configuration option, and choose Safely Uninstall. The mod will automatically pull ALL stored items from all global categories back into your inventory and cleanly stop the quest script so you can safely create a new save game.
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