Skyrim Special Edition

File information

Last updated

Original upload

Created by

SilverDragon437

Uploaded by

jase1126

Virus scan

Safe to use

Tags for this mod

About this mod

Apothecaria is a mod that adds new perks and abilities to the game via a mod configuration menu.

Requirements
Permissions and credits
Changelogs
Intro - What is it?
Apothecaria is a perk expansion mod. It adds new perks to the game through the use on a Mod Configuration Menu. It's completely compatible with any other perk mod.

Requirements:
You need the latest SKSE.
You will also need SkyUI or SkyUI-Away
If you are having issues with attack speed modifiers behaving incorrectly, grab an attack speed fix mod.
Dawnguard, Dragonborn, and Hearthfire have to be active.

Also, ropya made a  modded version of this mod which retains the potion system and adds the potions to leveled lists throughout the game. It also makes some balance changes. Check out the mod here!
https://www.nexusmods.com/skyrimspecialedition/mods/19564/

Perks:
tl;dr version
The list of perks is growing ever large, and I don't want to bombard you with a wall of text. Here's a less big wall of text with a brief explanation of what you can expect from the mod.


Destruction:

Elemental specializations - The abilities to specialize in a single element, locking out the other 2. Doing so for each chosen element has really powerful benefits.

Seal Destruction Magic - Lock out all destruction magic for the benefit of another (chooseable) school of magic being heavily reduced in spell cost. You can break the seal at any time at great risk.

Runes - Become a mage versed in runecraft while locking out projectile spells.

Passive - Some passive abilities to improve your spellcasting and survivability

Restoration:

Automation: Heal yourself when being hit by attacks.

Harm: Use targeted restoration spells to harm your enemies

Wards: Reflect damage and spells from your wards, or use them as a magnifying lens to amplify other spells. Also gain the ability to remove the mana cost of wards, making them a viable way to play.

Life and Death: Gain prowess and protection over the undead and the living.


Alteration:


Passive: Use circlets and the power of your mind to weave a damage reducing shield around you.

Assisted casting: Use your candlelight spell to cast additional spells

Illusion:
Empower illusion spells: Allows your illusion spells to scale in strength with your skill level. You can also do cool things like make fury spells last indefinitely, and buff enemies under the effect of fury.

Automate spells: Automatically cast muffle or invisibility when sneaking

Buffs: Cast a modified fury spell on yourself to boost your battle prowess

Conjuration:

Atronach specializations: Pick one and lock out the other two for benefits to the one you choose.

Zombies: Buff your zombies, and become better at reanimating them.

Souls: Eat the souls of your enemies for a random skill boost, and improve your ability to eat souls. Sacrifice books to gain favor with Hermaeus Mora in exchange for perk points.

Conjured weapons: Become more proficient when wielding conjured weapons. Gain some new ways to use them and make them more effective and deadly.

Melee - Skill


Weapon specializations - Swing faster with blades, hit harder with maces. Deal additional damage for consecutive hits. Not exclusive to one or two handed, either.

Specializations: For those who wish to specialize, some boons for going with certain weapon types.

Melee - Magic

Weave spell and blade to defeat your foes. Use your life or mana to empower your attacks. Gain mana and health during melee strikes

Archery

Situational: Improves bow ability in certain situations: When enemies are at full life, when you are standing up fully, etc

Multishot: Shoot multiple arrows per arrrow launched

Passive: Cause enemies to bleed with arrow shots, give a chance to disarm them

Block

Passive - Improve your base blocking ability

Retaliation: Store up energy as damage and release on a power bash for massive damage

Acrobatics
Perception - Slow down time when certain attacks are incoming

Movement - The ability to move faster

Exploitation - Exploit enemy weaknesses at key moments to maximize damage

Immunity to annoying knockdowns - Gain immunity to unrelenting force's knockdown and paralysis. You're welcome.

Thu'um

Cooldown management: Various perks the allow you to better manage your Thu'um cooldowns as well as creative ways to get rid of them

Empowering - Improve specific shouts. You can also use stockpiled dragon souls to improve magnitude, or even release multiple shouts at the same time.

Followers: Give your followers the ability to shout temporarily.

Protection: Defensive options for shouting.

Pickpocket

Disarm - Use sleight of hand to disarm an attacking enemy mid-swing, and gain additional bonuses for doing so.

Dismantling - The ability to take apart dwemer automatons to instantly destroy them.

Pickpocketing - Various creative ways to improve pickpocket chances. Mesmerize your target with illusion magic, or take advantage of your friendship status with them.

Saboteur - Gain access to craftable magical bombs that you can place into pockets. Paralyze vampires with liquid silver, ignite someone with a flame ruby, place a fork on someone which makes them berserk, or make Nazeem explode when he tries to talk about the cloud district (no, really - you can do this.)

Sneak
Teleportation - Close the distance and deliver a teleporting sneak attack at will.

Proficiency - Various perks that make sneaking more proficient


Alchemy:

Potions - Abilities that help you make potions more powerful, or simply more of them at all.

Stimulants - A dangerous potion which harms your health but makes you super strong and some perks to do with it.

Poisons - Resist poison damage and increase the number of uses from a single poison. What does it do, how does it work, why do they die?

Harvesting - Harvest more stuff, and even gain the ability to mass harvest plants.


Human/Mortal


Actual benefits for not going werewolf or vampire. Hooray!

Vampire:


Vampire - Non-lord vampire specific perks to improve your nightstalker experience

Vampire Lord - For when you really lose your sh*t and need to annihilate somebody. Perks that make VL both viable and better.

Werewolf
Human(ish): The ability to eat the corpses of your foes for skill boosts as well as other augments which affect you in human form

Transformed: Abilities to augment and modify werewolf transformations.

Special:

Harvest Helper - Block out the annoying activation of the hearthfire farm plots when you're trying to harvest your garden. Yay!
Hard mode - Make the game harder just because you feel like it
Practice better - Lowers skill proficiency at the benefit of improving the rate at which they grow.



I also declare this mod "Forever Free!" For more information about the Forever Free promise, please see the Forever Free Page