Skyrim Special Edition
Karstaag - Bloodmoon Creature Restoration Project

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opusGlass

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13 comments

  1. JenModding
    JenModding
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    Much better appearance for Karstaag, loving the horns. Any ETA for his release or still very much a WIP?
    1. opusGlass
      opusGlass
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      Actually this was almost ready months ago...unfortunately I can't figure out how to turn down the alpha on the ghost effect for the life of me. It's obnoxious because I've found multiple places where the magic effect is referenced, but even when I replace all of them it still doesn't change anything. Like there's still another place where the effect is being set that I can't find. And I figure it's pointless to upload a Karstaag replacement if you can barely see it. :/
  2. Jebbalon
    Jebbalon
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    The ghost effect can be 'turned down' - made less invisible.
    give me a bit and I'll look it up in SSEedit....
    1. Jebbalon
      Jebbalon
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      In Skyrim.esm look at most of the GhostVisuals Magic effects. They have a Script attached called

      magicSetActorAlphaScript

      This has a setting that has to be filled with the CK (or SSEedit) called AlphaValue.

      Most are 0.25 to 0.33 - You could try higher numbers 0.4, 0.5, until you get just the right amount of faded-ness and glow-y effect to look like ghost but have the face more visible.

      I do like the Son idea also!
    2. opusGlass
      opusGlass
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      Thanks Jeb! I will test some different values to see if I can find a good compromise.

      If it was between reducing the ghost effect or adding Karstaagson, which do you think you'd like better?

      There's also the question of how the Karstaagson summon system would work. I'm thinking you could loot his skull from his inventory and wield it as a "staff," which only works once a week and can only be used after defeating Karstaag.
    3. Jebbalon
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      Might be cool to defeat the ghost Karstaag, then loot the skull-staff and have it summon the Karstaagson. Could make the son a bit smaller too for contrast and maybe darker color. Not faded.
      One week seems long but it's good balance, better than only 3 total summons.
    4. opusGlass
      opusGlass
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      Turns out he doesn't use magicSetActorAlphaScript, one of his scripts actually adds the ability GhostAbilityNew, which in turn has a script that sets his alpha. Edit: but the script that GhostAbilityNew uses is in fact magicSetActorAlphaScript, my bad

      Tell me what you think about this idea:
      Karstaag is still ghostly and transparent (maybe slightly less transparent). But his descendent Kastaagson is alive. Karstaagson doesn't have the magic ice cloak and ice wraith summons, and he doesn't have the magic resistances that ghosts get, but he still has Karstaag's stat boosts so he's stronger than a normal Frost Giant. When you kill Karstaagson, you can loot his fifth eye and use it to craft a staff. The staff can summon him unlimited times with a 3-day recharge.

      Then the only question is, where should Karstaagson be. I originally wanted to have him guarding the throne, but that might be a bit excessive since you would fight Karstaag immediately after killing Karstaagson. Instead, I could place him somewhere else, and put a journal in the throne room to give a clue about where to find Karstaagson.

      This could either be some random existing dungeon (which will let me release the mod soon), or I could try to find someone experienced with designing dungeons to rebuild Hircine's maze in Mortrag Glacier. This would be cool because I've also been planning to recreate Hircine's Aspect of Strength and maybe the other two aspects too. So then you could have a full dungeon and fight Hircine and Karstaagson, making a perfect mirror of Bloodmoon's final quest. The downside of this, of course: who knows how long it will take to find a dungeon designer and wait for them to make it. Might never happen, so using an existing dungeon would probably be the more practical approach.

      So, what do you think?
    5. Jebbalon
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      Down inside Castle Karstaag is a prison of sorts. Could put him in there and only enable him after father Karstaag has been defeated. (in case someone goes there early) The Rieklings maybe thought he wasn't worthy of his father's throne.

      Another place might be out in the ice fields north of Winterhold. Again only after father is dead, journal would point there. Maybe give him a troop of riekling followers, like he was out hunting while you sacked the castle!

      Yeah, I like the hunt idea, it's fitting!

      Journal could be like "Father, I know you are long since dead, but today I set out on an important hunt and I need your guidance. I fear if you are not with me in spirit, the prey will be lost and Hircine will not be pleased." - With editing to a Giant's voice of course. Something like that.

      It will be cool whatever you decide I'm sure.
    6. Jebbalon
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      Actually found a cave that might work if you want a cave...

      Greywater Grotto - is South of Helgen. It's relatively empty, wolves, bear and ice serpent when I went there. I don't know of any quests there, would have to look on UESP. It seems large enough for small encounter.
    7. opusGlass
      opusGlass
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      Hey thanks! Looks like Greywater Grotto is used for the Animal Extermination quests. That would be quite the extermination haha, although maybe I could remove it from that quest list.

      I think I've decided though -- I'll release this mod as a standalone mesh replacer first. Then I will release the quest/dungeon later as part of my Aspects of Hircine mod. This way it doesn't slow down my other Bloodmoon projects. I think I will try to build the dungeon myself at Snowclad Ruins, since that is already a shrine for Hircine, and it's close to Karstaag's Castle.
    8. Jebbalon
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      Snowclad Ruins always feels like it needs more. Like something should happen there but nothing does. Other than the werebears of course. Will be good place for a cave entrance.
  3. XCLASSGAMING
    XCLASSGAMING
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    What is this bloodmoon project?
    1. opusGlass
      opusGlass
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      Morrowind: Bloodmoon took place on Solstheim, just like Skyrim: Dragonborn. But in Dragonborn a lot of content was removed from the island, or in this case simplified to reuse resources from a previous DLC. I'm working to restore the creatures of Solstheim to the former glory, primarily working off of existing Skyrim creatures in order to make sure the new creatures feel like they "belong" in TES5.