Skyrim

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Visdagon

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*NOTE* Do not change the name of the plugin that you modify if you are currently mid-playthrough. It may make inconsistencies and errors in your savegame.
Quick vid displaying visual aid to go along with the instructions of the USLEEP Swap Masters Script
Thank you Matortheeternal for your continued work in creating easy to use tools.
Please read the instructions from Matortheeternal on the USLEEP Swap Masters Script page for greater detail

TES5Edit
USLEEP Swap Masters Script

1 comment

  1. Arthmoor
    Arthmoor
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    Nicely done, thanks for this.

    One minor thing at the end though. You suggest people might want to rename the file. That's not something you should actually do though. Renaming files causes the game to treat them as new content. If a patch does more than simple corrections to things, it could cause people to lose items, storage, or something else. Possibly reset a quest status or whatever.

    USLEEP got away with renaming files because all of the content underlying it was for the vanilla game and the status of those entries doesn't change. Patches for mods may not necessarily follow the same logic.
    1. Visdagon
      Visdagon
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      • 71 kudos
      Good point, I had not considered that. So it should not cause issues if you were to start a new game, but could cause issues if you do this process mid-playthrough. I'll make a note of it on the vid.