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It is with great pleasure that I announce that we are now supporting the Mount & Blade series of games at Mount & Blade Nexus.
The Mount & Blade series of games are unlike any game you'll have played and I'm a huge fan, in spite of the fact I've never quite been able to finish a campaign of either of the three games; Mount & Blade, Warband and With Fire & Sword despite pumping in over 50 hours of play time to each. If you've never heard of the Mount & Blade series, picture Civilization or Total War style castle building and world-map domination mixed with a first/third-person combat system that is second-to-none, with the real kicker being huge battles and excellent mounted horse combat.
You travel the world map in the name of your king (or in your own name if you wish in Warband), defeating rival faction warlords or sieging forts and castles until you are the last faction standing. The graphics aren't amazing compared to some recent releases (the Mount & Blade series is by no means old and dated, mind) but what it lacks in crazy video card killing graphics it more than makes up for in huge battles, gameplay and scope. So while in Skyrim your PC will start to die horribly with more than a few fighting NPCs on the screen at any one time, Mount & Blade will throw 200 horse-riding bandits at you without breaking a sweat. Trust me, after the first 30 minutes you won't care at all about the looks!
The Mount & Blade complete pack can be purchased from Steam (and other places) for £34.99, which I assume will be $49.99 for our friends across the pond. Alternatively and controversially, if you're a bit stumped for cash right now then Mount & Blade: Warband is £19.99 on Steam. I think you'll find most in the M&B community would recommend you play Warband first, and move on to With Fire and Sword if you're looking for something a bit new (which you won't want to do any time soon!). Warband is everything the original Mount & Blade was, but better, and with multiplayer if you wish!
The Mount & Blade series has a dedicated modding scene with over 2,500 modifications to boot. I have merged the prominent community modding site, MBRepository, in to the Mount & Blade Nexus database so that all files available on the Repository are available here on the Nexus too. This was, of course, done with the blessing of the owner of MBRepository, Janus.
If you're starting to tire of Skyrim, or if you're looking for something new in your gaming life then I recommend you get your teeth in to Mount & Blade, there's literally hundreds of hours of fun to be had in the vanilla games, and then hundreds more to be had within the already mature modding community. And all the mods will be here, at Mount & Blade Nexus.
Over the past month Axel and I have been secretly working away on a side project to upgrade and improve our file server infrastructure, primarily to make us future proof and increase the storage capacity of all our file servers, but also to ensure we have more than enough bandwidth to go around.
If you're particularly astute, you may have noticed that some servers have gone missing from the server selection window for days or even weeks at a time, and new servers have cropped up (for instance we now have 2 servers in Washington DC, and 2 servers in London). We've been taking down servers for upgrades and putting up new ones to bolster the ranks. And the reason? We're now pushing over 1.8Gbit of traffic a second across our network. Here's some maths:
1.8Gbit a second = 230 MegaBytes a second
230MB x 60 = 13.8 GigaBytes a minute
12.8GB x 60 = 828GB an hour
828GB x 24 = 19.9 TeraBytes a day
19.9TB x 30 = 597TB a month
Our upgrades are now complete and a direct result of these upgrades is that I am going to be doubling the speed cap on downloads for normal members from 500kb/sec to 1MB/sec. This will apply to both "manual" downloads and downloads through the Nexus Mod Manager. Expect this to happen some time next week.
We're very close to announcing the new site code going in to beta (any hour/day now!), which is something I've alluded to recently in the news and my recent State of the Union video blog. The beta and subsequent roll-out of this code is the spring-board for us to roll out a host of additional features and upgrades for the sites, so this is a really exciting time for us.
Axel is currently working on a new download mechanism for manual downloads that will do away with the server selection window and provide you with the best file server for downloading at the time. It should save you a few clicks and a bit of waiting around for your download to start. But more on that later.
Keep your eye out for the beta announcement as we're hoping as many of you as possible will take some time out of your busy schedule to make sure the sites are as bug free as possible before we go live. I want no complaints if we roll out the new code and things you use are broken because you didn't help us beta test!
With the recent beta release of Skyrim version 1.4.26 on Steam, Bethesda and Valve have decided to change the way in which Skyrim handles the load ordering of mod files. Originally load orders were decided by the timestamps of files on your file system, but the Steam Workshop integration for Skyrim has caused numerous issues (most notably the issue where updating your load order using NMM/Wrye Bash/other managers would cause those files to be re-downloaded by the Workshop), and so Bethesda and Valve have had to change this system.
This isn't a problem per-se. A change to the load order methods is probably a good thing, as Bethesda's system is quite out-dated now. However, it does mean that any mod managers using the old method of ordering mods are not going to work without changes once the changes from patch 1.4.26 are committed in earnest.
With this in mind, WrinklyNinja of BOSS fame has written a comprehensive thread both here and on the official forums that helps to explain what load ordering is, what's changing and what this means for all of us.
Perhaps most pertinent is the following information:QUOTEThe solution agreed on by Lojack (Wrye Bash), Kaburke (Nexus Mod Manager), WrinklyNinja (BOSS) and Dark0ne (owner of the Nexus sites) was that total load order would be stored in a "loadorder.txt" file, itself stored in the same location as "plugins.txt". "plugins.txt" would be kept in synchronisation with "loadorder.txt" so that the order of plugins that the game loaded was the same for both files, but the latter would allow the load ordering of inactive plugins.
Modding utilities would then perform their changes on "loadorder.txt", updating "plugins.txt" to reflect any changes to active plugin load order as required. This provides a common store for the total load order in lieu of the plugin timestamps used by the other games.
The bad news: Any utilities that you use to manage load order may stop having any effect. This is because nothing currently released knows about the change in load order system. In time, utilities may be updated to handle the new system as their programmers become aware of it. Until then, Skyrim's launcher is the only way to change load order.
One very important thing is that if you have a utility that can handle the new system, do not use Skyrim's launcher to set load order. This is because it doesn't know about the total load order, so if you change the load order through it, only the active load order changes and synchronisation between the two is lost. The only way for a utility to re-sync the two load orders is to undo the changes you made in the launcher.
With many thanks to WrinklyNinja for all the hard (and extremely fast) work coding the new load order system, the plan is for NMM and Wrye Bash to use the BOSS API to handle load ordering. This will naturally mean that NMM will have the added bonus of having some of BOSS's great functionality and best known load orders implemented straight in to the program as well.
We do not know when the beta patch from Bethesda will go live (one assumes it will be this week at some point), but I highly recommend you go and read WrinklyNinja's thread for the full scoop. Similarly, you will want to keep an eye out for Nexus Mod Manager updates and download them as and when they become available, because once the new beta update goes live the current versions of NMM will not be able to manage load orders at all. Which is bad.
Many thanks for WrinklyNinja for not only his hard work coding the BOSS API, but also his hard work documenting it all as well. Be sure to thank him yourself as well. Probably best to do it in the comments rather than PMing him; I don't want to be responsible for filling his PM box!
Pass the word on folks, because I'm sure we'll be getting many reports of NMM being "broken" because of this change until everyone is updated to the latest version.
Prima, the makers of the official game guide for Skyrim, have released a new app on the iOS Appstore that features an interactive map of the ingame world. While it can be downloaded for free, the free version only contains the nine major cities and all other locations must be purchased in-app for $9.99. The app features a search function, custom points of interest, and screenshots of most locations.
The app, entitled “The Elder Scrolls V: Skyrim Official World Interactive Map,” can be downloaded here. Be warned, however, as many users have reported crashes and the app only has two and a half stars.
Note: This app is currently only available in the United States.
Some of you may already have watched some of my videos, but if not let me introduce myself. I'm Gopher and I have recently be given news writer status on the Nexus sites and I will be posting video tutorials, hot fixes, mod reviews and anything else that may be of interest to the Skyrim Nexus modding community. Feel free to check out my YouTube channel, ask me questions and post suggestions. The aim of the channel is very simple: To make modding as accessible as possible, to as many people as possible. And so with that in mind, here is my latest video: Skyrim Mod Sanctuary - part 17 : Into the mix.
Over the past few months the uptake of our Nexus Mod Manager beta has been tremendous, with now close to 350,000 users of the software. I would like to continue expanding and improving the Nexus Mod Manager and it's features while also improving the stability of the software and ensuring that as many people as possible who want to use the software, can use the software. With that in mind I am opening up a new employee position at the Nexus for a dedicated .NET/C# programmer to work on NMM, and similar utilities for the Nexus sites.
It will be the duty of the .NET developer to continue improving and expanding the scope of the Nexus Mod Manager while working on fixing bugs and stability issues with the current code.
If you are an experienced .NET programmer with at least 3 years of experience and are looking for a job, please head over to the job page for more information. Be sure to send in a CV and previous examples of your work to the email address provided.
A couple of months back I uploaded my first video blog for the Nexus sites, partly to save my hands from writing out the typically 2,000 - 4,000 work essay blogs I used to write, and also so you could see what I look like and see my mannerisms when I expressed my opinions. I said I would do some more if they were well received and I had the time, and today I've finally gotten around to doing another.
Today's video blog takes on the roll of a "State of the Union" type address. I cover the recent release of Steam Workshop and how it has affected the community and the Nexus sites, what we've been up to recently and what we'll be working on in the not too distant future.
While I had set out to make this video shorter than the last one I still managed to talk for 30 minutes without even realising it (my teachers always used to say I suffered from verbal diarrhea) so if you're only interested in a specific subject I'm talking about then take a look at the times in the contents list below:
1. Prologue, introduction to the video (0:00)
2. A talk on Steam Workshop and it's effect on the Nexus/the community (1:05)
3. What we've been up to at the Nexus in the past few months (9:47)
4. The future and what we're going to be working on (12:25)
4.1 Point of contention #1 - only showing content to users that they actually care to see (14:57)
4.2 Point of contention #2 - increasing the visibility of mods past the first week (16:40)
4.3 Point of contention #3 - overhaul of the moderation system (23:00)
4.4 File uploading system overhaul (27:14)
4.5 The Nexus Mod Manager (28:40)
5. Finishing up (29:50)
If you're the sort of person who likes listening to podcasts, or would simply prefer an MP3 to listen to on a portable device or on your PC rather than listening to the YouTube video, then I have uploaded the audio from the video blog here for you to download.
Today, Bethesda released a new beta update for Skyrim (v1.4.26).QUOTEReminder: This patch is still in development. Apply the update at your own risk and only if you are affected by issues outlines below.
- Fixed issue with downloading mods when you are subscribed to more than 50 mods
- Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
- Mod load order functionality
QUOTEIf you opt into the Beta, be sure to back up your saved games or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim (v 1.4).
- Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
- Fixed issue where controls would become unresponsive while charging an enchanted weapon
- Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
- Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
- Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
- Fixed several issues with remapping buttons while using an Xbox 360 controller
- Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
As a reminder, to get the beta, you need to do the following:
Log into Steam
Click on Steam in the upper menu
Under the Account tab, go to the Beta Participation section and select Change.
A drop down menu will appear. Select Skyrim Beta.
Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.
If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs. Let Steam restart, and Skyrim will automatically update itself back to the latest released version.
To provide feedback on the beta update, use our beta forum.
The Nexus Mod Manager recently passed the 300,000 unique downloads mark, which means that at least 300,000 of you are helping us to beta test the latest version of NMM. We've still got so much left to do with NMM, and I'm currently trying to see if I can squeeze enough out of the Nexus site budget to get a programmer on full-time to work on making NMM as stable and feature rich as possible. That's my hope (and if you're a C# programmer living in the UK, let me know!).
While I can't program in OOP languages to save my life, what I can do is documentation. A couple of weeks back I asked well known mod video blogger and Nexus member Gopher if he would be willing to create a video tutorial for people who were new to NMM. If you're not in the know, Gopher has a popular following of YouTubers who tune in to the regular mod review videos he publishes on his YouTube channel. I highly recommend them!
The video is now available and takes you through everything from downloading and installing NMM, getting it to work with FOMM to installing mods, managing mods and updating mods. It runs at 34 minutes, and I know some of you have ADD (among other things) and might not be able to sit still for 34 minutes, so I've taken the liberty of making a Wiki page that details what is in the video under specific headings, along with time links to the specific time in the YouTube video. So if you're only interested in learning about one area, you don't need to watch the whole thing to find it.
On the subject of the Wiki, the Wiki now has it's own NMM category and I've begun the long process of adding pages to the Wiki specifically for the Nexus Mod Manager. The hope is that in the not too distant future it will cover everything from the simple basics, to the really technical stuff like how to make those really cool scripted installers that make NMM really handy to have. Remember that you can help with publishing Wiki articles, and if you're serious about helping out then get in contact with me, I can help you learn the ropes of the Wiki (if you've never done wiki articles before) and maybe sort you out with a little Premium time for your troubles.
The backup has been restored and everything seems to be working again. This issue ONLY affected forum posts and file and image comments. All other data is up-to-date. Please note that the backup was from 10am GMT, so any posts made between 10am and 2PM GMT today will have, unfortunately, have been lost in the restore process. Apologies for this issue, but if it's any consolation, the table corruption has now been fixed! Yay!
I've been working hard today trying to fix an issue with a key database table that has become corrupted. I still haven't fixed the issue and I'm having to revert to a database backup made about 4 hours ago. This means that forum posts and file and image comments from the past 4 hours will "go missing", never to return.
I've brought the sites back online so you can still use almost all the functionality during this time consuming process, but please be aware that file and image comments will currently be blank. I'm obviously aware of this issue and working hard to fix it!
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