SKYRIM

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  • 24 May 2012

    Skyrim Update 1.6 - Mounted combat!

    posted by Zaldiir Game News
    Finally it is coming; mounted combat! You can now fight, both melee and ranged on horseback!

    Modders (and players alike) rejoice: The Navmesh bug is fixed!

    The beta update is already available on Steam, so give it a go! Release date for the update is unknown. (Compatible SKSE)


    Are you like me, having a hard time believing in this? Well:

    Thank you, Pronam!



    Bug Fixes:
    - General stability and memory optimizations
    - General AI pathfinding optimizations and bug fixes
    - Optimizations and crash fixes for data leaks
    - Fixed rare crash with lighting
    - Fixed crashes related to loading and saving games
    - Fixed crash with summoned creatures/NPCs
    - Fixed rare issue where saves would be corrupted
    - Improved logic for when ranged kill cams are played
    - Fixed issue with ranged kill cams while killing a dragon
    - Fixed rare issue with certain ranged kill cams not playing properly
    - Fixed issue with nirnroot lighting not properly cleaning up
    - Fixed issue where bow damage was being calculated incorrectly
    - Fixed rare problem with werewolf kill moves would not finish animating properly
    - In "The Break of Dawn" fixed rare issue where Meridia's Beacon would disappear from player's inventory
    - Fixed occasional issue where followers would disappear after player pays off a county after committing a crime
    - Fixed issue where certain creatures and NPCs would fail to respawn properly
    - Fixed rare issue with dialogue subtitles not displaying properly
    - Fixed issue with water appearing blurry when loading a saved game after creating a save underwater
    - Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360)
    - Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360)
    - Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360)

    How to opt-in on the beta:
    1. Log into Steam
    2. Click on Steam in the upper menu
    3. Select Settings
    4. Under the Account tab, go to the Beta Participation section and select Change.
    5. A drop down menu will appear. Select Skyrim Beta.
    6. Select OK.
    7. Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.
    8. Disable ScriptDragon, animation mods, etc. and update SKSE.
    9. Report bugs to Bethesda's Beta forum!

  • 20 May 2012

    Skyrim Mod Sanctuary 27 - UFO Ultimate Follower Overhaul

    posted by Gopher Mod News

    This episode of Skyrim Mod Sandctuary covers some great follower mods including the popular UFO mod. There is a lot more to this mod than just having more followers.

    Download Links:
    UFO - Ultimate Follower Overhaul
    Follower Trap Safety
    Move it Dammit for NPC Companions and Followers
  • 18 May 2012

    Skyrim Online - Multiplayer animation and equipment syncing

    posted by Zaldiir Mod News
    Skyrim Online, after being thought 'dead' for a while, is now updated with animation and equipment syncing! You can now see what other players are wearing and what they are doing, instead of half-naked prisoners floating around! Along with that, Face morphing and genders are now also synced and a few bugs have been squashed.



    Currently, AwpSoLeet (Author/Lead Developer), InDev (Co-Developer) and Tytanis (Co-Developer) are working on more equipment syncing (currently, about 75% of the equipment are synced), parties, PvP and even guilds and guild towns that can be upgraded and customized by the guild leader!

    They are aiming for a 'Guild Wars'-styled system, where you can meet other players in the major cities, but once you head outside, you are only with your party.

    If you are unfamiliar with Skyrim Online, the project was started by AwpSoLeet and is being worked on by him and Tytanis. Skyrim Online takes the game's singleplayer experience and turns it into an online multiplayer experience. Tytanis' Ultimate Mod will be the exclusive content of the multiplayer world (but can still be used in singleplayer!) and will continue in the development of "Tytanis: Online" which will be powered by Skyrim Online's multiplayer networking. There will also be an option to play Skyrim Online that hosts the vanilla version of the game.

    Skyrim Online can be downloaded right here on the Nexus and Skyrim Online's website is available at Skyrim-Online.com

    Tytanis: The Ultimate Mod can be downloaded here and be sure to check out Tytanis.com if you have any content ideas or would like to help create or donate your mods!
  • 18 May 2012

    Skyrim Tweaks and Fixes 2: More Z-fighting

    posted by Gopher Game News

    Part 2 of my new video series aimed at helping people tweak the game and fix bugs and glitches. This episode continues discussing the fix for the flickering mountains problem (Z-fighting) and issues that the fix itself causes.

    Resource Links:
    STEP - Skyrim Total Enhancement Project
    S.T.E.P. Community Wiki
    S.T.E.P. Project Wiki:Z-Fighting
  • 17 May 2012

    Skyrim Real Estate - Underground Homes Challenge

    posted by buddah Mod News
    Quote

    Skyrim has been out a while and modders are working hard to add new content. While there are a large number of house mods available, there is very little variety.

    Skyrim Real Estate aims to change that and increase the variety and quality of house mods available for player download. Following in the footsteps of it's sister site, that served Oblivion's house mod needs, Oblivion's Real Estate (known as ORE to the community). Skyrim Real Estate is issuing a challenge to all house modders. The challenge is to make a unique Underground Home!

    With the vast variety of caves and the fact that unlike Oblivion, in Skyrim you can actually have multi story caves, it is surprising that there are so few underground homes available. This challenge aims to change that and provide players with a wide choice of magnificent, quality underground homes!

    We challenge you, fellow house modder, to think outside the box and come up with something truley unique and special, by the June 30th deadline!

    Once the winning mod is selected, it will be revealed on Skyrim Real Estate along with all the entries and available for public download. The winning mod is given the title 'Winner of the Underground Homes Challenge' and bears that title on SKYRE permanently. Letting mod seachers know that this mod is a truley exceptional home. In addition, the author will have a golden cup by their user name on the SKYRE forum, letting all members know that this modder is a Skyrim Real Estate challenge winner!

    To enter, sign up in the comments here or go to the SKYRE forum Challenge sign up thread for full details on the first Skyrim Real Estate Challenge, 'The Underground Homes Challenge'. For a full listing of all rules and proceedures, please see HERE. http://www.skyrimrea....php?board=18.0
  • 16 May 2012

    Site updates and content filtering

    posted by Dark0ne
    We are in the final stages of rolling out our new codebase on all the Nexus sites and the only site left to be converted is Skyrim Nexus. We’ve been converting each Nexus site one at a time and then tweaking and updating the code to reflect any performance issues that have occurred. Due to the sheer amount of traffic that Skyrim Nexus still receives we’re being extra careful and ensuring we’ve optimised all the code as much as possible (based on our observations from the sites we’ve already converted) before doing the final conversion. So stay tuned on that one.

    Back when I did my State of the Union video at the end of February I mentioned that the three priority features we’d be working on at the Nexus after the conversion would be:

    • Content filtering that enabled you to hide any content that you’re not interested in. If you have absolutely no interest in anime, skimpy outfits, nudity, unbalanced content or mods that aren’t lore-friendly (to name but a few of the regular dislikes) then you should be able to remove these mods from view on the sites as much as feasibly possible.
    • Improving the visibility of mods and ensuring that mods can still be found among all the clutter after the first few days of release.
    • Improved and enhanced moderation features so we don’t have to have such a black (you’re banned) and white (you’re not banned) method of moderation.


    I’m happy to report that the first of those features, the content filtering, has been completed for all sites except Skyrim (which will be supported once we convert Skyrim Nexus!).

    The new page will list a number of tags that you can use to filter content out on the site. Unlike past attempts at doing this, this newest version will filter mods out across all the features on the site including the hot files, category view, search results, top 100 lists and so on. Because we don’t want you to completely debilitate yourself using the new blocking features, we’ve added in the ability to see exactly what it is you’re blocking when browsing categories and search results. The easiest way to test this functionality is to block the “English” language tag and then do a blank search. You’ll see that a new information box displays above your results:

    QUOTE
    Your search has produced 20503 results. 6702 results have been omitted due to content filtering. You can repeat the search including those results.


    So the content filtering will let you know exactly how many files have been filtered by your filtering preferences and even allow you to repeat your search (or browsing) showing all the previously omitted results, without changing your preferences.

    Obviously, because the content filtering system is using our tag system then content filtering is only as good as the tags that have been applied to files in the first place. The site can’t filter out an anime mod if the anime tag isn’t being used. To that end I’ve worked on rearranging a lot of the current tags so they’re more accessible while adding some more content classification tags on some of the more regularly complained about content, including: anime, lore-friendly, not safe for work, nudity, sexy/skimpy, translation and saved games. As some of these tags are new it’s up to us, you, and mod authors to begin adding these new tags to these files.

    To further help in this process we’ve added a new page to the “Files” drop-down menu on all converted sites labelled . This page will list every file that has absolutely no tags at all.

    To remind people of the tagging procedure, anyone and everyone can tag files on the site as long as they’re logged in. You can tag files by going to a file page and clicking the “Tags” tab (it’s the pencil icon) and using the green up or red down arrows next to each tag label. If you’re a mod author you can instantly tag your files. If you’re not the author of the file then you can recommend tags in the same way, using the green and red arrows, but it will take 3 recommendations from 3 separate users for the tag to become “confirmed” for the file. A “confirmed” tag will mean that mod can be searched for or blocked based on the tag. Mod authors automatically confirm their tags without the need for any other users to recommend the tag.

    If everyone browsing the sites spent 10 minutes of their time to go through the page and tagged a few files then all the features that rely on the tagging system would be a lot more powerful. I don’t want anyone coming to me complaining that the tag system isn’t powerful enough if they have “Files tagged: 0” in their profile. We’re all in this together, folks!

    My hope is that this new content filtering is going to alleviate a lot of the complaints about seeing content that you’re not interested in. If you don’t like anime mods, block the content and you’ll never ever have to see it again. If you see an anime mod that hasn’t been tagged as such, do the right thing and tag it yourself, ensuring that you don’t go off on a crusade in the comments section while you’re at it.

    We’ll continue to tweak the content filtering and tagging system as necessary, and if you have any recommendations or bug reports then feel free to air them.

    We’ve got lots of really cool stuff in the works at the moment for both the sites and for NMM but I think I’ve said enough for now, so check up on the news soon as I provide an update on the other stuff.
  • 15 May 2012

    Skyrim Mod Sanctuary 26 - URWL, Lanterns and Winterhold Ruins

    posted by Gopher Mod News

    This episode of Skyrim Mod Sandctuary covers some mods that will help light your way and one that will improve Winterhold by adding a lot more destruction.

    Download Links:
    ULTRA REALISTIC WORLD LIGHTING for Skryim BETA
    Lanterns of Skyrim - Around Cities
    Lanterns of Skyrim - Bridges
    Expanded Winterhold Destruction Ruins
    IMAGINATOR - Visual Control Device for Skyrim
  • 12 May 2012

    News, week ending 12 May 2012

    posted by Lingwei Game News
    Elder Scrolls News

    As part of it's coverage of the Elder Scrolls Online, GameInformer has launched a hub of information. Topics include:

    -An interview with the Creative Director Paul Sage;
    -A video with Matt Firor;
    -Information about what the game offers Skyrim and MMO players.

    Kotaku has an article about how games like Skyrim can interfere in people's social life.

    Steam has a sale of 33% off for Skyrim this weekend (12-13 May) only.

    GameSpy has an article about several thief mods for Skyrim.
  • 11 May 2012

    Dawnguard details at E3 remain confidential

    posted by Lingwei Game News
    Matt Grandstaff, Bethesda Softworks' Community Manager, has confirmed to Skyrim Nexus that intrepid game journalists will see Dawnguard in action at E3.

    He was not able to release information about whether the content would be demonstrated or whether it would be playable. "Sorry, we haven't announced exact E3 plans. All I can say is that folks will be seeing it there," Grandstaff said.

    Grandstaff confirmed that members of the general community will not be able to see it. "Something to keep in mind, most of our stuff at E3 is behind closed doors and appointment only," he said.
  • 10 May 2012

    Skyrim Tweaks and Fixes 1: Mountain flicker and Z-fighting

    posted by Gopher Game News

    Part 1 of my new video series aimed at helping people tweak the game and fix bugs and glitches. This episode focuses on something known as Z-fighting which causes distant mountains to flicker when the player moves.

    Resource Links:
    STEP - Skyrim Total Enhancement Project
    S.T.E.P. Community Wiki
    S.T.E.P. Project Wiki:Z-Fighting