SKYRIM

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  • 01 April 2012

    Skyrim Mod Sanctuary 21 : Bows in the Hood

    posted by Gopher Mod News

    Here is the part 21 of the Skyrim Mod Sanctuary video series. In this episode we look at mods for archers.

    Download Links:
    3rd Person Animation Tweak - Run Forward with Bow
    Casual bow animations
    Proper Length Arrows
    Closer Quivers and Longer Arrows
    Arrows Tweaks
    Arrowsmith - Reupload
    Realistic Ragdolls and Force
  • 29 March 2012

    Skyrim update 1.5.26 now live!

    posted by Zaldiir Game News
    Incremental update 1.5.26 is now live for all Steam users. (Latest SKSE Release), (Latest ScriptDragon Release)

    Bug Fixes (Same as the beta...)
    • Fixed issue with frequency of first person kill cameras
    • Underwater effects now display properly
    • Fixed crash when loading certain plugins (PC Only)
    • Fixed issue where sun would not appear properly after fast travel


    Can't launch the game after updating? Try these steps:
    • Delete the SkyrimPrefs.ini and Skyrim.ini in your "DocumentsMy GamesSkyrim" folder. (Be sure to backup your old .ini's)
    • Delete SKSE/ScriptDragon or update to the newest versions. (Make sure you delete files from the old versions!)
    • Disable all mods, including texture/model packs (easily done in NMM, not as easy when installing manually...).
  • 28 March 2012

    Skyrim Mod Sanctuary 20 : Imagine That

    posted by Gopher Mod News
  • 26 March 2012

    Skyrim beta update 1.5.26

    posted by Zaldiir Game News
    A new beta update is available for Skyrim now. This beta updates your game to 1.5.26.0.5. (SKSE for 1.5.26)
    QUOTE

    BUG FIXES
    Fixed issue with frequency of first person kill cameras
    Underwater effects now display properly
    Fixed crash when loading certain plugins
    Fixed issue where sun would not appear properly after fast travel

    Note: As we recently said in the latest Bethesda Podcast, the latest Creation Kit update resolves reported issues with navmeshing. Recently we’ve discovered a change made to 1.5’s executable for support of the navmesh fix caused CTDs for users loading mods. As a result, we’ve removed the executable change in this beta update.

    If you’re experiencing CTDs as a result of Tuesday’s 1.5 release, we recommend opting into the 1.5.26 Beta Update. And for the navmesh fix, the team is currently investigating the issue.


    How to join the beta
    1. Log into Steam
    2. Click on Steam in the upper menu
    3. Select Settings
    4. Under the Account tab, go to the Beta Participation section and select Change.
    5. A drop down menu will appear. Select Skyrim Beta.
    6. Select OK.
    7. Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.

    If you opt into the Beta, be sure to back up your saved games or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim on Steam (v 1.5.24).

    If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs. Let Steam restart, and Skyrim will automatically update itself back to the latest released version.

    ---

    For those who downloaded the new SKSE for the little hiccup-update Bethesda made, but don't want to participate in the beta, roll it back.)
  • 20 March 2012

    Skyrim update 1.5 now live!

    posted by Zaldiir Game News
    Update 1.5 is now live for all Steam Users! All you have to do get it, is to log onto Steam.

    Release Notes:
    NEW FEATURES
    • New cinematic kill cameras for projectile weapons and spells
    • New kill moves and animations for melee weapons
    • Shadows on grass available (PC)
    • Smithing skill increases now factor in the created item’s value
    • Improved visual transition when going underwater
    • Improved distance LOD transition for snowy landscapes
    • BUG FIXES
    • General crash fixes and memory optimizations
    • Fixed issue with Deflect Arrows perk not calculating properly
    • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
    • Fixed issue where Farkas would not give Companion’s quests properly
    • Fixed crash when loading saves that rely on data that is no longer being loaded
    • Followers sneak properly when player is sneaking
    • Fixed issue with weapon racks not working properly in Proudspire Manor
    • Arrows and other projectiles that were stuck in objects in the world now clean up properly
    • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
    • Fixed issue where certain NPCs would fail to become Thieves Guild fences
    • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
    • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
    • Killing Viola before or after “Blood on the Ice” no longer blocks progression
    • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
    • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
    • Fixed issue where letters and notes with random encounters would appear blank
    • Fixed rare issue where dialogue and shouts would improperly play
    • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
    • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
    • Fixed rare issue with skills not increasing properly
    • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
    • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
    • Fixed issue with the ebony dagger having a weapon speed that was too slow
    • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
    • The third level of the Limbsplitter perk now properly improves all battle axes
    • Fixed a rare issue where Sanguine Rose would not work properly
    • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

  • 19 March 2012

    Bethesda Podcast - about modding, Steam Workshop and the Nexus

    posted by Zaldiir Game News
    A new podcast was released today, where Valve's Dave Sawyer and Bethesda's Joel Burgess talk about modding, Steam Workshop and the Nexus.

    30 minutes of talking about the history of modding, the future of modding, how the Nexus have affected Elder Scrolls modding and even how Steam Workshop will affect the Nexus and vice versa, as well as new features coming to Steam Workshop.

    Listen to the Podcast here.

    At about 24 minutes in, they talk about addressing Creation Kit issues, including the NavMesh bug! The editor will get other fixes as well, and it will even get new features that the developers are using to make DLCs!

  • 17 March 2012

    Skyrim Mod Sanctuary - Part 19 : Cloaks and Colors

    posted by Gopher Mod News

    Here is the part 19 of the Skyrim Mod Sanctuary video series. This weeks video covers some great mods and introduces you to a number of other interesting video channels focusing on Skyrim mods.
  • 17 March 2012

    An Elder Scrolls MMO and you

    posted by Dark0ne Game News
    It's being widely reported across the internet that Zenimax will be announcing their work on an Elder Scrolls MMO next month.

    First of all if you weren't expecting an MMO announcement, where have you been the past four years? Most had expected a Fallout MMO, but some of us had our heads to the ground and heard the whispers about an Elder Scrolls MMO yonks ago!

    Now I know your initial reaction to the news will more than likely be "awww pish!", but I just wanted to make one thing clear.

    This MMO has been in the works for over 4 years now. Zenimax, the owners of Bethesda, setup a new department called Zenimax Online to act as their MMO specialists and this department is separate from Bethesda Studios. So the important thing to take from all this is; an Elder Scrolls MMO being in the works hasn't, and won't, detract from the games Bethesda release. Skyrim is proof of that. So if you're worried an Elder Scrolls MMO means that Fallout 4 or the Elder Scrolls VI will be delayed or cancelled, don't worry. Of course I'm not speaking with authority on this, but that makes logical sense.

    Personally I think an Elder Scrolls MMO is a nice little side game that I can play while waiting for the next single player Elder Scrolls and Fallout games to come out. It can serve as a distraction, in a world filled with lore I already partially understand. And I think if Zenimax Online are clever, they'll have designed the game to be as good single-player as it is multi-player so it can catch all you folks who are sworn off MMOs to part with a fee each month.
  • 15 March 2012

    Skyrim beta update 1.5

    posted by Zaldiir Game News
    10 days ago I posted about the 1.5 beta update for Skyrim, which was posted, then deleted on BethBlog. Well, now it is really here! (SKSE is also updated for 1.5 now)

    Watch the new kill cameras!


    RELEASE NOTES

    Spoiler





    How to join the beta
    1. Log into Steam
    2. Click on Steam in the upper menu
    3. Select Settings
    4. Under the Account tab, go to the Beta Participation section and select Change.
    5. A drop down menu will appear. Select Skyrim Beta.
    6. Select OK.
    7. Steam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.

    QUOTE
    If you opt into the Beta, be sure to back up your saved games or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim on Steam (v 1.4.27).

    If you decide you don’t want to run the Beta anymore, redo steps 1 – 4. At the drop down, select NONE – Opt out of all beta programs. Let Steam restart, and Skyrim will automatically update itself back to the latest released version.

  • 15 March 2012

    World of Tanks Nexus Launched

    posted by Dark0ne Game News
    You might have noticed I've been a bit busy recently releasing some new Nexus sites in to the fold. These aren't really part of any plans of massive expansion, but have merely coincided with one another out of coincidence! I'm thinking that this will be the last one for a little while at least as we focus on rolling out the new site code and features, but don't hold me to that! But anyway, on with the announcement...

    Following on the heels of the newly released Mount & Blade Nexus and Neverwinter Nexus, two awesome RPG franchises in their own rights, I'm happy to announce a site that has very little to do with role-playing. That is, unless you like to pretend you're a tank (like me). World of Tanks Nexus is a Nexus site to help support the English speaking World of Tanks modding community.

    Never heard of World of Tanks? This is normally the part where I chastise you, but I'll let you off this time. I can't forgive you if you've never heard of Mount & Blade or Neverwinter Nights, but World of Tanks is in a different genre of game, and a relatively new one. In World of Tanks, you are a tank (I'm not joking), and your job is to work with 10 - 16 other team mates to destroy the other team's tanks or capture the enemy team's base by sitting in it for about a minute without being shot.

    It's described as an MMO, but not to be confused with an MMORPG; there aren't a few thousands tanks roaming around hills and cities trying to sell their wares or loot the same monsters with slightly different colour schemes like World of Warcraft (except the tanks part..). So what makes it an MMO? First of all, it's online only. Second of all, it's multi-player only. When you want to play, you pick your tank, click the "Battle" button and the game instantly matches you with other tanks of similar tiers to you and away you go. I should note that matchmaking is almost instantaneous; you will never have to wait more than 5 seconds for a match to be ready for you, and they're always full, which is an impressive feat and a testament to how many people play the game which is regularly in the 60,000+ online at any one time range. So if you're the kind of person who likes to play solo and doesn't play multiplayer games much then don't be put off by World of Tanks if the concept interests you; I've been playing this game for almost a year on my own, without any friends (woe is me) and I'm really enjoying it.

    Battles follow the Counter-Strike concept, in that once your tank is blown up (dead) that's the end of the round for you. You can carry on watching your team mates who are still alive, or you can leave the battle, jump in another one of your tanks and have another battle. It's this aspect of the game that is so appealing; you're never sat around waiting for a battle to end, even if you die very quickly.

    Similarly appealing is the persistent nature of the game. Each battle you fight in provides you with credits and experience depending on how well you did. You can use credits and experience to upgrade your tanks, and once fully upgraded you can move on to the next tier of tank. There are 5 types of tank; SPG/Artillery, Light tanks, Medium Tanks, Heavy Tanks and Tank Destroyers and each has a different role to play on the battle field. Light tanks act as scouts for artillery and other larger tanks, medium tanks are nippy tanks with bigger guns, Heavy tanks have big guns but are cumbersome and Tank Destroyers sit on hills and camp all day. Each class of tank has its own tiers, and you need to research these tiers by using the experience you gain in your battles in order to work your way up the research tech tree to bigger and better tanks. On top of that there are four countries each with their own tanks. American, Russian, French and German tanks all feature, but you don't have to stick to a specific faction of tank and you play with mixed nationalities when you battle. It sounds very complicated, but it's not really, though the game has many, many tanks (most from the WW2 era) so there's always something to work towards. On top of that RPG "levelling" type concept, your tank has crew inside it that also gain experience, making them better and giving them better abilities like repairing damaged components faster or putting out fires faster.

    The best news of all is that World of Tanks is completely free to download and play. It has a micro-transaction system that gives you certain benefits, but you don't need to think about that until you've been playing for quite a while (at which point it becomes beneficial to pump a bit of money in to it). So you can definitely try before you buy.

    So what can be modded in the game? Typically speaking MMO's can only change aesthetics on the user's own computer like skins and user interface elements, and it's the same for World of Tanks, though some mods can provide really nice benefits over the stock game. New cursors, tank skins, mini-maps and so on and so forth can be modified and added to the game to make a better experience.

    I'm aware that up until now the Nexus has mainly focused on RPG's, so it's nice to have a break from the norm and support a different type of game. Plus I've been playing this game to death for the past 10 months (3,500 battles and counting!) so it's always good to support a game you're regularly playing! If you're looking for me, my name is iPokeTanksWithSpoons. Hit me up in game some time. God know's I'm on it enough.