I ran out of time in my last video and had to cut out some great armor mods I had planned to cover. So here they are.
Thumbnail image for this video is 'Elements' courtesy of kaldaar. See the mod in action here.
Black Overlord Armor
aMidianBorn Helm of Yngol
aMidianBorn Orcish Armor
aMidianBorn Book of Silence
Nightingale Prime HD
A well know gaming site called 'The Escapist' posted a review of 2012 and listed Skyrim Nexus as the community site of the year. Here is some of the quotes from the review:
"Modding is intimidating stuff. As a complete newbie to it this year, the Skyrim Nexus was an invaluable tool for me"
"the Skyrim Nexus shows gamers at their most creative, helpful, ingenious and generous. It's essential for anyone with even a remote interest in PC Skyrim."
Click here to read the entire review.
The current top dog in the hot file section is the Race Menu mod. This mod is a great way to start your Skyrim adventure.
Thumbnail image for this video is 'Full Moon' courtesy of BlackWolf25.
Yesterday CDProjektRED, developers of The Witcher series, released a teaser CGI trailer for their already announced project CyberPunk 2077. It's pretty cool, albeit gives us no insight in to the game play itself. But that's not what this news is about. Within the trailer CDProjektRED threw in some great little easter eggs and spoilers amongst all the static. One of which is a rather lengthy message, picked up on Reddit by hotweels258, that reads:QUOTEDo you like our latest creation? We certainly hope so! :) You may remember that we sometimes send you guys secret messages like this. It's a great way for us to speak right to you instead of burying ourselves in corporate mumbo jumbo, so let's begin!
First of all--have you noticed all the details in our teaser (Yes, it's a teaser. We'll make a proper trailer in the future)? If you know the Cyberpunk setting, there are some things you can spot, like implants--look for the weapon hands and the real skin -- corporate emblems that should look familiar, and more. Happy hunting!
You're probably curious about the release. It's currently scheduled a way off in 20(14,15,16?) but in truth the delivery date is more like "when it's done". We will release Cyberpunk to you when we're convinced it is nothing but pure, refined, unadulterated awesome. We want it to be the most kick ass futuristic RPG ever-- OK, maybe this sounds pretty bully, but it is our actual goal! You judge if we deliver it!
Oh--And you may wonder why we announced our game so early before the release. The reason is that we're still building our Dev team, so if you are a talented dude or dudette, willing to work in a really different company (gamers rule & boring corporate stuff drools) on a single ambitious project, send us your application right now! firstname.lastname@example.org
So, you want to know what kind of game Cyberpunk 2077 will be? The short description is that it will be a story-heavy, nonlinear, open world RPG based on the well known Cyberpunk pen&paper system and setting. Building open world games is something we are mastering right now, and we believe (misspelled in trailer, heh) that properly joining nonlinear gameplay with an excellent story telling will bring a totally new quality. Hmm.. we'll tell some more about it soon!
And that's not all that's new, we are about to reveal our other project, which is much closer to being completed and yes, it will also be a fully open-world game with an intense story. You can probably guess the game we're talking about - on the 5th of February it will all be clear.
So stay tuned as we will have quite a lot to show and tell you soon!
We are waiting for you on our newly created forum called afterlife--what other name could we have chosen for it? :)
CD Project Red Team
So not only do we know that Cyberpunk 2077 is going to be an open world, non-linear futuristic RPG, but CDProjektRED are actually working on a second project, due out sooner that Cyberpunk 2077, that I think we can all safely assume to be The Witcher 3. But not only that, it's going to be open-world. If you're not excited about this, I don't know why. A Skyrim/Two Worlds/Gothic type experience set in The Witcher universe and made by arguable one of the best and most respectable developers of contemporary times? You know, the developers who release their game then get straight to work patching out all the bugs they can find, redoing any work that needs touching up and releasing it all as a mega patch, for free, rather than focusing on DLC? What's not to like?
I'm putting this on all the Nexus sites for RPGs and open world games, because if you haven't looked in to The Witcher series it's about time you did. You have time to play through the first two games so once the third comes out you're ready. And what's more, the SDK that's currently in closed beta for The Witcher 2 should be due out in the not too distant future. The future seems bright for this awesome series, and you should get on board.
Just a quick update today.
We've had a lot of requests from mod authors to add the ability to order your uploaded file images so you can choose how your images display on your file page. Up until now all we've had is a "primary" image option that selects the thumbnail to display in category and search results.
Today we've released an update that now allows you to easily drag and drop your uploaded images so they'll show on your file page in the same order you've selected within your admin section. The first image in the list will be your primary image.
A couple of great mods that will make your Skyrim experience a lot more immersive. Yes, it is a word now. I don't care what the spell checker says!
Thumbnail image for this video is 'Skyrim Extended Glow - Daedric Armor' courtesy of Xanshio. See the mod in action here.
Wet and Cold
Following on from a great 2012 I’m keeping the momentum up with the launch of Far Cry Nexus. For those of you who are unaware, Far Cry 3 came out towards the start of December and in my personal opinion (and a few of the online publications I browse) it’s one of, if not the best game released during 2012. I managed to sneak this gem in to my collection during the recent Steam Christmas sale and I haven’t been able to put it down since. It’s actually managed to curb my current DotA 2 addiction, which is quite a feat.
My experience with the Far Cry series has been a bit hot and cold. While I enjoyed the initial areas of the original Far Cry back in 2004 I found myself uninstalling it once I was getting assaulted by invisible mutants in dense jungle locations and never completed it. In 2007, Crysis came out which I enjoyed immensely, completing it several times. Development of Far Cry 2 moved from Crytek (Far Cry, Crysis) to Ubisoft Montreal (Assassin’s Creed, Tom Clancy franchise) and was set in Africa, rather than a tropical island. The setting and the move from Crytek to Ubisoft left me a bit cold so I never got into the game, despite owning it. In 2011 Crysis 2 came out, and despite really wanting to like it, I’m not afraid to say I thought it was an absolutely terrible game and lacked any of the open, sandbox elements that made the original so good. With my confidence in Crytek shattered, I opened up a bit to the idea of Ubisoft Montreal’s Far Cry 3 which was back on tropical islands. I lost my initial skepticism of the game within the first hour of play and am now thoroughly enjoying it and highly recommend it.
If you’re not in the know about Far Cry 3, then here’s a very quick break-down: if you like open sandbox games like Skyrim, Oblivion, Morrowind, Fallout 3 et al, where you can move freely around a large map and pretty much do anything and everything then you’ll like Far Cry 3. To put it in even more layman’s terms; it’s much like Skyrim with guns on a tropical island. It has hints of influences from Assassin’s Creed, but by and large it’s an amazingly unique game that is sure to keep you engaged for many, many hours.
It’s all sounding great so far, right? Unfortunately there’s a snag: while Ubisoft have released a map editor for multiplayer maps, they haven’t released an SDK or editor for the main game, which makes modding a bit more tough. Not as tough as the recent XCOM game, but still, it does present a barrier to entry for some. With no official modding forums over at the Ubisoft Official Forums talk about modding has been restricted to a few rather large threads where new hints and tips are shared by budding modders. New mod announcement threads are lost among the myriad of other Far Cry 3 related discussions to do with anything and everything. Modders working hard to ensure they, and you, can make the most of the game deserve more than that, they deserve a dedicated place where they can share their work without getting drowned out by all the other game related noise. And that’s why I think the game needs a Nexus.
Over the Christmas and New Year period I’ve worked hard on setting up Far Cry Nexus and getting in contact with as many of the known authors as I can, asking them if they’d be willing to share their work on the site and talking to a few about what I can do to help. The initial response has been good, and once again I’m here hoping to support a great game that could be even greater if only the modders were given the room they need to make the most of the game.
You’ll already find the file database has been populated with some of the mods, and hopefully that will continue to fill up as word spreads and we can put a spotlight on the modding community for Far Cry 3. Honestly, if you’re a bit burned out with modding for some of the other games we support right now I can highly recommend Far Cry 3 for filling the void. If you’re finding it a bit hard to talk about modding on the official forums amongst all the other general chit chat for the game then our Far Cry 3 forums have been split up into separate categories to better accommodate modding chatter.
I’ll continue to look into ways of helping to support Far Cry 3 modding, and I’d love to hear from any of you currently working hard to mod the game.
And so it comes to this, the end of the year and the start of a new one. It’s nice to be able to look back over the past year and see how things have progressed and I think, personally and for the Nexus, 2012 will go down as a good year.
Lets begin with some exciting news; by the start of 2013 the Nexus will have had its 5 millionth registered member. As I write we’re at the 4,998,536 member mark, so by the time the clock strikes midnight in the UK we’ll have passed well beyond the threshold. What a great way to start the new year! And that means our member base increased by two thirds in 2012 from 3 million members at the start of 2012 to 5 million members by the end of it. Incredible.
This Christmas and New Year period has seen our traffic rise back to the highs of when Skyrim and the Creation Kit were released back in November of last year and February of this year respectively. I wasn’t quite expecting it, but what with everyone being on holiday and the Steam sales providing super discounts on pretty much all the games we have Nexus sites for we’ve had a huge influx of traffic (which, coincidentally, is why you might have been seeing a few traffic related errors recently). The all time traffic record on Skyrim Nexus was 700,000 unique visitors back in February. Yesterday we had 680,000. Modding is very much alive.
Since the beginning of the year we’ve launched 7 new Nexus sites for Dark Souls, Fallen Enchantress, Legend of Grimrock, Mount & Blade, Neverwinter Nights, World of Tanks and XCOM. We’ve also announced support for 2 upcomings games, War for the Overworld, which we’ve helped to successfully fund via Kickstarter, and Project Eternity with another site due to be announced sometime soon. In 2013 I plan to continue to support games that I think are in need of a centralised modding resource, and will continue to work with any game developers who are interested in utilising the great wealth of talent this community possesses to ensure the modding scene for their game is the best it can be.
We’ve doubled the number of servers we have running the sites from 8 to 16, and my new years resolution for the sites is to look into load-balancing and clustering solutions that can ensure full redundancy and performance improvements so that high-traffic related errors on the site become a thing of the past. It’ll cost a pretty penny, but handling the Nexus finances with extreme care and forward planning has been one of my main creeds since I started running these sites back in the middle of the mod hosting site disarray during the Morrowind years. We’ve also hired on two more full-time employees to help with the coding for the sites and NMM, and we’re still on the lookout for another full-time programmer to help us with NMM. The guys have worked hard this year, and while things haven’t progressed as fast as I would have hoped, they’ve earned a good long rest over the Christmas period and they’ve been off for the past couple of weeks. Except Axel. Because he’s a bit of an odd one and he actually seems to enjoy his work.
We’ve got lots of plans for the network in 2013, none of which I’m going to talk about, and all of which involve modding. I’ve said it before and I’ll say it again. While other sites and networks look to diversify by getting into everything and anything to do with gaming we’re going to stick to and focus on what these sites have always been about. Modding. I think once you start looking at and diversifying into other areas your original focus becomes blurred and your original product becomes diluted, and that’s not what I want to happen at all. We’re all here because we like games, but predominantly because we like modding and we want mods. Lets stick to that. I might eat my words when I invoke my master plan of changing the focus of the sites into LOLCAT Nexus, but by then it will be too late and I’ll have you all hook, line and sinker. Queue evil laugh.
If 2013 turns out anything like 2012 I’ll be a very happy bunny by the end of it. And that’s just a turn of phrase, I’m not a furry lover. I hope you can all look back on 2012 as fondly as I can and that you’ve got some great plans to bring in the New Year in style, and safely (if it hasn’t already passed for you).
Make your interiors look better with a great new lighting mod.
Thumbnail image for this video is courtesy of jeakiller.
Enhanced Lights and FX
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