• 07 May 2013

    Download history functionality on file comments for mod authors

    posted by Dark0ne Site News
    We’ve updated the sites today with what will probably be the last new feature we add to the sites for a little while as we focus fully on expanding the Nexus sites to support all PC games which I mentioned in my recent blog piece.

    Today’s update has added a new link titled “Download history” to file comments which is displayed next to the post date information for mod authors on their own file page comment areas. When the author of the file clicks this link they’ll be able to see your download history for that file (and only that file), which will display the file version you downloaded and when you downloaded it.

    You might be asking why, and what’s the point? There’s a few good reasons why it would be handy for a mod author to see your download history for their file.

    One of the assets of Nexus functionality over Steam Workshop is the fact users have complete version control over the files they download. If a mod author releases an update that has a major bug in it then users can roll-back to a previous version or skip updating to the latest version until the mod author fixes the bug. This is in direct contrast to Steam Workshop where mod updates are applied automatically, without warning or a user choice, when a mod author uploads a new version.

    However, with complete version control for users also comes a typical issue: users reporting bugs on old versions (say v1.2) that were fixed in newer versions (say v1.4). Because the user is still using the old version the bug still exists for them. When reporting the bug the user (more often than not) might not report what version of the mod they’re using, so the mod author has to waste time getting to the bottom of whether the bug is still in their current version or whether the user is using an old version that has since been patched. This is something we’ve attempted to help fix with this feature.

    When a mod author can see your download history for their file they can quickly skip that “What version are you using?” step of communication and quickly provide you with feedback based on your download history. It’s hopefully going to save mod authors some time when trying to help you with your problems.

    Another good reason is in helping to prevent mod trolling. If someone is trolling a file page comment section about how the file doesn’t work or how it doesn’t do what it says the mod author can quickly check their download history for the file and see whether the user has actually even bothered to download the file at all. And my personal favourite, “I’ve been using this mod for over 3 weeks and it’s broken all my saves”, *checks the download history and finds they only downloaded the file 10 minutes ago*, yeah...

    To alleviate a few privacy fears let me just tell you that this feature does NOT give mod authors access to your complete download history for every file you’ve ever downloaded. Only the author of the file in question can see your download history, and only for THAT file. If I’ve released mod A and you post in the comment section for mod A I would not be able to see that you’ve downloaded mods B, C, D and E as well. When I broached this subject in the private mod author forums a relatively valid argument was raised that people don’t want their download histories to be public knowledge. However, having said that, if you’ve downloaded a nude mod, for example, and you didn’t want it to be public knowledge that you’d downloaded the file, you wouldn’t be posting in the comments section of the nude mod. By posting in the comments section of a nude mod you’ve already expressed your interest in said mod, and a mod author being shown your download history for that file isn’t going to make that interest any more or less obvious for the public.

    This update is now live on all the Nexus sites. I hope that the mod authors can put it to good use.
  • 05 May 2013

    Skyrim Mod Sanctuary 66 : Transparent Glass Armor, Book Covers and Werewolf Aftermath

    posted by Gopher Mod News

    Glass armor, book covers and something for the werewolf looking for a challenge. A look back at a couple of old mods as well as a few new ones.

    Thumbnail image for this video is 'WorldEater' courtesy of kaldaar.

    Download links for reviewed mods:
    Mods covered in this video:
    Better fitting Glass Helmet
    BGM Glass and Elven Armour and Weapons
    Realistic Transparent Glass Armor and Weapons _UNP female - standard male
    Book Covers Skyrim
    Werewolf Aftermath - Gota Get My Stuff Back

    Mod preview videos:
    SpellMaking In Skyrim; The Last Altar
  • 03 May 2013

    Site updates and fixes

    posted by Dark0ne Site News
    Following on from last weeks update to the way file search and category results are displayed we’ve patched in a few fixes and added a few more features based on user feedback. Perhaps most important, and worthy of being outside of the bulleted list below is the fact we’ve coded in some rudimentary browser back button functionality to the AJAX on the site.

    The problem is thus; most browsers’ page history and back log are dictated by page reloads. Each time you visit or reload a new page it’s recorded in the browser history, and if you press the back button on your mouse/keyboard/browser you’ll go back to the last page you visited. Because we present a lot of the content on the site to you through AJAX, which is seamless and doesn’t require a page load, the browser’s history doesn’t record your button presses or remember what you were looking at before, and will instead take you back to the last page you visited. So if you search for “Weapons” in the file search, navigate to page 10, click on a mod you like the look of and then try to go back in your browser it’ll take you back to the default file search page, and not page 10 of your search for weapons. Of course, the simple fix for this is to just embrace tabbed browsing and simply open mods you’re interested in via a new tab (ctrl+click, middle-click or right-click a link and select “open in new tab”). It’s not a new concept, it’s been around for a very many years, but it seems quite a few people haven’t quite caught up with modern browsing methods yet and have complained about this to me.

    As such we’ve coded in some simple browser history fixes to the sites so that your browser will remember every link you click, AJAX or not, and take you back through every click and not just page reloads. Now if you browse pages 2, 3, 4 and 5 in a category and then click the back button your browser will take you back through those pages, rather than back to the start. Similarly if you’re on a file page and click the images tab, comments tab and files tab clicking the back button will take you back through the tabs you just clicked on.

    On top of that change we’ve also made quite a few fixes and updates. Here’s the current list of changes.

    • [Feature] Mod authors can now write out an explanation for why they’ve hidden their mod page from view which can be seen by users trying to access their file page, rather than the default “This file page has been hidden by the author” message
    • [Feature] Changed the way you can add change logs for your file by providing the option of using one large text area for easy copy and pasting of content from a pre-written change log or readme file
    • [Feature] Added the ability to sort by name to the list of sort by filters
    • [Feature] Files marked “adult-only” will now feature on category/search result pages in the “Feature files” section if the user has adult-only content turned on. You won’t see adult-only files in the featured images if it’s turned off or you’re not logged in
    • [Feature] Banned members are now informed of why they were banned when trying to login and provided with a link to our rules and unban request form, rather than just being told they’re banned with no explanation
    • [Fix] Removed the links to “Advanced search” as the advanced search options are now incorporated in to the new search page as standard
    • [Fix] Changed the way hot files/featured images works so that cropping your image doesn’t also crop the thumbnail for that image. This fix is not retrospective, so if you have an image thumbnail that has been cropped you’ll have to delete it and re-upload it
    • [Fix] Trimmed all file page names that started with a space which was making the alphabetical sorting look odd. You can no longer add a space to the start of your file name
    • [Fix] Fixed the search button so it once again automatically selects the textfield rather than requiring you to do another mouse click
    • [Fix] Fixed an issue with the pagination not working on searches done with more than 1 word
    • [Fix] Tracked files tab on the front page is now working again
    • [Fix] Fixed an issue with the site news archive pagination not working past the first page
    • [Fix] Fixed an issue when clicking the “Download (Manual)” button on file pages highlighting the “Articles” tab rather than the “Files” tab if the author has written articles for the file

  • 01 May 2013

    Dovahtracker Alpha

    posted by Zaldiir Mod News
    Dovahtracker is a modification by Tytanis for Skyrim that enables you to track and share your characters in real-time. Every single detail about your character is tracked, from items to stats and everything in between. It can even track your mods, making it extremely easy to share your mod list with people without having to do anything at all.

    The framework is portable enough to work with every Bethesda title. Expect trackers for Morrowind, Oblivion, Fallout 3 and Fallout: New Vegas in the near future. Other games will be supported as well.

    The tracker is currently in Alpha stage, and the available features are as follows:
    • Game Stats Tracking
    • Equipment Tracking
    • Spells Tracking
    • Skills Tracking
    • Quests Tracking
    • Inventory Tracking
    • Position Tracking
    • Player Cards for Forums

    In the future, these features will be available:
    • Custom Avatars/Based on Facegen.
    • Screenshot Gallery
    • Ratings
    • Character Titles
    • Guild System
    • Leaderboards - Will require anti-cheat.
    • Item Auctions - Will require anti-cheat.
    • Character Journals
    • MCM Support/Configuration
    • Achievements
    • Map - Your current location, all character locations
    • All-around database of items, npcs, spells, etc
    • Character Backups/Snapshots - Have your own .ess/mods/.inis/complete .bat backups all in one area.
    • Battle Area - Pit your characters against others and see who will dominate (on the site and possibly in-game in the future)!

    Visit to try it out! Get your friends on board, and compare your characters! (Installation instructions)
  • 30 April 2013

    Skyrim artwork lithograph for sale

    posted by Lingwei Game News

    The Bethesda store has made available a limited run of 300 lithographs of a Skyrim artwork (above). Well, 299 since I've already bought one. The lithographs are 18" by 24" / 45cm by 60 cm and sell for US$40. International shipping was $28.

    A lithograph is a reproduction of a piece of artwork.

    A lithograph is a type of printing process during which original works of art can be printed and reproduced; the final product is also known as a lithograph, which is an authorized copy of an original work created by an artist or other skilled craftsmen. The printing process for creating lithographs is different from other traditional methods, mainly because it does not require the print-maker to first etch the image into metal plates. Prints can be made of original works of art, first created on the stone table or metal plate, or images from paintings or drawings can be duplicated with this method. If the print quality of a lithograph is excellent and the production numbers are low, it may have significant value in the art world.

    Purchase one at the Bethesda store while they are still available.
  • 28 April 2013

    Skyrim Mod Sanctuary 65 : Less Intrusive HUD and Immersive HUD

    posted by Gopher Mod News

    HUD improvement is the theme of this weeks video with two mods that will help keep game immerision whilst still providing you the information you need to play.

    Thumbnail image for this video is courtesy of TomAraya.

    Download links for reviewed mods:
    Less Intrusive HUD II
    Immersive HUD - iHUD
  • 26 April 2013

    Category and search results page update

    posted by Dark0ne Site News
    Today we’ve rolled out an update to the category and search results page on all the Nexus sites and I’m quite excited about it. I think it’s really good, ergo if you don’t like it I’m going to be upset. So like it. Or else.

    The general premise for this update was to have a single page from which you could find all the content people have added to the site quickly, easily, and seamlessly without the need for excessive page reloads or jumping between category selections, search pages, tag searches and so on. Now it’s all centralised in to one page with the ability to customise what you see and how you see things extremely quickly.

    Lets start from the top of the new page and work our way down; beginning with featured files. Featured files are why, as a mod author, even if you don’t think your file has any chance of becoming a “hot file” (or it’s past the time cut off for your file to be eligible) you should still create a hot file image for your files. Every 10 minutes every category will get a new “Featured file”. It looks a lot like the hot files on the front page of the Nexus sites but the difference is every file is eligible to be a featured file. Our server-side script will iterate through all the files in your file category to ensure that every file has absolutely equal exposure; your file cannot be a featured file again until all the other files in its category have also been featured. And only files that have a featured image created for them are eligible to be selected, so if you haven’t setup a featured image for your files yet you need to do so by going to your images and creating a “hot file” image. This isn’t the same as a “background” image, so if you don’t like the background image system or don’t want to use it then the two are separate; you can have one without the other.

    There are infact two “featured file” lists; one for the category your file is in and one for the “all categories” selection which shows when the user is browsing all the files on the site. So that means your file gets the chance to be featured two times per rotation of the file database.

    As a user if you’re not a massive fan of the featured file system or if you don’t use it and would rather gain some more height space for your mod browsing then you can click the green “Hide features” tab button which will hide the features section for you. If you’re logged in then the site will remember your preference so if you leave the page and come back later the featured file section will still be hidden. If you’d like to see the featured file again all you need to do is click the “Show features” button and back it comes. And once again, the site remembers your choice.

    We also understand that you might like to see some of the files that were recently featured on the site that you missed and that’s what the “Recent features” button is for. Click it and you’ll be taken to a page that shows you the past 20 files that were featured in this category, so just over 3 hours of featured file backlog you can catch up on per category.

    Moving on you’ll notice we’ve split content between “Files”, “File news” and “File images”. The files tab contains information specific to files. Your bread and butter file search results.

    The file news tab will display news articles that authors have written for their files. We added the articles system to files about 10 months or so ago and it’s been used well by mod authors. Not only does it allow you to keep your users updated with your progress, thoughts and opinions and gain valuable feedback but it’s also a great way to increase exposure for your files. We’ll no doubt revisit the system in the not too distant future so you can subscribe to your favourite mod authors and be kept up-to-date with what they’re writing about. So I’d recommend making use of this system wherever possible.

    The file images tab is an additional feature we’ve added to the sites that allows you to browse mod image galleries without having to go to the mod page itself. Click a mod in the file images tab and you’ll be presented with a pop-out box with a slide-show gallery script so you can scroll through all the images that have been uploaded for the file. If you’re one of those mod users who likes to look at mods before you read about them and download them then this feature is for you.

    Whether you’re on the file tab, file news tab or the file images tab the results you see are all affected by the filters you choose to the right of the results. If you’re currently looking at files in the Armour category, if you switch to the file news or file images tabs you’ll only see news or images for files in that category.

    When browsing your file results you’ll notice that we’ve gone back to providing you with two ways of showing you results; block view and flat view. Nexus veterans will remember that before we updated our site design we originally had these two separate views but changed to flat view so that we could focus our time more easily on supporting one format. Now we’ve got two dedicated web programmers for the sites we can go back to supporting both methods, and the method you choose is totally up to you. You can quickly change the view mode by clicking the green “View” tab. Just like the “hide features” button the site will remember your viewing preference if you’re logged in. We’ve also upped the number of results per page from 10 to 30 to better fill the space made available through these changes.

    And lastly we come to the new search, sorting and filtering options that allow you to drill-down into the database to find exactly what you’re looking for. Situated to the right of the file results are all the options you’ll need to find what you want, including the ability to search by file name, words in the description, author/upload name and sort your results by all the previously available parameters plus one more; the random parameter. Much asked for over the years the “Random” sort by filter will show you a random selection of mods using the other variables you’ve selected. So you can search for random armour mods that have images uploaded and aren’t tagged as skimpy or anime. Easily. Click the button again and you’ll get another random set of mods.

    We’ve included quick attribute filters for files that have images uploaded, files that are considered NMM compatible (because the author hasn’t turned off the NMM compatibility switch for his files) and adult files, and because everything is done seamlessly through AJAX rather than new page calls you can quickly turn these features off and on without a page reload. The filters you select will be saved as you move between categories and even into search results so you don’t have to constantly click the same filters each time you run a search.

    Finally, we’ve also added the three main saved preferences in to your member area preferences section so you can edit them at any time; these preferences are whether you want to see featured files, your default view between flat or block mode and the default sort by order for any file searches or categories you view (e.g. most endorsed first, or most recent first).

    As per my recent blog post this new page will form the backbone of a centralised Nexus and our attempts to make finding mods as easy as possible. We’ll add an extra parameter to the filters on this page for the game you want to be browsing making it be extremely easy to look through, for example, the latest New Vegas mods and then quickly jump to see the latest Fallout 3 mods without having to go through a load of different mouse clicks to get there.

    We’ve tried our hardest to optimise the code as well as we can to get the best server performance out of it but we’re not going to know how it’ll affect performance for sure until we actually put this live on the sites and see what effect it has. The worry is, because everything is done without page reloads it makes it very easy for you to press a lot of things quickly and send lots of requests to the server. We don’t know how the servers will hold-up until we actually apply the code so we’ll be monitoring how the servers cope throughout the weekend and if things get bad and we think it’s because of this new code we’ll revert back and wait until we’ve transitioned over to the new database cluster. Once again, I’m told that’s any day now. Either way you’ll have some time to try it out and let us know what you think.
  • 25 April 2013

    Skyrim Legendary Edition

    posted by Zaldiir Game News

    Most of you may have seen that hideous Legendary Edition cover that has been floating around the net lately. Well, now the real thing is on its way. Bethesda announced it about an hour ago, and it is set to be released June 4th in the US and June 7th in Europe. The price will be set to:
    Consoles: $59.99 US / £39.99 / €49.99 / $69.99 AUD
    PC: $59.99 US / £29.99 / €39.99 / $49.99 AUD

    The Legendary edition will include all DLCs (Hearthfire, Dawnguard, and Dragonborn), as well as the latest version of the game.

    Now, the bad news is that they have said that update 1.9 will be employed for the Legendary Edition, which "kind of" confirms that they will not be making any more updates to the game.
  • 25 April 2013

    3rd Xbox revealed on 21 May, possible Octover/November launch

    posted by Lingwei Game News
    Microsoft spokesman Larry Hryb has announced that the third generation Xbox, codenamed Durango, will be unveiled on 21 May.

    On Tuesday May 21st, we’ll mark the beginning of a new generation of games, TV and entertainment. On that day, we’ll be holding a special press event on the Xbox campus and we invite you to join us via the live global stream that will be available on Xbox LIVE and If you are in the US or Canada, you can also watch the broadcast on Spike TV.

    On that day, we’ll share our vision for Xbox, and give you a real taste of the future. Then, 19-days later at the Electronic Entertainment Expo (E3) in Los Angeles, we’ll continue the conversation and showcase our full lineup of blockbuster games.

    We are thrilled to pull back the curtain and reveal what we’ve been working on.

    Kotaku and IGN have previously reported that sources say that Durango is scheduled for a release in October/November of this year.

    What does this mean for Fallout (and future Elderscrolls games)? It's practically confirmation that Fallout 4, which is likely to be the game that Bethesda Game Studios has switched to working on is being developed for the new Xbox and Playstation 4 (announced earlier this year). According to Kotaku's sources the new Xbox is intended to be 6 times more powerful than the current Xbox 360. Fallout 4 and the next Elderscrolls game should receive graphical improvements on top of what has already been seen from Skyrim.

    As Microsoft plans to demonstrate a line up of new games developed for the new Xbox at the E3 Entertainment expo it's possible that Fallout 4 could be announced as early as June this year, although this is far from certain.
  • 23 April 2013

    Skyrim Mod Sanctuary 64 : Immersive Creatures, Werewolf Aftermath Re-Equipper and and Umbrella

    posted by Gopher Mod News

    More monsters for you to kill, a convenient mod for werewolves and a great way to stay dry.

    Thumbnail image for this video is 'D-R-A-G-O-N--B-R-E-A-T-H' courtesy of xsbullx.

    Download links for reviewed mods:
    Skyrim Immersive Creatures
    Werewolf Aftermath Re-Equipper