Skyrim

Nexus Mod Manager entering phase 2 of release

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Back in September I officially announced the work we've been doing on a Nexus Mod Manager.

To recap, we will soon be releasing a Nexus Mod Manager that expands and improves upon the current OBMM and FOMM offerings. On top of the mod managing capabilities you expect, the Nexus Mod Manager will integrate with the sites, allowing you to one-click download and install from the sites themselves through the manager. And what's more, it's free, advertisement free, and completely open source.

We have been in a state of closed beta for over a month now with help from a select few mod authors in the community, and we are very close to entering phase 2 of our release schedule. In phase 2 we will be offering support for Oblivion, Fallout 3 and Fallout: New Vegas, and we are going to be opening up the beta to everyone with access to the mod author forums. We're hoping this beta phase will be short so we can go in to an open beta, for everyone, soon afterwards. However, that will depend on the feedback provided and the number and severity of the bugs found!

The mod author forums (announcement article) are private forums for the mod authors of the Nexus sites to come together and talk about anything they want. It is open to any mod authors who have over 1,000 unique downloads to their name on a Nexus site, and there are currently close to 7,000 members who have access to them. It's been a really helpful source of feedback for me, and a few mod authors have told me how nice it is to be able to communicate with each other through the private forums.

While the Mod Manager does not currently support Morrowind, the Dragon Age games or the Witcher games (or Skyrim...obviously!) we are planning to support every game we have a Nexus site for. It'll just take a little while longer as we work to improve the software while expanding its compatible games. Having said that, we hope to get Skyrim support out the door as soon as possible so the Skyrim modding experience can be as simple as can be. Bear in mind that we are releasing the source code for the mod manager under a copy-left GPL license, so if you're a budding C# programmer and think you can help us bring modding support to one of the Nexus site games then feel free to get in contact with me and we can chat.

As always, I'll be back with more updates when I have more information.

35 comments

  1. petrino
    petrino
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    wow. this is an awesome idea. been modding oblivion for 4 years, dragon age for 2.
    cant wait for skyrim (itch getting worse closer the date get)
    when this thing is finished it will hopefully mean no more problems. (noobs asking why their charachters body vanished instead of showing them the titties)
  2. gfreeman1
    gfreeman1
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    Edit: Meant to post this in the thread for the latest news post, Nexus Mod Manager in extended closed beta with mod authors
  3. vansenigma
    vansenigma
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    i absolutely love this website, and now u guys makes us a bethesda mod manager? thx
  4. SitchBlap
    SitchBlap
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    The Bethesda games, as truly awesome as they are, would only be half as cool without the modding community and what you guys at the Nexus sites do to support it. Can't wait to see what you guys turn out for a Mod Manager
  5. Tarm
    Tarm
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    I really really hope this is released before Skyrim so I can have a Oblivion marathon just before the 11th.
  6. q111
    q111
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    I would accept ads if they are save and support this site.

    @ wcstorm11

    They can make it like the curse-client (except that the curse-client have adds): only one download at a time, complete automatic updates and like on the site now: faster downloads. Thats all fine at least for me, if all features are possible with a free-account, except that it is more comfortable with an premium-account. But the modding-tools (what i hope they have, because they are as important as the download-ability) should be completely free.

  7. Dark0ne
    Dark0ne
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    I hope it will be, but obviously there will be a delay between the CK coming out for Skyrim and modding support being added to the NMM as we'll have to work out how Bethesda have implemented modding.
  8. Jassarian
    Jassarian
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    Do you think this will be ready to go by the time Skyrim is released? Think it would be a great help to the new people that are expected to get into moddable game with the TES V release.
  9. TBAi
    TBAi
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    I'd love to help test this out
  10. Thyrandor
    Thyrandor
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    Just one question: Will the new FOMM support FOMODs made with the current version?