Skyrim

NMM 0.53 release and fixes

  • Comment
We released NMM version 0.53.0 at the beginning of the week which includes a new mod activation queue window. The idea is to allow you to queue up multiple installations or uninstallations of your mods as well as not locking out the other functions of NMM while your mod actions are being processed.

This update also enables you to select multiple mods and decide whether to install them or uninstall them, potentially saving a lot of clicking if you're doing a fresh install of hundreds of mods. Where before you would have to select each mod individually and either double-click it or press the activate button on the side, you can now select all the mods you want to install at once using standard Windows drag and drop, shift+click or ctrl+click controls.

Version 0.53.0 and the hotfix version 0.53.1 showed some performance issues for a minority of users and also lacked a progress column that accurately showed how far along the mod installation or uninstallation was for each mod in the queue. We believe we have remedied both these issues in version 0.53.2 and ask that users update to this latest version and let us know if they're getting any more issues in this regard.

Version 0.60, complete with mod profiling, is just around the corner and version 0.53 is a necessary stepping stone on the way to this release as it also has a "load backup" functionality. When/if you install version 0.60 it will automatically create a backup of your NMM directory (not its entire contents, for the hard-drive space conscious among you). If, for whatever reason, you need to revert back to version 0.53 from 0.60 this backup file can be used, by version 0.53, to quickly restore your NMM to exactly how it was. Such functionality is extremely important as version 0.60 presents a massive overhaul to the way NMM stores and processes mods. Something that is going to be a bit of a pain if you are someone who has hundreds of mods installed as all your scripted mods will need to be reinstalled and interacted with again. We didn't want people to be afraid about trying version 0.60 for fear that it might break their NMM setup, and thus, we needed to release version 0.53 for this purpose to provide a fail safe backup option for those users who are struggling with 0.60 or come across bugs that prevent NMM from working entirely.

NMM Version 0.53.2 is up now and available for download.

57 comments

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  1. wolfboyjomo
    wolfboyjomo
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    when i download and install it there is no searching option for endless legend. help pls
  2. tkh1600
    tkh1600
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    i have a question when i clock download with manager i got this

    The address wasn't understood

    Firefox doesn't know how to open this address, because one of the following protocols (nxm) isn't associated with any program or is not allowed in this context.

    You might need to install other software to open this address.

    how to fix that? is been half year i haven't touch any skyrim and mods come back with new version i got that
    1. stancliff
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      It has been my experience that this message happens when NMM is not logged into NEXUS. There is a button in the bottom left corner to log in, and then NMM catches the .nxm extensions.
  3. GalaxyTachyon
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    I do hope this version get an update. There seems to be too many bugs in this version. I was using previous build for years without any problem and then this came out and requires new netframework. Since then, everything is buggy.

    Right now, whenever I click on a disabled mod, NMM hangs for 10min. Clicking on enabled mods is ok though. Activating 1 small texture mod takes another 10min. Also, NMM crashes quite alot. Usually during the activation process.

    For the people who crashes after using NMM,try reloading an earlier save, then load your latest save. For me, the older saves somehow works and let the game load the newest save after that. I am quite sure this is an NMM issue since it only happen after I use NMM.

    I cannot use v0.60 because spending hours to reinstall all mods is just not possible. Please, at least make this version works like the older ones.
  4. ZodiacDragonStar
    ZodiacDragonStar
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    @dayzeropunk um did you have the net framework not installed by any chance. that might be why you are crashing. I think version 50.0 and above require the net framework 4.5.1 and the latest which is 53.2 needs Microsoft .Net Framework 4.5.2 check and see if you have any unchecked updates on windows update

    dam just reread your post I don't know why skyrim is crashing, maybe you don't have the correct masters for some of your mods or like the other poster said it might be a mod looking for skse. sorry if I can't help you.
    1. dayzeropunk
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      Is there any way to check if a mod cant find skse? I do have the newest framework and tes5edit also shows no missing masters. I probably need to reinstall the hole thing again if I cant find the error.
    2. ZodiacDragonStar
      ZodiacDragonStar
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      you could try boss/loot that usually tells if you have skse or missing masters. but to tell you if a mod uses or needs skse, hmm on morrowind I use wyre mash I think the skyrim version is wyre bash not sure? you can use that to see what mods / masters each mod uses/requires.

      other then that I don't know.
  5. bben46
    bben46
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    @Enigmantic - Repeat, NEVER - that is not and never has been a feature of NMM - really - never.
     
    We have had people who mix NMM & Workshop mods and have the workshop mods that DO show up on the plugins page automatically update - that is not NMM, but Steam doing that. The reason is that the Plugins page is not taken from the NMM folders, but from the GAME plugins folder that can be accessed by Workshop as well as NMM and LOOT and a few other programs as well. Workshop updated a mod, then the next time you open NMM, that mod will show as updated. Because they both use that same game plugins folder.
  6. EnigmaniteK
    EnigmaniteK
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    @bben46
    I dont know what version you mean by 'never', but I had an issue on this version at some point, where nmm would periodically download updates to mods installed with it and install them automatically. yes, I mean nmm, and not the steam client. I knew about that one too, which is why I never use the game launcher, let alone the steam workshop anymore. I'm still on this version because I havent followed updates too much, last time I had looked, it was .53 that was the beta...and it had some features I was wary of.
    As for #1 and #2...i'm saying if the mod is copied to where NMM downloads mods to, I want to 'fake' un/install it, IE flag it as un/installed. NMM can look through the compressed file, right? All it'd have to do is do that, get a list of files, and install/uninstall from the game directory. it could even be an 'advanced feature' that doesn't even show up without a checkbox, but I really hope to have it some day. there are some mods that are just a hassle to clean after, and sometimes they have to be manually installed. It's worse when it's those ones with thousands of scripts.  Anyhow, thank you for responding at least.
    Disclaimer: if my post makes less sense, it's because I just woke up a few minutes ago and am enjoying garlic bread.
  7. deleted11793018
    deleted11793018
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    Tried installing .Net 4.5.2 around 5 times now. At the end of the installation it always says something along the lines of "The installation failed due to another program interfering with it". Sigh, I miss the old version of NMM
  8. bben46
    bben46
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    @EnigmaniteK - NMM does not have automatic updates, and never has - It does let you know that a new update is available, but YOU have to actually click to install the update. If you don't, it just doesn't update the program until you do.
     
    Why are you using v 0.45? We are up to V 0.53.2 ( and V 0.60.0.2a if you choose to participate in the Alpha test)
     
    Also as for automatic mod updates, NMM Does not do that and has has never done that. It does have a feature that allows you to click to check for new mod updates, but has never forced mod updates. The check for new mod updates just flags any mod that has an update to let you know that it is available if you want it. It does not download or install anything. It is done that way on purpose.
     
    Are you confusing NMM with Steam & Steam Workshop? Steam does force nearly daily updates to the Steam client, and autoupdate any mods subscribed through the Steam Workshop.
     
    #1 - If you don't install through the manager the mod will still show up in the Plugins list, but NOT in the Mods list. Note that some mods cannot be installed through NMM and must be installed manually - they still show up in the plugins list because that is taken from the game plugins folder and not an NMM folder.
     
    #2 - How is it supposed to know what was installed if it wasn't installed using the manager? The only thing it can see in that case is what is in the game list that it gets from the game and displays on the plugins list. By manually installing a mod, you bypass the part of the manager that records what was installed. It has no way to know what was installed if it wasn't done through the manager - and if it doesn't have a record of what was installed, it cannot reliably remove it because it doesn't know what to remove.
  9. EnigmaniteK
    EnigmaniteK
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    i'm not sure where to ask, but I guess here will have to do for now.
    I'm wondering if a version of NMM has these 2 particular options:
    1) choosing to flag something as installed, when I've manually installed it and added it to the storage folders. In some cases, I refuse to install certain mods via the manager.
    2) choosing to uninstall something that hasn't been installed with the manager. IE: it goes through the package contents and removes any files from the data folder as applicable, no questions asked.
     
    I've been using .45.6 for a while now, but it's started getting on my nerves a bit.
    Also, noob question: would I be able to disable automatic updates (EDIT: And automatic mod updates)? I think I had before, but I can't remember...
  10. bben46
    bben46
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    NMM is not a part of Skyrim. It does NOTHING to the game when you start Skyrim. It can even be set to turn itself off when starting Skyrim using the start Skyrim function built in.
    Without a LOOT  log - it's hard to tell where your problem may be. But my first guess is some mod that needs SKSE and can't find it.
    1. dayzeropunk
      dayzeropunk
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      Thx for the fast reply
      I dont really know how to post my Loot log im gonna have to look that up later.
      Seems like youre right Its not nmm after all, the crashes seem completely random It works maybe once out of five times.

      Ok I hope I did it right here is my load order
      Spoiler:  
      Show

      Skyrim.esm




      Update.esm



      C.Location, Delev, Invent, Relev


      Unofficial Skyrim Patch.esp





      C.Acoustic, C.Climate, C.Encounter, C.ImageSpace, C.Light, C.Location, C.LTemplate, C.Music, C.Name, C.Owner, C.Water, Delev, Graphics, Invent, Names, Relev, Sound, Stats


      Dawnguard.esm



      C.Location, Delev, Graphics, Invent, Names, Sound


      Unofficial Dawnguard Patch.esp





      C.Climate, C.Encounter, C.Location, C.Name, Delev, Graphics, Invent, Names, Sound, Stats


      HearthFires.esm



      C.Location, Graphics, Invent


      Unofficial Hearthfire Patch.esp





      C.Climate, C.Location, C.Owner, Graphics, Invent, Names, Sound


      Dragonborn.esm



      C.Location, Graphics, Invent, Names


      Unofficial Dragonborn Patch.esp





      C.Climate, C.Encounter, C.Location, C.Music, C.Name, Delev, Graphics, Invent, Names, Sound, Stats


      ApachiiHair.esm






      RSkyrimChildren.esm




      SGHairPackBase.esm




      ClimatesOfTamriel.esm






      HighResTexturePack01.esp




      HighResTexturePack02.esp




      HighResTexturePack03.esp




      Unofficial High Resolution Patch.esp






      DeadlyMonsters.esp




      Schlongs of Skyrim - Light.esp




      Brows.esp






      The Coenaculi.esp




      The Dance of Death - Ultimate Edition.esp






      Better Dynamic Snow.esp






      dD - Realistic Ragdoll Force - Realistic.esp


      •Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.


      CharacterMakingExtender.esp




      ProperWeaponScale.esp




      SplashofRain.esp






      ClimatesOfTamriel-Dragonborn-Patch.esp






      Better Embers.esp




      Convenient Horses.esp




      •Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.


      CoT-WeatherPatch.esp




      DeadlyDragons.esp



      Delev, Relev


      DYNAVISION Dynamic Depth of Field.esp


      •Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for "bDoDepthOfField". Make sure it is set to 1.


      Default Teammate Weapon Draw Distance.esp




      When Vampires Attack.esp






      EnhancedLightsandFX.esp




      ELFX - Exteriors.esp




      ELFX - Dawnguard.esp




      ELFX - Dragonborn.esp




      SGHairPackAIO.esp




      Immersive detection of NPC.esp




      FCO - Follower Commentary Overhaul.esp




      Headtracking.esp




      CoT-WeatherPatch_DB.esp




      HelmetToggle2.02b.esp




      Hothtrooper44_Armor_Ecksstra.esp




      mintylightningmod.esp




      Immersive NPC in the dark.esp




      iHUD.esp




      NonEssentialChildren.esp



      [object Object]


      RSChildren_PatchNEC.esp






      TheEyesOfBeauty.esp






      RaceMenu.esp




      RaceMenuPluginXPMSE.esp




      RaceMenuPlugin.esp


      •Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.


      Weapons & Armor Fixes_Remade.esp





      Delev, Names, Relev, Stats


      RSChildren - Complete.esp




      RSChildren_PatchUSKP.esp




      Seductress Serana.esp




      SkyRe_Main.esp





      Delev, Relev
      •Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
      •Note: If you have a problem with aiming try to install this mod.
      •Note: To make aiming easier add the following lines to Skyrim.ini:
      •Note: [Actor]
      •Note: fVisibleNavmeshMoveDist=12288.0000
      •Note: [Combat]
      •Note: f1PArrowTiltUpAngle=0.64
      •Note: f3PArrowTiltUpAngle=0.64
      •Note: fMagnetismStrafeHeadingMult=0.0
      •Note: fMagnetismLookingMult=0.0


      AmazingFollowerTweaks.esp




      Complete Crafting Overhaul_Remade.esp





      Delev, Names, Relev, Stats


      Immersive Weapons.esp



      Delev, Relev


      RealisticNeedsandDiseases.esp



      Delev, Relev


      BloodmoonRising.esp




      Purewaters.esp






      RND_PureWaters-Patch.esp




      RND_USKP-Patch.esp



      Relev


      RND_Dragonborn-Patch.esp




      RND_Dawnguard-Patch.esp




      SkyRe_EnemyScaling.esp



      Relev


      AOS.esp






      dD - Enhanced Blood Main.esp


      •Note: Requires: Dragonborn-Dawnguard_Compatibility Patch \\ Dawnguard + Dragonborn.


      AOS2_CoT3_1_patch.esp






      ClimatesOfTamriel-Dawnguard-Patch.esp






      ExpandedSnowSystems-CoT.esp




      CoT-WeatherPatch_ESS.esp




      AOS2_EBT Patch.esp






      Skyrim Immersive Creatures.esp





      Delev, Relev


      Better Vampires.esp


      •Note: Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.


      Cloaks - Dawnguard.esp




      ELFXEnhancer.esp




      Remove Interior Fog V2 - Full Version.esp






      ClimatesOfTamriel-Dungeons-Hazardous.esp






      ClimatesOfTamriel-Interiors-Warm.esp






      Rebirth Monster.esp



      Delev, Relev


      ethereal_elven_overhaul.esp


      •Note: Incompatible with: SkyRe Races. A compatibility patch is available here.


      Bijin Warmaidens.esp






      SkyFalls + SkyMills + DG + DB.esp






      Skyrim Immersive Creatures - DLC2.esp





      Delev, Relev


      dD-DG-DB-Immersive Creatures EBT Patch.esp




      Rebirth Monster - SIC Patch.esp





      Delev, Relev


      SkyRe_SIC Crossbowfix.esp





      Delev, Relev


      SkyUI.esp






      Dual Sheath Redux.esp


      •Note: Requires: Java Runtime Environment 7 update 17+


      Supreme Storms - Cot Version.esp




      RealisticNightsCOT.esp




      CoT-WeatherPatch_SupStorms.esp




      AOS2_SupremeStorms_CoT Patch.esp






      RealisticNights.esp




      better_torches_brighter_torchlight.esp




      WeaponsArmorFixes_ImmersiveWeapons_Patch.esp




      Hothtrooper44_ArmorCompilation.esp





      [object Object], [object Object]


      aMidianborn_Skyforge_Weapons.esp




      Run For Your Lives.esp






      Cloaks.esp




      1nivWICCloaks.esp





      Relev


      1nivWICSkyCloaksPatch.esp





      Delev, Relev


      SMIM-Merged-All.esp




      SkyRe_StandingStones.esp




      Chesko_Frostfall.esp




      RND_HearthFires-Patch.esp




      SkyRe_Races.esp




      SkyRe_EnemyAI.esp




      SkyFalls Dragonborn Small waterfalls.esp




      SkyRe_Survivalism.esp




      Brevi_MoonlightTales.esp




      SkyRe_Combat.esp




      vMYC_MeetYourCharacters.esp




      Apocalypse - The Spell Package.esp




      Apocalypse - SkyRe Compatibility Patch.esp




      Apocalypse - More Apocalypse.esp




      Apocalypse - More Apocalypse - SkyRe Compatibility Patch.esp




      dovahkiinrelax.esp




      Unique Uniques.esp





      Graphics


      AOS2_WAF Patch.esp






      Unique Unique's_Skyre Patch.esp




      AOS2_SkyRe Patch.esp






      WetandCold.esp






      AOS2_WetandCold Patch.esp






      Alternate Start - Live Another Life.esp





      C.Location


      Warburg's 3D Paper World Map - Texture 2.esp


      •Note: In case of persistent zoom-in issues, consider creating and using a Userlist to load the map lower, below any dynamic plugin(s).


      Bashed Patch, 0.esp




      Pre ReProccer WAFR IA7 IW UU aMidianSS Patch.esp




      ReProccer.esp




      Dual Sheath Redux Patch.esp




      Post ReProccer Fixes IA7 IW UU aMidianSS Patch.esp