Obsidian commit to mod support and the Nexus for Project Eternity
Project Eternity is an isometric, party-based RPG much akin to some of the best RPGs ever made such as Baldur’s Gate, Icewind Dale and Planescape Torment. If you liked those games, or you liked Dragon Age, it’s safe to say you’re going to really like Project Eternity.
The great news is they’ve already smashed the hell out of the total they were looking for at $1.1m and are currently sat at $2.3m with 10 days left to go for the fundraising. However, this doesn’t mean your money isn’t necessary and can’t be put to good use, and their latest project update has given you an even bigger reason to back Obsidian with your hard-earned cash.
I’m proud and honoured to be asked to support the modding community by Obsidian themselves, and will happily commit to the creation of a Project Eternity Nexus.
Kickstarter has created a small revolution in the gaming industry recently by enabling talented individuals and studios to fund some great projects without the hassle of needing backing from over-bearing and demanding game publishers. How many triple A titles have come out recently without mod support that would and could have been better with modding tools? (The answer is all of them). While the ins-and-outs of why developers don’t pay more attention to modding are quite complex, I think it’s pretty safe to say that a major reason is that publishers just don’t want developers commiting to them. Too much time and too much effort for no tangible figures that can be put on to an accountant’s spreadsheet. You and I know the worth of the modding community, but try explaining it to the man with the money. That’s why it’s important that when these projects come around (and more and more are cropping up) that you try to support them however you can.
Obsidian have come out extremely early in their development process in support of the modding community. They’ve committed to making their game as open as possible for modders and really want to release an SDK for the game as well, so long as they can wrap their head around the Unity engine (which I don’t doubt they will!). And I think that’s great.
Frankly, I see Kickstarter as a pre-order service for my games and right now you can pre-order Project Eternity for the gob-smackingly low price of just $25. I assume it’s going to retail for a lot more than that, so if you’ve got the funds then consider helping Obsidian out and pre-ordering now. And heck, they’ve got price points all the way up to $10,000 with a myriad of different perks for backers, so check it out.
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A moderator has closed this comment topic for the time beingI could have sworn they did. . . I wonder how many of those 74,000 backers came from the modding community. I would imagine Obsidian losing a lot of future support if they did not release a modding tool.
Final tallies as of closing up the kickstarter at 9pm US Eastern time tonight:
73,986
Backers
$3,986,929
pledged of $1,100,000 goal
Plus the Paypal total of $140,099. That's a grand total of over $4.1 million, with a hefty chunk coming in the final 48 hours (there was even a $10k entry during the final 8 minutes on the live stream). Congrats Obsidian, and it looks like a brighter future for all of us who love our classic style RPGs.
Quick edit: And for those keeping track, the super-dungeon is up to 13 levels deep now thanks to the sheer volume of support.
A: We would like to do this, although we’re still examining how the pipelines for expansions would work. We don’t want to promise something that we couldn’t do until we’d done more research. We recently released an update with our modding views – we like modding, we want to encourage it, but we don’t want to promise it unless we know we can do it, or else we’d do our players and backers a disservice.
Umm... I'd say you guys already promised it.