First it was Morroblivion, now it's Skywind.
The group that was behind the project to port Morrowind over to the Oblivion engine has done it again, this time using the Skyrim engine.
From the Morroblivion forums
Q: What IS Skywind exactly?
A: It is a non-commercial, fan made modification for The Elder Scrolls V: Skyrim that seeks to merge the amazing world of The Elder Scrolls III: Morrowind with the enhanced graphics and capabilities of Skyrim's engine.
While ownership of both games is required to play, the player only actually plays Skywind using the Skyrim game, and not the older Morrowind game. This means that the user interface, combat, graphics, and system requirements for the Skywind mod are all those of Skyrim, and NOT Morrowind.
Q: What do I need to run Skywind?
A: You will need a copy of TES III: Morrowind, including the Bloodmoon and Tribunal expansions installed correctly on your system. Plus TES V: Skyrim of course. The exact files that you will need to run, as well as the instructions you should follow to install can be located on The Official Installation Instruction Thread.
Q:. Will Skywind be complete with quests, or will it only feature the Morrowind landscape?
A: As of now, Skywind mostly just consists of landscape and static meshes, but we are currently working on getting all of the quests, npcs, weapons, creatures, etc. working correctly, and they should all be available by the final release. Remember though that we have a limited team, and if you want to see a particular feature faster then join and help work on it.
The Morroblivion forums have a thread
showing large number of screenshots of mushrooms, Dwemer ruins, Imperial forts, Telvanni and Hlaalu cities etc. The file is available
for download at the Morroblivion forums.
The Morroblivion mod was eventually banned
by Bethesda on Tesnexus, although their website
still currently lists installation instructions etc. It remains to be seen how they will react to Skywind.
Coming in the future - Morro Marsh and Hammerrowind.