Change Log
Launcher
- Fixed issue with downloading mods when you are subscribed to more than 50 mods
- Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
- Mod load order functionality
Bug Fixes
- Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
- Fixed issue where controls would become unresponsive while charging an enchanted weapon
- Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
- Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
- Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
- Fixed several issues with remapping buttons while using an Xbox 360 controller
- Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
53 comments
...Because there simply isn't anything broken in Skyrin and CK that would need fixing. I still like Bethesda, but there is no other company that would know how to rock the house as they do.
1. This is (probably) the wrong section for your question.
2. What are you on about? If you can post, you're account is activated.
Example: Imps more complex needs mod gives you items in your inventory that you need to activate in order to pull up a list of information on your current needs. After I installed 1.4.1 it seems that this process of activating, and the actual activation of the +IMCN Vitality+ item has significantly slowed.
http://forums.bethsoft.com/topic/1349044-wipz-skyrim-script-extender-skse/
but i didn't tried it -and i think ill skip it ..
SKSE Support site is at
http://skse.silverlock.org
( skse DOT silverlock DOT org )