Skyrim

Information on Skyrim update 1.4, Creation Kit and Steam Workshop

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UPDATE 3 (January 27th)
Skyrim Script Extender have now been updated to beta 1.04.07, which is compatible with 1.4.20 (only)!

UPDATE 2
A new version of the Beta Update (1.4.20) is now live on Steam. It addresses the following:
  • Fixed occasional audio issue that would play sound effects louder than intended.
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian.
  • Fixed issue where dragon priest masks would not render correctly.
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first.


UPDATE
Now on Steam: Beta Update for Skyrim - Read this thread for more information about update 1.4 Beta, and on instructions on how to proceed testing it.

The update also included unmentioned fixes, such as:
For those wondering, Patch 1.4 contained an unpublished fix for the day-time bug where the day of the week name would not change over when it was supposed to even though the game day was.


ORIGINAL POST
Bethesda just posted a new article on Bethblog about Update 1.4 and the Creation Kit and Workshop!
The update, Creation Kit and Steam Workshop will be ready for the public near the end of the month. And as always, Bethesda is praising the modders!

From Bethblog:
It’s been a few weeks since our last update on Skyrim’s status, so we wanted to share details on what we’re working on.

The Creation Kit and Steam Workshop are nearly ready. We’re currently working with members of Valve and our modding community to do some final testing, and we’re on track for a public release near the end of the month. We think Skyrim modding is one of the game’s best features, and we have the best modders of any game. It’s been a lot of exciting work for us, and we can’t wait to unleash it.

Skyrim’s 1.4 update is currently undergoing testing on all three platforms. The update will include fixes and optimizations for the most common issues people have been reporting (see below). We’re hoping to finalize this next week, and submit it to the console manufacturers for certification, as well as release on PC.

Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.

Echoing what we said back in December, we’ll continue to look into issues that are being reported and subsequent updates will follow. You have all supported Skyrim in a huge way, and we’ll be supporting all of you, and continue to make the game better.

After the break, check out the current changelog for 1.4.

Current 1.4 Changelog (all platforms unless noted)

NEW FEATURES
  • Skyrim launcher support for Steam Workshop (PC)


BUG FIXES
  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks


QUEST FIXES
  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.




223 comments

  1. DarthDudo
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    @DarthDudo:
    There is one more thing that can delay it: Steam. Regional distribution through Steam is sometimes... iffy, to say the least. For example, in my country Skyrim is distributed through retail shops as an ordinary boxed title but it is not available for purchase through Steam (!!!). Steam accepts activation but when you want to visit the Store page, it displays the dreaded This title is not available in your region message.

    Anyway, I'm also counting down. I have a bunch of dumb things to fix in the game (removing annoyances like guards shouting hands to yourself, sneaky thief when I'm the Thane of that city, and so on. <img class="> ).


    Probably one of the worst things about steam sure you can activate it, but that doesnt mean you can use it! really gets annoying!

    I have a bunch of things I want to fix too I mean how do guards know Im good at certain schools of magic without them seeing me do it?Very confusing especally when my character is a murderous necromancer they shouldnt be commenting on my healing abilities <img class=">

    Sadly however the patch wasnt released today id say that will be out in the next couple of days with CK next week, better late then never
  2. LadyMilla
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    @DarthDudo:
    There is one more thing that can delay it: Steam. Regional distribution through Steam is sometimes... iffy, to say the least. For example, in my country Skyrim is distributed through retail shops as an ordinary boxed title but it is not available for purchase through Steam (!!!). Steam accepts activation but when you want to visit the Store page, it displays the "dreaded" "This title is not available in your region" message.

    Anyway, I'm also counting down. I have a bunch of dumb things to fix in the game (removing annoyances like guards shouting "hands to yourself, sneaky thief" when I'm the Thane of that city, and so on. ).
  3. DarthDudo
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    Im doing my own countdown if not out by 6pm GMT or 1pm EST I dont think its coming for another week at least so 1h 40m's remaining

    EDIT:1 Hour!
  4. cyden
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    @LadyMilla
    True but I think is has more to do with since Bethesda made this engine they built it to accept the method of coding they are used to then as "Camonna Tong" just said from there they could still use much of the old code. However I will not argue with the point that the old code might be at the heart of a lot of Skyrim's problems
  5. Camonna Tong
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    The 1.4.21 (Third Beta) update is out the CK should soon follow after the full 1.4 update GStaff said. I just got to wait for SKSE to update to play again. Seems we have to wait till next week for the update and CK.

    Edit: This week they are planning to release it. Gstaff said next week twice, then this week a couple of times too. I think he is tired or something.

    Also about the Creation Kit and Gamebyro thing. It is a new engine, but it has a lot of the codes from the old one. Pretty much an engine can be a basis for something but with different coding it can be a totally different then others, or with the same coding on top but a different engine to allow it to run better or worse. A lot of games used the Gamebyro engine. It was the coding that made them act different. And Oblivion's coding was put into Skyrim on top of the game engine.
  6. tdbostick
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    Aw, I miss the messed up dragon priest masks. I'd put on a hood and my head would disappear Nazgul-style. Being the headless horseman was sweet!

    I also miss how some of my mods no longer work because they're not yet compatible and how the game now crashes all the time. I hope things get straightened out soon.
  7. DarthDudo
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    In my opinion, it is more sensible to release the CK BEFORE this so called competing game comes out, and prevent gamers from switching to another title.


    That's why I think it will be released in the next couple of days, if not today...let people get their hands on the CK, start fiddling with their mods and when the 7th arrives, most won't hardly even notice the arrival of Kingdoms of Amalur.



    I really hope you guys are right
  8. WizardOfAtlantis
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    In my opinion, it is more sensible to release the CK BEFORE this so called competing game comes out, and prevent gamers from switching to another title.


    That's why I think it will be released in the next couple of days, if not today...let people get their hands on the CK, start fiddling with their mods and when the 7th arrives, most won't hardly even notice the arrival of Kingdoms of Amalur.
  9. DarthDudo
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    @LadyMilla:
    Apology excepted
  10. LadyMilla
    LadyMilla
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    @DarthDudo:
    Sorry about that remark, I was in a rush (had to do some shopping before rush hour) and that remark came off as if you tried to tell me something that I considered evident.