SKYRIM
  • 1 December 2011 21:42:35

    Bethesda announce approximate Creation Kit release date and Steamworks integration

    posted by Dark0ne Game News
    Bethesda have announced today that the Creation Kit is due to be released "in January":

    QUOTE
    Creation Kit — Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…


    They've also explained, perhaps to justify the delay on releasing the CK, their work with Valve to integrate Steam Workshop into the Creation Kit:

    QUOTE
    Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

    Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.


    Details on this are rather limited right now so there's no point in writing with too much conjecture. My hope is that the CK has not been delayed specifically to get this Steam Workshop functionality in. There's a crap-ton of bugs the modding community could be fixing right now with the CK, so I'd rather think positively and imagine they're spending their time to ensure the tutorials/wiki/support and CK are all as user-friendly as possible to promote as many people taking part as possible.

    At the moment Steam Workshop is only available for TF2 and it has a relatively limited scope. As someone who hasn't used Steam Workshop and stopped playing TF2 a long time ago I can't speak from experience, but the "How it works" page on Valve's site states:

    QUOTE
    Starting with Team Fortress 2, you can create and submit new items (such as hats, weapons, badges, boots, and more) for consideration to be incorporated into the actual game. If your creation is accepted for distribution in-game, you can even earn a percentage of sales.

    The acceptable items, entry rules, and rewards may be different for each product, so please read the instructions carefully to see where your skills and interests can have the most impact.

    By submitting an item to the Steam Workshop or accepting a revenue allocation for an item, you agree to the Legal Agreement.


    I'd assume this system will change for Skyrim else the scope for Steam Workshop and modding would be rather limited and wouldn't make full use of the integration with Skyrim and Steam. For example there are currently 3,500 files submitted to Steam Workshop for TF2 however only 40 items have been accepted for download (from what I understand of the system), so that's 1 in 87 files being accepted on to Steam Workshop. To relate that to TESNexus, of the 24,300 Oblivion mods available for download at a 1-in-87 chance of being accepted would mean there would be just under 280 mods available for download from Steam Workshop. As I said, details are scarce right now so we'll have to wait and see what sort of limits Steam Workshop will place on modding. I think it's pretty safe to say that some of the more risqué mods aren't going to be accepted to Steam Workshop, but who knows!

    I'm glad Bethesda have at least made the system open so files can be shared and uploaded outside of Steam Workshop. It's early days but my worry is that by integrating the mods in to Steam we may well see an influx of pirates on the Nexus sites looking for mods that they can't get through Steam Workshop. We have never accepted piracy here and have banned thousands of accounts for openly admitting to piracy. We buy our games here and support Bethesda (and Bioware, CdProjekt, Trendy, etc.), and if you pirate your games and feel the need to tell us about it you won't remain on these sites. We do not want the Nexus sites to be a bastion of pirates looking for mods. Pirates, you have been warned.

    I'd also like to take this time to say "I called it" to the mod authors here (I said I would!) who took part in our 26 page private discussion about bringing money in to the modding community. Mod authors making money from their work is a cool idea, but a massive game changer as well. The implications are pretty big for the community. Modding communities are built on the free sharing of information, knowledge, wisdom, assets and files. Will money affect that? I'll be talking more with mod authors about making licensing the mods you upload to the Nexus easier and more clear; last thing we want is people worrying that by uploading their files here someone else might try to profit off their hard work. This is, of course, if Bethesda are going the TF2 route with Steam Workshop.

    The additional exposure that Steam Workshop will provide to the Skyrim modding scene will be great, I'm sure, and there are some great mods out there that will benefit from even more exposure and the ease-of-install Steam Workshop suggests it will provide. There are some very positive implications and some worrying implications, however there's no point worrying until we get more information. Needless to say both Valve and Bethesda have never been ones for trying to limit the creativity of their modding communities and I don't think that's going to change any time soon.

    Interesting times ahead. Lets wait for more news and try not to go off on tangents without having the full facts.

    ---------------------------

    Update: A couple of people have tried to point out that talking about Steam Workshop opening up charging for mods at this stage is pointless since the Bethesda announcement clearly says "Using the Workshop, you’ll have free user content with the push of a button.". Perhaps I'm a bit more sceptical over press releases but suggesting you can get free user content does not mean there won't be paid for user content as well.

    If the Apple App Store had a statement reading "Using the Apple App Store, you'll have free user content with the push of a button" they'd be right and wouldn't be lying. There are many free apps on the Apple App Store. There are even more paid apps. But the paid apps in the Apple App Store don't make that statement any less true.

    I decided to send off a quick email to Matt Grandstaff, the Bethesda community manager, to ask him about the potential for mod authors to earn money through the Steam Workshop system:

    QUOTE
    I just wanted to get some clarification on "mods for money". Obviously TF2 and Steam Works allow users to upload their mods and get money for it, and with this announcement there's some speculation that Steam Works is going to allow this for Skyrim as well in some form or another.


    Matt responded:

    QUOTE
    Our focus with the Steam Workshop is creating an environment where users can create, upload, download, and rate free user content.


    I tried to get a bit more clarification on this point as it still leaves a little room for interpretation (I want my clarifications ironclad!):

    QUOTE
    Thanks Matt,

    I'm sorry, I don't want to be a pain (I really try to not bother you folks at Bethesda at all)! Can you just confirm that mod authors will not be able to upload mods and earn money through the Steam Workshop? E.g. everything except Bethesda's DLC will be available for free download?

    I just want to make extra sure before I go clear everyone's fears on this one!


    Matt has not provided further clarification on that point.

    I hate to be sceptical about Bethesda when they've done so much for this community, but this still leaves me sceptical.

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